Author Topic: First Revolution Details  (Read 31477 times)

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Offline thame^

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RE:First Revolution Details
« Reply #50 on: May 13, 2005, 09:22:25 AM »
I might add that Nintendo of Europe just published some more interesting details on the Revolution.  Not sure if I'm allowed to cite from Nintendo itself, but I'll dare do it since the link seems to malfunction for users from different parts around the globe.

Quote

Nintendo, the world leader in video game innovation, has stated loud and clear that they are not to be overlooked in the next generation home console race with the revelation of several unique features of the company's next console system, code name Revolution, to key media outlets.

According to the early information, Revolution will combine powerful technology and gaming-focused features in Nintendo's smallest home game console yet.

In its final form, Revolution will be about the thickness of three standard DVD cases and only slightly longer. The versatile Revolution will play either horizontally or vertically, allowing the user total flexibility in setting up a gaming session wherever they have a television.

Thanks to Nintendo's hardware development partners IBM and ATI, the small system will be packed with power that will enable it to wow players with its graphics. Nintendo's legions of loyal fans will be happy to learn that Revolution will be backward compatible, playing both Nintendo GameCube 3-inch disks along with its own standard, double-layered DVD disks in the same self-loading media drive.

In the next generation, the addition of the Internet will be important to all consoles and particularly important to Nintendo. Revolution will be wireless Internet ready out of the box.

There's much more to Revolution that will be revealed over the coming months, but the combination of its compact size, wireless Internet, backward compatibility, quick start-up time and quiet, low-power operation add up to the start of a great game system. Get ready for the Nintendo Revolution in 2006!



edit: partially beaten

Offline Savior

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RE: First Revolution Details
« Reply #51 on: May 13, 2005, 09:24:28 AM »
Yeah its in NOAs page too
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Offline mantidor

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RE: First Revolution Details
« Reply #52 on: May 13, 2005, 09:28:52 AM »
so now the HD DVD - blue ray its officially not happening, right?
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline PaLaDiN

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RE: First Revolution Details
« Reply #53 on: May 13, 2005, 09:30:15 AM »
Maybe since the console design is almost finalized we'll finally hear about dev kits arriving at dev houses.

At this point all I want is a screenshot of the console itself, assurance that the console will have better specs than X360 and confirmation of U3 engine compatibility.

Heh, Rick.  

Hmm... self-loading? Somebody tell me what that terminology means. Is it the sliding disc tray (press a button and it loads itself) or the suck-in-the-disc slot?
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Offline xproductionz

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RE:First Revolution Details
« Reply #54 on: May 13, 2005, 09:41:30 AM »
something big must be going down cause if you look at the top left of nintendo.com they have a count down meter to the e3 show.. thats the first time i seen them doing that

Offline BiLdItUp1

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RE:First Revolution Details
« Reply #55 on: May 13, 2005, 09:44:12 AM »
Quote

The Xbox 360 thing on MTV was a total embarrassment. I hope Nintendo watched it closely and learned what NOT to do.


To say it was a total embarrassment is a gross understatement. Those thiry minutes of basically nothingness made me remember why I hated MTV so much in the first place. The most annoying part was when that self-styled gamer was drilling the Perfect Dark team over polygons per character, framerate, etc...it was so wrong. And then showing the actual machine for about two seconds. (Which, I believe, is friggin ugly - also, it looks like it could only be oriented vertically.) They didn't even show the controller, only people using it, and then from odd angles.

As for the new revelations- I was pretty happy when I saw them in the NYT this morning...but I hope that HD format support isn't dead. It'll be just like last gen, in terms of Nintendo being the odd-one out. It's possible that it hasn't been announced because of the ongoing HD format unification talks that are happening. (Supposedly an official announcement is coming on Monday.)

Still, the fact that it has by and large countered the new Xbox specs is a good sign. Using double-layered DVDs is still bettter than sticking with the tiny 3-inch discs. It could have an effect on the price. In that same NYT article, it said that next-gen games are expected to cost $60 to $65 each- possibly because of the higher costs incurred by using an HD format disc.

