Something just came to my attention. In the past (when they've described the controller) Reggie has said it needs to be able to play NES, SNES & N64 games, but I never noticed him saying GCN games. But, on another board I saw Reggie DID include the GCN as a playable platform with the Revolution controller and it's in the IGN FAQ. I dunno how this slipped past me but that was a big question mark to me (whether the Revolution controller could be used to play GCN games). Since it can that means that there HAS to be the following:
-main control stick
-4 face buttons
-D-Pad
-secondary stick
-analog buttons with digital click
However, this doesn't mean that they have to remain the same. Some of these functions could be replaced/modified into more functional features that still work in playing old games. In fact, going by Teddman says the face buttons are changed and going by what King Dea says the secondary stick is replaced by a trackball...and both agree that this controller can be used to play GCN games. Teddman says a SNES diamond layout for the buttons though...which loses the GCN simplicity layout...or does it? I've theorized on this at other boards. If Nintendo goes back to the old SNES layout I think it's 'cos they wanna make it *look* normal, but they could contour/texturize each button to make them easily identifiable like the GCN layout is. Here's how:
A-convex with smooth surface, feels normal
B-concave with spiraling surface, feels like quicksand
X-flat with wavy texture, feels like liquidic gel
Y-soft with dotted bumps, feels like rubber
I've further thought about this in regards to GCN games. The "big A" is lost with this SNES layout 'cos all the buttons are the same size...this may feel out of place and looks out of place when playing GCN games with a GCN HUD on screen. So, to compensate, I figure a rounded raised surface can be around the A button to make it feel bigger, but actually look normal.
Spak-Spang...
I'm sorry I misunderstood your analog stick idea. I see nothing wrong with giving the stick more resistance I guess. Teddman, King Dea and (now, I've found) Reggie says GCN games can be playable with the Revolution's controller. Which is a releif 'cos it means that both the stick & D-Pad will be there...but Miyamoto's recent comments do suggest there will be changes as he said some people don't "get" the stick and he's debating aloud which is better, the stick or D-Pad for dirrectional control. Again, this suggests that the D-Pad may be evolved to be able to play today's games and that both the stick & D-Pad will be primary methods of control instead of one being offset to a secondary possition.
You wanna hear my theory? I haven't finnished it yet, but if what Teddman, Iwata, Miyamoto, King Dea & Reggie are all hinting at is true then I think the Revolution controller will:
-look simpler, less intimidating & less like a toy
-2 thumb possitions, not 4
-comfortable to hold (stressball material in the grips)
-normal button layout, contoured/texturized buttons so players can tell the difference between them
-2 additions more natural to non-gamers: tilt pak control & grip sensitive control
-2 additions more familiar to non-gamers: trackball in place of the C-Stick & clickable toggle wheels in place of the analog buttons
-more advanced "D-Button" more precise to play today's games while keeping the old 8 dirrectional feel for old games
-analog control stick & "D-Button" both in primary possition for dirrectional control
-built-in mic for audible control**
-more immersive force feedback offering not only the feeling of rumble, but also of pulsating, pumping, buzzing, throbbing, etc.*
-also for immersion is a heating/cooling sensory fan*
*These are more/less what King Dea said...I don't really trust him so much, but these features are possible I guess.
**Might be better to have a headset of some kind, but then the feature is sold seperatly which isn't as cool.
I think there could also be some other small features. I would like a simple built-in screen for settings, button configurations, feature calibration, wireless channel selection, the ability for a remote software power up and reset and maybe even for in-game stuff...otherwise there's gonna have to be some way to do these things in a less practical way. If there is a way for the system to go mobile then I think it'd be nice to have a mounting system on top of the controller so the player can mount the portable screen on the controller to play games on the go.