OK, I guess you are right that Kakariko Village was situated NEXT to Death Mountain this time around, but not ON it (slopes).
What made me feel so great about the way, say, Hyrule Filed was looking, and laid out, was the sense of vast distance which is somewhat inhibited in this version of TLP Hyrule Field. There is too many tree“s, and you can“t look over the sides of the cliffs to see what“s down there, and there is no houses with people in them to relate to. You had the farm, and the single light in that window to look at during night time in O.o.T. which gave me a sense of belonging, a sense of not emptiness but of warmth. The sense of relationships you had with the characters you met in O.o.T. is simply not there in TLP.
The way this all looks, it makes me convinced that there has been a problem with getting the lands that 3D modelling team at Nintendo created for the game filled out properly with sights and sounds. Something you can also understand if you read the interviews linked to above in this thread. Miyamoto expressed the nature of this problem himself. All I see is those Bokoblins (isn“t that heir name) and trees. That“s all Hyrule Field is about this time around. I miss the farm, and that postman runnin around (he ONLY comes at gates to Castle Town this time, and in a sequence which is the same each and every time. No room for randomness here, regrettably). I miss more rolling hills, and those skeletons coming at night. It is all too barren, too empty, too depressing.
So I think that Nintendo should control the efforts of their 3D modelling team next time, so they can properly catch up with regard to filling out the lands they create.