Now, whether developers and the gaming public will be interested remains to be seen, but at least Nintendo hasn't given up...



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Offline Ian Sane

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RE: First Revolution Details
« Reply #56 on: May 13, 2005, 09:47:15 AM »
"The versatile Revolution will play either horizontally or vertically, allowing the user total flexibility in setting up a gaming session wherever they have a television."

Cool.  That's a minor feature but's nice to have nonetheless.  The Xbox 360 can do it.  The PS2 can do it so I assume the PS3 will be able to as well.  So the Rev should be able to do it.  Matching the competition is very important and I've been ragging on Nintendo forever for consistently not doing that.  I'm really liking all I'm hearing so far.  Now let's hope the controller isn't a power glove because right now that's one of the only things that could sink my excitement.  Nintendo's trying this time and I like it.

Though how would this work for backwards compatibility?  The PS2 has a little edge that holds the disc when it's on its side.  I assume that here there will be two different disc sizes so how will that work?  With a top loader that's easy to do but I don't know how they can do that with something that can be placed on its side.  Obviously they HAVE figured something out but I'm curious to know what.  

Offline easy_g

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RE:First Revolution Details
« Reply #57 on: May 13, 2005, 09:48:32 AM »
about the self loading thing:

I'm not sure what they mean, but with such a small system, i doubt there is room for any extra motors required to operate a disc tray that comes out or one that sucks in the disc.  Most likely it will be like the PStwo and have a lift cover.  Which also goes along with the idea that it  will consume very little power and be quiet.  

I jus treally hope that Nintendo can manage to fit some awesome hardware inside a package that small.  Because if it isn't at least a little more powerful than the Xbox 360, that's just one more notch against people buying a Nintendo console, especially considering how much later it is coming out.

Offline jasonditz

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RE: First Revolution Details
« Reply #58 on: May 13, 2005, 09:54:54 AM »
I'm still picturing "Mac Mini" when I hear this. I hope they have at least an expansion port of some sort.

Something I'd like to see: Bootable firewire or something on the back so they could offer expansion hardware. I'm picturing little mini top-loading devices that could allow backwards compatibility with other Nintendo systems.

C'mon guys, you know you could build a top loading NES player that plugs into this thing for practically nothing, and there's a huge market there.

Offline mantidor

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RE: First Revolution Details
« Reply #59 on: May 13, 2005, 10:01:46 AM »
"Still, the fact that it has by and large countered the new Xbox specs is a good sign."

where? I havent seen any Rev specs at all.
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Famicom

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RE: First Revolution Details
« Reply #60 on: May 13, 2005, 10:08:11 AM »
So two out of the three home consoles will be going with DVD9. I wonder where this will leave Sony with all their Blu Ray space. With rumors that the PS3 will be hell to program for, will developers actually take advantage of all that space, or will it go to waste on HD movie clips?

The Rev is sounding quite microscopic! That's cool since I don't have much console room underneath my TV, even after I remove the GC from the mix.
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Offline couchmonkey

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RE:First Revolution Details
« Reply #61 on: May 13, 2005, 10:10:12 AM »
Nintendo tried with the GameCube.  It's not like they didn't improve third party support or give up cartridges like everyone wanted.  The thing is there's always something to screw up.  How about a 2GB harddrive that can't be upgraded, or a launch lineup that only has two games?  I do agree that Nintendo is making lots of good choices, I just don't want to get my hopes up too much.  I'd prefer not to feel like an Xbox fan watching MTV.

Edit: *Agrees heartily with Bill's post below.*
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Offline Bill Aurion

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RE: First Revolution Details
« Reply #62 on: May 13, 2005, 10:10:30 AM »
Ninty started working with ATi LONG before MS did, and Ninty will have extra time to fine-tune...To think the Rev won't be more powerful than the 360 is silly...
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Offline PaLaDiN

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RE: First Revolution Details
« Reply #63 on: May 13, 2005, 10:19:00 AM »
"Ninty started working with ATi LONG before MS did"

Which means when they started working together, graphics cards were less advanced.

