Miyamoto has always said that he likes to surprise people, and to make each new game fresh and exciting. That is all fine and dandy. But I would like to see that they work at not forgetting to look back at what made previous Zelda games successfull. A simple look at the sales numbers for each of the Zelda games would reflect back to them which of the Zelda games was most popular, second most popular and so on. Then repeat the formula of the most successfull games albeit with new settings in anywhich way they choose. I believe that would be the wisest thing for them to do. That way they would supply the gaming world with the game designs we liked last time, and give us more of the same. People like that I heard. I do! Halo is all about more of the same, as is Metroid.
Hell, you will not see that there is any difference in where Master Chief comes from, where his home his, how it looks, no deviation in that story from Halo 1, 2 and 3 (the latter hasn´t been released yet, but I doubt Bungie would suddenly claim he comes from Planet Mars instead of Planet Earth). Same with Metroid. Samus is Samus, and she continues to originate from where she always has originated - Planet K2-L next to Planet Zebes. But Link´s home in Hyrule keeps moving around. Must be annoying to be Link. Yes, I know that Samus, and Master Chiefs specific houses on Earth has never been shown, but it matters little to me. Their story is always the same in the way it starts.
What I would like to see in future Zelda games is some more consistency with regard to where Link lives and comes from. In O.o.T. he came from Kokkiri Forest where his Hylian mother had delivered him before she died. Awesome storytelling there, hugely impressive cutscenes. In Majora´s mask it was the same, allthough we didn´t see that as the game started with him riding Epona in the forest before he is attacked by skull kid. Just as awesome storytelling. Neat cutscenes. In WW he was from an island which we later learn sits on an ocean which has flooded Hyrule beneath it. In TLP you only learn that he is a young farm boy from Ordon Village and that is it. I prefer my home in one specific place all of the time. I do think that Link do too, and that his home should thus always be in Kokkiri Forest.
Just generates too much confusion in me when he is moved around like that. You can´t just first move a game characters home from a beautifull forest to an island world, and then back to some village that lies in a new Hyrule, that was supposed to overshadow the Hyrule seen in the first 3D Zelda namely O.o.T. The Hyrule field in TLP is the most barren and depressing field I have ever seen. And that horse is obsolete, once you get to the warping ability. So why keep Epona in there at all.
Whichever way they choose to work on Zelda´s in the future they had better keep in mind that it´s not themselves but gamers who will play the endresults. So for all of their ideas, I would advise them to create a system which take note of gamer feedback on the games they ship to retail, so they know what a majority wants (and not argue with the gamers with arrogant remarks like they did when people at E3 and in many other places gave them the thumbs down after we learned to our grief that they had made Link into a girlish cartoon character) and keep a better cooperation and timing between themselves and their 3D team plus other teams that work with them on the games they make.
The wait for a new, and hopefully satisfying Zelda, and when it finally comes out after years of waiting - a huge dissapointment (I dumped WW after trying it out for weeks, and might do the same with TLP) is unacceptable to me and I think many others out there. People have tastes and likes and dislikes, Nintendo! Is it YOU or THEM who should tell what these are? More like them, right!!
I am indeed a fan of Zelda, but I started playing the series with O.o.T, and to me that is still the best 3D game I have ever played. The sales numbers for the game should hint at the fact that I am not the only one who loved that game for it´s design. To date I think that O.o.T. is that game which has sold the most copies of any home console Zelda game AND it was the first Zelda game to hit the VC on Wii which speaks for itself. People loved it, Nintendo knows it. So why can´t they just give us more of the same if it sold so well the first time around?
Because Nintendo have to experiment, and mess around with the formula time and again? Or because Miyamoto isn´t directing the Zelda´s anymore? If you ask me, that is kind of nerve wracking to wait years for something more of the tried and tested, only to get something so different you can´t recognize it anymore!!!! If they mess up on the next Zelda again I think I drop the series. I have had it with being dragged around their testing arena like some guinea pig or clown. Really mean that. No offense intended on those who had no trouble with the series wildly alternating directions.
That makes my enthusiasm for Zelda less with each new game they release to market. And I might add, that I think that is the same with many Japanese gamers.