Author Topic: LOZ: 2005  (Read 721048 times)

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Offline NinGurl69 *huggles

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RE: LOZ: 2005
« Reply #500 on: February 23, 2005, 09:08:12 AM »
Zora Link is best.  Way better than the aquatic activities in Mario Sunshine.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #501 on: February 23, 2005, 10:00:53 AM »
Plus the manner of playing it was irritating since you had to have the correct timing so unlike Ocarina of Time you couldn't just mash the buttons as fast as you could.

This is the most asinine logic I've ever seen you use...

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Offline MysticGohan24

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RE: LOZ: 2005
« Reply #502 on: February 23, 2005, 10:03:17 AM »
Really Bill? in what way?

the baton???
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #503 on: February 23, 2005, 10:07:34 AM »
"This is the most asinine logic I've ever seen you use"

How is it asinine?  It takes a least about six seconds to use the Wind Waker.  Why?  Why should I have to enter button commands in a specific timing and watch an unskipable little cutscene every time I want to change the direction my boat is going?  It's tedious and makes simple tasks take longer than they should.

Offline Bill Aurion

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RE: LOZ: 2005
« Reply #504 on: February 23, 2005, 10:20:56 AM »
Oh my, a perfectly good waste of 5 seconds...Horribly picky...I think it's kind of selfish to take out the sense of rhythm over such a short period of time "waiting"...

(and I take back my overly harsh words from my last post...Not in the best mood right now)
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #505 on: February 23, 2005, 10:22:48 AM »
Well, the Wind Waker method is more realistic, considering you're trying to accurately direct something musically (the wind).  If you absolutely gotta save those three extra seconds you spend playing it, I guess the game should be changed.

I don't have a qualm either way, but saying it's tedious is almost ridiculous.
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Offline Caillan

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RE: LOZ: 2005
« Reply #506 on: February 23, 2005, 05:08:43 PM »
The Wind Waker is inferior to the Ocarina. First, it takes a long time to play each song. This isn't too bad, but it really is frustrating if you have to play the sun's song four times in a row or something. Second, it's just not as fun to mess around with like the Ocarina was.

Quote

I think it's kind of selfish to take out the sense of rhythm over such a short period of time "waiting"...


The WW has less of a sense of rhythym than the ocarina because there are only three, four, or six notes of the same duration in a row that can be played. The real Wind God's Aria sounds awesome when played with the correct rhythm but crap with the WW. The Wind God's Aria should not sound crap. With the ocarina you can do what you want. If I'm not in a hurry I'll usually play the songs properly, but it's nice to be able to play them fast when you're bored as well.  

Offline mantidor

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RE: LOZ: 2005
« Reply #507 on: February 24, 2005, 03:06:45 AM »
you people talk like if the wind waker was an instrument... it isnt, it just "plays" the rythm of the song, not the song itself. Of course you can mess around with a flute or a piano and it can be amusing, but imagine an orchestra director messing with his baton, the result wouldnt be amusing at all. So I think the game captures perfectly what its like to "conduct" music.
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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #508 on: February 24, 2005, 06:09:36 AM »
I'm agreeing with mantidor.  The ocarina was more fun to mess around with, and as I said, I wouldn't mind a return of an instrument.  But I thought the Wind Waker was fine for what it had to offer, and it was far from being a hassle or anything like that.
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Offline thepoga

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RE: LOZ: 2005
« Reply #509 on: February 24, 2005, 03:02:52 PM »
i would have liked to change the way wind is moved in the boat though. It WAS tedious at a lot of times if u wanted to change direction. I think that while in the boat, u would equip the wind waker to a button and if u hold the button, u could change the wind with the C-stick. Or something like that.

Offline K-RPG

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RE: LOZ: 2005
« Reply #510 on: February 24, 2005, 06:39:48 PM »
Quote

 i would have liked to change the way wind is moved in the boat though. It WAS tedious at a lot of times if u wanted to change direction. I think that while in the boat, u would equip the wind waker to a button and if u hold the button, u could change the wind with the C-stick. Or something like that.


Just like to point out, that we're probably not going to see the "Wind Waker" in the new Zelda. Nintendo knew that fans didnt like the sailing as much as originally planned, and the wind thing eventually just pissed people off.

