Theres is something I haven't thought about and watching gameplay videos made me notice, is the widescreen. Every single game is always presented in widescreen, which is pretty retarded giving their stance on HD, who gets a widescreen TV with no HD? seriously? do they even exist? but thats not my main concern, is that I have never seen this game in a normal TV, actually I haven't seen a single wii game in a normal TV, I wonder if it affects the experience, and the development, that extra space can be used by the developer for something forgetting some of us will not play it on widescreen, little details that might go overlooked, specially for a game like metroid wich is crafted with such meticulous detail.
For instance, pretend you just got out of a tight corridor and there are three turrents, what if they put the two on the sides precisely in the extra area? players in widescreen will see them and be able to shot them while players in normal SDTV will feel being attacked from nowhere. Its something that won't break the game of course, but it does alter the gameplay experience.
Also, I'm afraid Samus model without the suit is going to be even more cartoonish and ridicule than the one in echoes

why did Nintendo had to ruin her so horribly? specially after retro got it perfectly in prime 1.