Just being devil's advocate.
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Offline vudu

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RE:First Revolution Details
« Reply #64 on: May 13, 2005, 10:45:24 AM »
Quote

Originally posted by: Bill Aurion
Ninty started working with ATi LONG before MS did
Which means when Microsoft came along, ATi said "Hey, look at all this cool stuff we did for Nintendo.  You want it?"
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Offline Bill Aurion

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RE: First Revolution Details
« Reply #65 on: May 13, 2005, 10:55:15 AM »
Not quite...

Two separate teams worked on the systems...
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Offline PaLaDiN

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RE: First Revolution Details
« Reply #66 on: May 13, 2005, 11:06:13 AM »
That still doesn't mean Rev's card is better. They had less to work with than X360 because they started earlier.

Ian doesn't seem to be negative anymore, so I'll be your lightning rod of hate.
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Offline Bill Aurion

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RE: First Revolution Details
« Reply #67 on: May 13, 2005, 11:12:43 AM »
*shakes fist*

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Offline Ian Sane

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RE: First Revolution Details
« Reply #68 on: May 13, 2005, 11:19:29 AM »
"Ian doesn't seem to be negative anymore"

And all it takes is Nintendo to not do stupid stuff.  We'll see how E3 goes though.  I'm still concerned about what the Revolution's big "secret" is.  But the stuff they have shown is cheering me up so much that I'm more willing to cut them some slack and be optimistic.

As for graphics the Rev comes out later.  The later a console comes out the better its graphics are.  It's just common sense.  Plus looking at the Xbox 360 shots I'm thinking graphics from a technical perspective really are starting to plateau and art direction, animation, and attention to detail is what's going to make the difference graphically.

Offline Caliban

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RE: First Revolution Details
« Reply #69 on: May 13, 2005, 05:29:48 PM »
Yay, I will be able to play GC games on Rev, but I still have to keep GC because of GameBoy Player...ain't that not so good.

Offline ruby_onix

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RE: First Revolution Details
« Reply #70 on: May 13, 2005, 06:07:41 PM »
Quote

Two separate teams worked on the systems...

Just to elaborate...

Silicon Graphics designed the N64/Project Reality's "Reality Engine co-processor". Then Silicon Graphics went out of business, so all the best people formed "ArtX".

ArtX designed the GameCube/Dolphin's "Flipper" graphics chip. But before the Cube launched, ArtX got bought up by ATi, and became a "team" within ATi, so it was said that ATi made the Flipper.

The SGI/ArtX team of ATi is working with Nintendo again on the Rev, while MS is working with another part of ATi.
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Offline Shin Gallon

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RE:First Revolution Details
« Reply #71 on: May 14, 2005, 08:50:28 AM »
Does anyone else intensly dislike wireless controllers? I've found them to be unreliable every time I've ever used them, both from a "running out of power in the middle of a game" standpoint and a response time standpoint. I wish the next gen systems weren't forcing wireless on us (how are they going to make an adapter so I can plug GOOD controllers into the X-Box 360 if they're wireless?).
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Offline ThePerm

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RE: First Revolution Details
« Reply #72 on: May 14, 2005, 09:22:31 AM »
There is no part of ati...art x's prez is the prez of ati now....

just how nintendo got kirby'd ati got kirby'd too
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Offline Artimus

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RE: First Revolution Details
« Reply #73 on: May 14, 2005, 09:25:36 AM »
Shin, I've never once head of anyone have problems with wireless controllers. They last for like 80 hours on two AA batteries...The response times are identical. The Wavebird has a fair warning system on it. It's like the most raved peripheral of all time. The only thing it doesn't do better than a regular controller is rumble. My cough is like 10 feet away from my tv, chords are a pain. Three of my controllers have chords, but my main one is proudly a flawless wave bird.

I don't get all these anti-wireless (internet too) feelings.  

Offline ThePerm

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RE: First Revolution Details
« Reply #74 on: May 14, 2005, 10:01:19 AM »
im the same way...i give everybody else regular controllers...and i use the wavebird
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