Author Topic: LOZ: 2005  (Read 687720 times)

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Offline Hostile Creation

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #950 on: April 19, 2005, 02:24:15 PM »
I don't know how MM broke from the normal, since OoT was the first 3D Zelda games, but okay

I agree.  Wind Waker was in many ways a break from a normal, but all Zelda games challenge the limits, so I expect to see some awesome stuff from this game, too.
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Offline kirby_killer_dedede

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #951 on: April 19, 2005, 02:30:38 PM »
Quote

Originally posted by: Professional 666
I'm imagining you can ride your shield down the slope of a snowy mountain like a sled or snowboard, racing from an avalanche of angry rolling Gorons.  1080 Exxtreme Zelda AHAHAHAHAHAHAHA somebody stop me.


Seriously though, that would be sweet.

I've always kind of felt that Zelda is meant to be a bit more...Indiana Jones-ish? You know, unbelievable feats and stunts and whatnot.   Keep gameplay elements the same though.
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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #952 on: April 20, 2005, 07:56:18 AM »
I always think of a big rock falling through a tigh corridor menacing to squash you when someone mentions Indiana Jones, and that now reminds me the Goron racing in MM! that was so awesome, I can only imagine what kind of minigames this new Zelda will have.
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Offline Bill Aurion

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #953 on: April 21, 2005, 03:43:09 AM »
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Offline Hostile Creation

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #954 on: April 21, 2005, 05:26:11 AM »
Yay, NPCs!

What are those things around Link (on horse) in that farm place?  First scan, top right.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline majortom1981

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #955 on: April 21, 2005, 05:57:35 AM »
http://www.gamesarefun.com/news.php?newsid=4746

THis link has a translation of the article.

70 hours of gameplay.

One demo was that link had to heard cows on his horse,another one is you had to fight a guy on horseback with your bow and arrow.

You also start off in a town wich is sort of like a tutorial but will be fun for veterans.

ITs all i nthe link

Offline Bill Aurion

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #956 on: April 21, 2005, 06:02:11 AM »
Quote

Originally posted by: Hostile Creation
Yay, NPCs!

What are those things around Link (on horse) in that farm place?  First scan, top right.

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Offline KnowsNothing

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #957 on: April 21, 2005, 06:37:42 AM »
Link's new clothes are ghey.
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Offline Ian Sane

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #958 on: April 21, 2005, 07:35:53 AM »
Link's "civies" in this game are grossly inferior to the lobster shirt of Wind Waker.  But we'll spend most of the time playing in the green tunic so it's no big deal.

I like how Aonuma mentions that they wanted to make clear water because then you can have underwater stuff.  That really makes things more flexible.  Though it could also mean the return of the Water Temple.  Ahhhh!

2 to 3 times as big as Ocarina of Time sound cool though I hope it's actually legimately longer and doesn't just use fetch quests and such to drag things on.  While a game should be a good length it's important that it remain fun.  It won't matter if the game is longer than OoT if it's boring.

How weird though that a Spanish magazine of all things gets such an exclusive scoop.  It looks pretty legit since it would be really hard to fake those new screens.

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #959 on: April 21, 2005, 07:46:29 AM »
Nintendo Power and EGM will be having the same material in the coming days as well, the Spanish mag just got out first...

And stop being negative in the ZELDA thread of all places...There hasn't been a boring Zelda game ever and I don't think it'll start now...
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Offline Don'tHate742

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #960 on: April 21, 2005, 08:28:57 AM »
Hostile Creation: I was saying MM was a break from the normal mostly because of it's story and magical items. Transforming has been done before, but it was so well done in MM (even the cutscenes, which were nice and creepy). Also, the story was so outrageously weird. Who would of that playing through the same 3 days over and over again could have been so much fun.

70 of GamePlay.....sounds like a ****load. How long (officially) was OOT? I probably put in at least 40 hours.

Those scans don't look as amazing as the footage did, but that's probably cause they're scans....and not footage .
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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #961 on: April 21, 2005, 08:56:23 AM »
I wish I could read those scans they are so low quality.

But anyway those are great news, the game will be long, it will have tons of mini games and side quests and the great Zelda humor will also be present. I cant wait! who can anyway?
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Offline nemo_83

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #962 on: April 21, 2005, 08:59:24 AM »
- The story begins with Link as an adult (he is 16 years old in this game and will grow up as the game progresses)
- The village that appears in the pics is the first area in the game (as Kokiri Village in OoT)
- Controls are similar to those of OoT and Wind Waker
- The game's extension is 2 to 3 times bigger than Ocarina of Time
- The adventure can last up to 70 hours
- Horse battles will be a main part of the game
- Eiji Aonuma says: "Making the water trasparent in this new Zelda as opossed to Wind Waker will allow us to give a realistic and more beautiful feel to the game and also open the game to a new subaquactic world"
- Z targetting found in OoT is again used (with the L button in the GC's controller)
- Jumping is again automatic
- Eiji Aonuma wants the graphical style to be close to manga-style (he thinks that the Link found in the SpaceWorld 2000 demo looked like a puppet and lacked personality)

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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #963 on: April 21, 2005, 09:11:10 AM »
Another tidbit is that Link can be seen with the Triforce crest on his left hand...
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Offline Rancid Planet

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #964 on: April 21, 2005, 09:15:27 AM »
As great as all of this sounds, were we expecting any less?