I would like to see a way to quickly set-up items to the Y, Z, and X buttons. I thought that entering a menu every 5 seconds got annoying after 20 hours of gameplay. Much more annoying than I remember Ocarina Of Time or Majora's Mask being.

Quote

ora Link is best. Way better than the aquatic activities in Mario Sunshine.


Meh. I liked running across the water with the water pack in Sunshine. I had more fun with it than Swimming around as Zora Link.

And for the record, Oni Link was the best.......  
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Offline Hostile Creation

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RE:LOZ: 2005
« Reply #511 on: February 24, 2005, 07:07:52 PM »
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I thought that entering a menu every 5 seconds got annoying after 20 hours of gameplay.


You've never played a 2D Zelda, have you?  Switching items in the menu is part of what Zelda is, practically.

Think of it as being realistic, as if you were really needing to take the time to switch out items
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #512 on: February 24, 2005, 07:21:48 PM »
I don't understand what the deal is with laziness...Why don't they just add an option for the game to play itself for you?
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Offline thepoga

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RE:LOZ: 2005
« Reply #513 on: February 24, 2005, 08:16:54 PM »
Quote

Originally posted by: Bill Aurion
I don't understand what the deal is with laziness...Why don't they just add an option for the game to play itself for you?


i disagree if you're talking about people not wanting to change the wind in the boat by doing the whole song thing. Having to do so breaks up the gameplay a lot of times, and that's not good for me, you, or world peace.

Offline Hemmorrhoid

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RE:LOZ: 2005
« Reply #514 on: February 24, 2005, 10:39:30 PM »
whether the ocarina is superior or inferior to the baton
all im convinced of is that the songs played by the ocarina in OOT were beautiful
and most of them still sound in my head awakening beautiful memories

I cant remember a single WW song, and I played that game years after OOT
I actually dont remember the excact name of the songs, but who doesnt remember the song for that little green haired friend of link in the forest, or the song to change day and night, wonderful

btw, Link is a Player, in OOT(and other Zeldas probably too), all the women, human or whatever strange creature all fell in love with him
LZ 2005

Offline couchmonkey

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RE:LOZ: 2005
« Reply #515 on: February 25, 2005, 04:57:27 AM »
I personally thought the Wind Waker was a lot of fun, it was more mentally stimulating than the Ocarina - most of the time.  Now, if I had any musical talent, I admit that the Ocarina would be more fun for just playing with, but I found playing the pre-set tunes to be a mindless memorization task.

But I do agree that changing the wind direction became a hassle.  It was a lot better after I finally figured out I could float around by holding R and pressing in the direction I wanted to go, before that I changed it two or three times every time I wanted to sail around an island!  Still, a shortcut for changing the direction during sailing would be very convenient.

Ultimately, I'll take whatever Nintendo gives me.  I enjoyed both items, and both got a little tiresome when I had to play the same tune over and over.
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Offline kooljake12

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RE: LOZ: 2005
« Reply #516 on: February 25, 2005, 06:38:12 AM »
it comes out 10/1/05
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Offline kennyb27

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RE:LOZ: 2005
« Reply #517 on: February 25, 2005, 06:59:49 AM »
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Originally posted by: kooljake12
it comes out 10/1/05


Right...I'm sure it will, because EBGames.com is always right about release dates, especially ones that haven't even been narrowed from "late 2005."
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Offline K-RPG

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RE: LOZ: 2005
« Reply #518 on: February 25, 2005, 04:31:00 PM »
Quote

You've never played a 2D Zelda, have you? Switching items in the menu is part of what Zelda is, practically.

Think of it as being realistic, as if you were really needing to take the time to switch out items


Yes, In fact I own both the Original and "Link To The Past". It bothers me, but not as much as it did when I was playing wind waker. Im not totally sure why!?

The bow needs analog refinement as well. The Wind Waker had some pretty touchy bow controls, at least a lot more touchy than OoT and MM.

Quote

 personally thought the Wind Waker was a lot of fun, it was more mentally stimulating than the Ocarina - most of the time. Now, if I had any musical talent, I admit that the Ocarina would be more fun for just playing with, but I found playing the pre-set tunes to be a mindless memorization task.

