damnit, the video is taking forever to load! buffering ten percent.
Edit: Okay I watched the video and read what you guys have said. Why are so many of you taking this so personally. If anyone should be taking this personal it should be SK who were told by Nintendo where they were going. I don't know how dramatic this split really was behind doors, but obviously it is a juicy news topic, and IGN is going to get lots of hits. I keep hope that Nintendo will persue SK and Sega for some exclusives. I know MS would jump at the chance to unload a ton of money and marketing on any game from the two.
Which brings me to this point. Nintendo is the reason niether ED or MGS succeeded to sale on GameCube. Niether game recieved even sub par advertising, as most Nintendo games get like MP and MP2. I like simple commercials like the Pikmin 2 commercial, the original SSB commercial, and even the SMB3 for the GBA commercial. But ED and MGS were really quality games, big games, offering much more to the expansion of the Cube userbase into the mainstreme than most of the rest of the content on the system. The only thing worse than the below sub par push SK's titles recieved was the way Nintendo had them develop a game that had already been made rather than publishing Too Human. MGS is a great franchise, and a great game, but a game that would not help push the console sells because most people had already played the game and/or owned it. All it looked like was Nintendo getting a port, a great port, but a really late port.
What is most interesting about the video is how he talks about Nintendo doing smaller games. What does this mean? That the REV will be like the DS, with nothing but a collection of mindless minigames? A console of puzzle games you can find for free on the internet. Smaller games without character, characters, story, conflict, resolution, character development, themes, analogies; I feel like puking on my shoes. These qualities do not require the teams to grow and such, they just require more individuals with important things to say.
At GDC didn't Iwata say that the fans, that's us, don't need to worry that Nintendo is going to stop making big games like Zelda...it seems everytime they say something they turn around and do the direct opposite.
Also relating to the smaller games issue, I posted an interview on the REV board a while back with Sega and they talked then about next generation games for Nintendo's handsets being smaller games made by smaller companies.
But I don't like the way Dennis is talking about the industry needing to grow. I think the gameplay needs to grow so there is room for the game design to grow. In other words if the controls become more literal, more simple, more accessable (I'm pointing at FF11 as a prime example of where games don't need to go with controls); then the game developer could actually use the console to make a more complex game. A game that is mature not because of adult content but because the game leaves you thinking as any piece of art should.
I just hope Nintendo doesn't use gyration or haptics to have us cutting carrots in a Wario game.
Recently one of my favorite developers quit making games because of the expansion that Dyack talks about. Oddworld is nolonger making games. They say it is because things are getting too big, the teams are getting too big, there is too much money involved, it is too hard to do something original, and publishers only want to do something safe.
This scares me. I have always believed there was a balance between gameplay and game design. I thought games like Zelda showed that things did not have to be black and white.
This could be a case of Nintendo seeing something else sparkling that has caught their eye. I still wonder why they sold RARE, SK, and Left Field. So they could have their money to spend on their new console launch, a new company purchase (Bandai/Namco), anything else more valuabel than their Dream Team. Our Dream Team.