Author Topic: Metroid Prime 3 Revolutionized  (Read 376832 times)

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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #75 on: April 13, 2006, 03:17:04 PM »
Now that I think about it, since the controller is so small, the so-called "unreachable" a-b buttons in the botton of the remote can be used for things like the map and something else.

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Offline nemo_83

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RE:Metroid Prime 3 Revolutionized
« Reply #76 on: April 13, 2006, 07:19:40 PM »
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Offline TMW

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RE: Metroid Prime 3 Revolutionized
« Reply #77 on: April 13, 2006, 07:27:28 PM »
Pseudo gothic/medival armor?  

This would be like Prine of Persia 2, sacrificing style for Godsmack.  
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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #78 on: April 13, 2006, 07:48:03 PM »
=|
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Offline PaLaDiN

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RE: Metroid Prime 3 Revolutionized
« Reply #79 on: April 13, 2006, 07:54:56 PM »
That could be Dark Samus, I guess...
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Offline wandering

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RE: Metroid Prime 3 Revolutionized
« Reply #80 on: April 13, 2006, 09:20:35 PM »
Just for reference, here are the controls used in the press demo:
a - jump
b - fire weapon
shoulder buttons on analog attachment - switch visors, scan, lock on
select - morph ball

edit: here's an interesting case of controls being sacraficed because of the lack of buttons, BTW. Having to cycle through visors could get annoying. And, I don't know what button controls missles, but I assume they'll probably take up one of the d-pad slots which would normally go to another weapon. Though perhaps hand gestures will be used to make up for it: if you could pull back on the controller to 'cancel' special visors or weapons, there'd be no need for a button for your primary weapon, and no need to cycle through 4 visors just to go from your scan visor to your primary one.

Quote

a rough idea of where i'd go with samus' design

too wide to post i believe.

I kind of like it....
 
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Offline nemo_83

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RE:Metroid Prime 3 Revolutionized
« Reply #81 on: April 13, 2006, 10:17:24 PM »
i wasn't sure what to do for the stomach area, everything i came up with had been done

A button:  jump
B button:  arm cannon
Dpad:  visor/cannon selection, scrolling left to right for combat weaponry, and up and down for elemental or alien aquired weapons
Z1:  scan/lock on
Z2:  press to toggle dpad between visor and cannon selection

using thumb from analog stick:  

X button:  map
Y button:  ball


Weapons like missiles and grappling beam would be amongst the general combat weaponry; stuff you would start with in deathmatch.  
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Offline NinGurl69 *huggles

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RE: Metroid Prime 3 Revolutionized
« Reply #82 on: April 13, 2006, 10:37:08 PM »
I'd like to see some sort of "hold certain button + simple hand twist" gesture to change weapons.  Recall how Samus' changed her finger positions, seen thru the Prime1 X-Ray visor, corresponding to a different beam weapon.

I also remember the Midas Glove episode from the C.O.P.S. cartoon.
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Offline TrueNerd

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RE: Metroid Prime 3 Revolutionized
« Reply #83 on: April 13, 2006, 10:43:37 PM »
You're all assuming this game even has different visors and beams, or as many of them as we've previously seen. Maybe the weapons will be like Fusion where your new beam/missile type simply replaced your old one. Maybe the formula of this game will be wildly altered to suit the controller better. Maybe MP3 is secretly a 3D remake of Super Metroid. I mean, probably not, but we simply don't know yet.

Maybe the controller will have a mic on it and we can just shout "scan visor, plasma beam." And unlike my unruly Nintendog, Samus will do it because her only purpose is to please us.  

Offline wandering

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RE: Metroid Prime 3 Revolutionized
« Reply #84 on: April 14, 2006, 01:16:23 AM »
Quote

You're all assuming this game even has different visors and beams, or as many of them as we've previously seen. Maybe the weapons will be like Fusion where your new beam/missile type simply replaced your old one. Maybe the formula of this game will be wildly altered to suit the controller better.

Now I'm going to sound like Ian here, but, the formula shouldn't have to be altered to fit the controller better. At least not when that means limiting functions to match a smaller set of buttons.
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Offline Spak-Spang

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RE: Metroid Prime 3 Revolutionized
« Reply #85 on: April 14, 2006, 04:52:19 AM »
If you nix the lockon functions of the game then you don't have to sacrifice as much.

Remember the demo was limited because it was using code and game mechanics from Prime 2, not being created from the ground up for the Revolution.

I think those small a/b buttons would be great for morphball and map selection.  I like the idea of somethings taking a little more time to pull off.

The weapons being changed out...I don't like, unless you are talking about gathering special upgrades for different types of power beams.  Like getting the wave beam and then an additional powerup that makes it shooter wider beams.