But I do agree that changing the wind direction became a hassle. It was a lot better after I finally figured out I could float around by holding R and pressing in the direction I wanted to go, before that I changed it two or three times every time I wanted to sail around an island! Still, a shortcut for changing the direction during sailing would be very convenient.

Ultimately, I'll take whatever Nintendo gives me. I enjoyed both items, and both got a little tiresome when I had to play the same tune over and over.


The Ocarina Of Time was definately more memorable.



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Offline Hostile Creation

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RE: LOZ: 2005
« Reply #519 on: February 25, 2005, 06:16:12 PM »
I preferred the Wind Waker bow to the OoT and MM bows, which did not work well for me at all.
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Offline Don'tHate742

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RE: LOZ: 2005
« Reply #520 on: February 28, 2005, 02:27:10 AM »
I loved the song of the windmill and the song that played when you faced the two witchs (fire and ice). I still hum those to this day. WindWaker was meh when it came down to the music, but I did like the opening flute during the history cutscene. I liked sailing alot, but they could of definitely done more with the concept. Facing those huge Octoroks and the Gods of Wind where good starts in my opinion. But I felt kinda cheated when there was this HUGE ocean and no boat dungeons or no gaint ship you had to take out or no upgrades for your ship to get decked out with (primarily a bigger sail for faster speed).  I was thinking what about if Link had to go through some ice/water canyon, and every now and then enemies would shot arrows and drop bombs. You had to be quick enough to shoot arrows back at them before they actually capsized your boat.  Also more realistic waves would of been nice (if a bomb drops next to the ship, the ship rocks like crazy). Anyways, once you reached the end, you fall down a waterfall becuase it's too late to turn back. You wake up and your on the ground of some island not located on the map. That would of been awesome.
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Offline Bill Aurion

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RE: LOZ: 2005
« Reply #521 on: February 28, 2005, 02:44:03 AM »
Everything can be better in theory, that's why new games in the series can be made...

And I'll just add my anti-angst on Wind Waker's amazing soundtrack, which DEFINITELY fit the game more than OoT's...Wind Waker's title theme, End Credits, and Dragon Roost Island in particular are stlll more enjoyable to me than all of OoT's themes except Saria's Song...
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Offline Ian Sane

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RE: LOZ: 2005
« Reply #522 on: February 28, 2005, 06:05:55 AM »
I recall Dragon Roost Island's music being really killer but I can't remember what it sounds like now.  I liked OoT's soundtrack better mostly because the songs are easy to hum to yourself.  With videogame music I like catchy melodies because it harkens back to the days where the music was all bleeps and bloops and just having ambient background music wasn't possible.  The ultimate "get stuck in my head" song for Zelda though is the Deku Palace music from Majora's Mask.  If you know it I just got it stuck in your head by mentioning it.

Offline Famicom

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RE: LOZ: 2005
« Reply #523 on: February 28, 2005, 06:47:22 AM »
Count me in for OoT having the superior soundtrack to WW. I remember one REALLY good and catchy song (and I think it was the Dragon Roost Island song that everyone is referring to), whereas still years after having played OoT there's quite a few songs I remember (and for contrast, there were two songs in MM I really liked). Then again, remembering songs usually has a lot to do with the moments that they are used in, and quite frankly I just plain remember a whole lot more situations in OoT than I do WW.

I own the japanese OSTs to both of them though, so it really doesn't matter too much to me anyway.
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Offline K-RPG

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RE: LOZ: 2005
« Reply #524 on: February 28, 2005, 07:59:44 AM »
Quote

 Count me in for OoT having the superior soundtrack to WW. I remember one REALLY good and catchy song (and I think it was the Dragon Roost Island song that everyone is referring to), whereas still years after having played OoT there's quite a few songs I remember (and for contrast, there were two songs in MM I really liked). Then again, remembering songs usually has a lot to do with the moments that they are used in, and quite frankly I just plain remember a whole lot more situations in OoT than I do WW.

I own the japanese OSTs to both of them though, so it really doesn't matter too much to me anyway.


Overall, the ocarina songs where much better done than the Wind Waker songs. Although, I will say that "The Wind Waker" has the best rendition of the Zelda theme in it.

I really don't have anything to put here right now.