And I am highly suspicious of that "2-3 times bigger than OoT" statement. I mean to say that the Wind Waker had a MUCH bigger overworld (Most of it a vast empty useless void of meaninglessness and fish) would be very true. But was the GAME itelf any bigger? Nope.

And we all know how they blow those gametime stats up. I remember someone saying that SFA would take the average gamer between 25-40 hours to beat. Meanwhile my first time through took a little over nine hours. And I suck at playing games fast. So the 70 hour thing is more than likely bogus as well.

Zelda wil be great. I just don't like being built up only to be let down is all.

Good to hear the cucoos are back though.

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Offline Mario

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #965 on: April 21, 2005, 09:21:14 AM »
It took me 26 hours my first time through Starfox Adventures... anyway. I hope it's bigger as in more sidequests because Zelda sidequests are AWESOME and long games bore the hell out of me near the end (ToS).

I see too much horse.. go away horse, you're not that interesting. ;P

Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #966 on: April 21, 2005, 09:22:54 AM »
So the 70 hour thing is more than likely bogus as well.

You're supposed to take an "average time" and halve it if you are an experienced gamer...And this includes getting EVERYTHING in the game...
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Offline Hostile Creation

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RE:Legend of Zelda: 2005 Official Discussion
« Reply #967 on: April 21, 2005, 09:40:00 AM »
Quote

But was the GAME itelf any bigger? Nope.


I don't recall them ever saying "Oh yes, this game is like twenty times bigger than OoT" either.  I may have missed that, but I don't think that they pointed out how big the Wind Waker overworld was.
I expect this will be about the same length as Ocarina of Time, maybe a little longer.  Just an estimate, but that's what I'm betting on.  Who cares how long it is, anyway?  I don't want an RPG length Zelda game.  Wind Waker was perfect length, I think, but I could certainly do with more, too.
HC: Honourary Aussie<BR>Originally posted by: ThePerm<BR>
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Offline zakkiel

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #968 on: April 22, 2005, 01:10:37 PM »
I think it will have to be about twice as long as OoT, if it's really possible to get 70 hours out of it.  I expect a lot of the difference to be sidequests, but if they don't make the main quest a lot longer than WW, I will be extremely pissed. If you don't count padding like the sailing and redundant content, a straight run through WW takes less than ten hours (and not a single game-over, too, which is ridiculous). We don't get Zelda very often, I want it to last a bit when it arrives.
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Offline Bill Aurion

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #969 on: April 22, 2005, 01:14:33 PM »
(and not a single game-over, too, which is ridiculous)

I never saw a game over in Ocarina of Time, and I was 11 years old going through the game, so it must be ridiculous...
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Offline Chris1

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #970 on: April 22, 2005, 02:33:03 PM »
I remember reading somewhere, that the game testers at Nintendo said Wind Waker was a longer game than OoT.  It might have been Miyamoto that said that come to think of it.

Offline Caillan

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #971 on: April 22, 2005, 04:47:58 PM »
Quote

Link's "civies" in this game are grossly inferior to the lobster shirt of Wind Waker.


What? Those scans are such low quality you can't possibly see what his new closthes look like with enough detail to judge. I think It would be cool if each new 3D game we got a new outfit at the start, then eventually move on to the traditional green tunic. I liked the lobster shirt in WW.

When I first heard the 70 hour thing I was a bit concerned. After WW, Nintendo seemed willing to flesh out a games lengh by filling it with long travel times. Then I read that Miyamoto said that WW was 40 hours long, so I think we can expect this to be about as long as an average Zelda game. Also, I doubt they'll skimp on dungeons this time as they already had one left over from WW and they've had longer to work on the actual game this time.

About Link 'maturing' throughout the game: Miyamoto said Mario was going to be more mature as well, and then we got Sunshine. It probably doesn't mean anything.

Offline NinGurl69 *huggles

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #972 on: April 22, 2005, 05:55:20 PM »
Mario DID get a snazzy new vacation t-shirt and sunglasses.

Link probably reaches teh mature by revealing his alcohol problems.
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Offline KnowsNothing

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #973 on: April 22, 2005, 06:04:33 PM »
Makes you wonder if it was really Lon Lon Milk in those bottles.  If it makes you feel THAT good right away, the next morning's got to be hell.
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Offline mantidor

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RE: Legend of Zelda: 2005 Official Discussion
« Reply #974 on: April 22, 2005, 06:59:52 PM »
the translation

The parts not translated are in the Wind Waker column, and they say something like this:

"one of the aspects that Aunoma san didnt like much about this game (tWW) was the lack of transparent water, something they plan to correct in the new game, why is that? because as Aunoma himself confirmed "making transparent water will allow us to make a prettier and more realistic graphic outcome and also open the game to a new sub-acuatic world"

"Aunoma also confessed to me that he wants to make another game with the graphics engine of the wind waker in the future"

being spanish my main language I couldnt be more delighted reading the article, the translation doesnt quite capture how exited the writter was about this game ^_^.    
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