Offline mantidor

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RE:Metroid Prime 3 Revolutionized
« Reply #86 on: April 14, 2006, 12:12:02 PM »
what smaller set of buttons? the remote alone has 11 buttons (and yes the dpad counts as was shown in Metroid Prime), with the Nunchaku thing it whould be 13, thats actually one button more than the GC controller.

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Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #87 on: April 14, 2006, 01:22:08 PM »
10 buttons...The "Home" button will not be a gameplay button...
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Offline mantidor

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RE: Metroid Prime 3 Revolutionized
« Reply #88 on: April 14, 2006, 05:36:36 PM »
really? I never heard about it... so we know what the "home" button does?
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Offline Dirk Temporo

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RE: Metroid Prime 3 Revolutionized
« Reply #89 on: April 14, 2006, 06:34:04 PM »
I imagine it's used for menus and the like.
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Offline wandering

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RE: Metroid Prime 3 Revolutionized
« Reply #90 on: April 16, 2006, 12:24:40 AM »
Quote

If you nix the lockon functions of the game then you don't have to sacrifice as much.

I hope they don't, though.

On an unrelated note, NEWS! According to Wired, according to an off-hand comment by Matt Cassa-etc, the rev will be playable at E3.

(When that's 'news', you know Nintendo fans are starved. But you know what they say, meals taste better to starving man.)  
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Offline TMW

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RE: Metroid Prime 3 Revolutionized
« Reply #91 on: April 16, 2006, 07:57:50 AM »
I always figured, at the Very Least, Zelda was going to playable with Rev controls at E3, if just to "give us a taste".

But latley I've started to get the feeling there will be a nice spread of first party titles available.  

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Offline Dirk Temporo

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RE: Metroid Prime 3 Revolutionized
« Reply #92 on: April 16, 2006, 11:48:51 AM »
Didn't one of the Nintendo reps actually say in an interview that it would be playable?
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Offline Hostile Creation

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RE: Metroid Prime 3 Revolutionized
« Reply #93 on: April 16, 2006, 11:56:04 AM »
I think someone said the wolf parts would be playable.  I imagine they'd have the Rev capabilities, too.  I expect them to at least tell us what they are.
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Offline Artimus

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RE: Metroid Prime 3 Revolutionized
« Reply #94 on: April 16, 2006, 12:57:39 PM »
Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY. We just didn't know if MP3 would be one of the games...

Offline Spak-Spang

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RE:Metroid Prime 3 Revolutionized
« Reply #95 on: April 16, 2006, 12:57:44 PM »
Obviously the Revolution is going to be playable at E3.

The system is coming out THIS year.  If Nintendo can't have working demos of most of their launch games at E3 then Nintendo is in trouble.  We don't need just a taste...Nintendo needs to have a showing that completely proves the Revolution's controller and concept.

I expect to see quite a few games running and playable.

Metroid Revolution
Smash Brothers Revolution
Red Steel

should all be playable...and perhaps even Mario Revolution and more.

This E3 is going to be huge for Nintendo...it has to be because last year they basically sat out and didn't show anything.  

Offline BlackNMild2k1

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RE: Metroid Prime 3 Revolutionized
« Reply #96 on: April 16, 2006, 01:44:19 PM »
I expect MP3 to be playable along with RS & SSB too

but I also expect Z:TP to be playable in two different sections of the Nintendo booth, since it is a bait and switch game (bait you into buying the game to play on your GC only to make you switch to Rev to fully enjoy all the features).  I foresee Z:TP in the GC section with the wolf sections playable, and also in the Rev section with the fishing section(among others) playable.  

Offline Bill Aurion

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RE:Metroid Prime 3 Revolutionized
« Reply #97 on: April 16, 2006, 02:51:28 PM »
Quote

Originally posted by: Artimus
Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY. We just didn't know if MP3 would be one of the games...

We didn't?  I really don't see how anyone would NOT expect to see MP3 playable...
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Offline Artimus

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RE:Metroid Prime 3 Revolutionized
« Reply #98 on: April 16, 2006, 02:59:50 PM »
Quote

Originally posted by: Bill Aurion
Quote

Originally posted by: Artimus
Uh...the significance of that quote is that Metroid Prime 3 will be playable, not that the Rev will be. Nintendo has already said that REPEATEDLY. We just didn't know if MP3 would be one of the games...

We didn't?  I really don't see how anyone would NOT expect to see MP3 playable...



I said we didn't know, not that we didn't expect it.

Offline Bill Aurion

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RE: Metroid Prime 3 Revolutionized
« Reply #99 on: April 16, 2006, 03:40:51 PM »
When something is expected 100%, it's pretty much the same thing as knowing... =)
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