Author Topic: LOZ: 2005  (Read 687130 times)

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Offline ShyGuy

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RE:The Legend of Zelda: Twilight Princess
« Reply #2650 on: July 08, 2007, 05:59:15 AM »
If you flip the map like in the Gamecube version things are in the same place.

Offline Gamebasher

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RE:The Legend of Zelda: Twilight Princess
« Reply #2651 on: July 08, 2007, 06:30:41 AM »
They are NOT in the places they were in O.o.T.

What do you mean by "flipping the map", Shyguy?

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Offline Smoke39

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RE: The Legend of Zelda: Twilight Princess
« Reply #2652 on: July 08, 2007, 06:38:43 AM »
They mirrored the game in the Wii version.  Where've you been?
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Offline Ceric

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RE:The Legend of Zelda: Twilight Princess
« Reply #2653 on: July 08, 2007, 07:20:20 AM »
I will say this.  TP just peterred out at the end.  Not to mention why everyone uses the term epic to describe the size of everything.  I think it was just to big.  Its like getting a Suburban to commute alone to work.  Sure you have room but its a hassle.  There were places running through the game that I didn't pass didn't know existed to till the very end and I hear people talking about it on the boards.  Personally I like a tighter map.  A trimming of the unnecessary story wise.  Also go back to not having a strict temple/dungeon order.

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Offline EasyCure

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RE: The Legend of Zelda: Twilight Princess
« Reply #2654 on: July 08, 2007, 07:32:18 AM »
i'm annoyed that Twilight Princess is being abbreviated as TLP...
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Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2655 on: July 08, 2007, 08:05:48 AM »
Call me crazy but wasn't Kakariko village close to death mountain in TP?

Offline LuigiHann

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RE: The Legend of Zelda: Twilight Princess
« Reply #2656 on: July 08, 2007, 08:10:01 AM »
Yes it was.

I think the reason for the differences is that Twilight Princes made the whole world bigger, so the distances between things is different.  

Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2657 on: July 08, 2007, 08:45:12 AM »
Makes sense =)

Anyway lets change up the discussion a bit . . . list in order your favorite to least favorite Zelda games:

ALttP => TP => WW =>LoZ => OoT => Links Awakening => ZII

I never played MM but all this positive talk about the game makes me hope it comes out on VC soon =P

Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2658 on: July 08, 2007, 08:48:23 AM »
Quote

Originally posted by: Mashiro
Makes sense =)

Anyway lets change up the discussion a bit . . . list in order your favorite to least favorite Zelda games:

ALttP => TP => WW =>LoZ => OoT => Links Awakening => ZII

I never played MM but all this positive talk about the game makes me hope it comes out on VC soon =P


ALttP => TP => WW =>OOT => LoZ => Links Awakening => Majora's Mask => Minish Cap => Oracle => => => => =>ZII
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Offline Guitar Smasher

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RE: The Legend of Zelda: Twilight Princess
« Reply #2659 on: July 08, 2007, 09:06:33 AM »
I think keeping the same map game to game would be a horrible choice.  Doesn't everyone agree that a good part of Zelda's magic is the pure sense of adventure and discovery?  Frankly, if OoT had been a remake of a previous map, we wouldn't be saying how good it was.

Offline GoldenPhoenix

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RE:The Legend of Zelda: Twilight Princess
« Reply #2660 on: July 08, 2007, 09:09:10 AM »
Quote

Originally posted by: Guitar Smasher
I think keeping the same map game to game would be a horrible choice.  Doesn't everyone agree that a good part of Zelda's magic is the pure sense of adventure and discovery?  Frankly, if OoT had been a remake of a previous map, we wouldn't be saying how good it was.


Good point. Personally I think they should start expanding beyond the boundaries of Hyrule in future games.
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Offline Smoke39

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RE:The Legend of Zelda: Twilight Princess
« Reply #2661 on: July 08, 2007, 09:50:54 AM »
Quote

Originally posted by: Mashiro
Anyway lets change up the discussion a bit . . . list in order your favorite to least favorite Zelda games:

MM
TP/OoT
LA/WW
LttP/MC
LoZ
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Offline LuigiHann

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RE:The Legend of Zelda: Twilight Princess
« Reply #2662 on: July 08, 2007, 10:25:40 AM »
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Guitar Smasher
I think keeping the same map game to game would be a horrible choice.  Doesn't everyone agree that a good part of Zelda's magic is the pure sense of adventure and discovery?  Frankly, if OoT had been a remake of a previous map, we wouldn't be saying how good it was.


Good point. Personally I think they should start expanding beyond the boundaries of Hyrule in future games.


My hope was actually that they'd put Hyrule from OoT in the center of the map, and expand around it. That would combine continuity and nostalgia with a more expansive and original world.  

Offline Mashiro

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RE:The Legend of Zelda: Twilight Princess
« Reply #2663 on: July 08, 2007, 10:31:31 AM »
Quote

Originally posted by: LuigiHann
Quote

Originally posted by: GoldenPhoenix
Quote

Originally posted by: Guitar Smasher
I think keeping the same map game to game would be a horrible choice.  Doesn't everyone agree that a good part of Zelda's magic is the pure sense of adventure and discovery?  Frankly, if OoT had been a remake of a previous map, we wouldn't be saying how good it was.


Good point. Personally I think they should start expanding beyond the boundaries of Hyrule in future games.


My hope was actually that they'd put Hyrule from OoT in the center of the map, and expand around it. That would combine continuity and nostalgia with a more expansive and original world.


Reminds me of Super Metroid. To this day I still would say that this game (Super Metroid) did the best job of returning the player to a previous game setting and massively expanding upon it.

Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2664 on: July 08, 2007, 01:51:15 PM »
To this day I remember that Calatia is to the west of Hyrule, as explained in the comics that Valiant made.
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Offline Gamebasher

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RE:The Legend of Zelda: Twilight Princess
« Reply #2665 on: July 08, 2007, 11:28:12 PM »
OK, I guess you are right that Kakariko Village was situated NEXT to Death Mountain this time around, but not ON it (slopes).

What made me feel so great about the way, say, Hyrule Filed was looking, and laid out, was the sense of vast distance which is somewhat inhibited in this version of TLP Hyrule Field. There is too many tree“s, and you can“t look over the sides of the cliffs to see what“s down there, and there is no houses with people in them to relate to. You had the farm, and the single light in that window to look at during night time in O.o.T. which gave me a sense of belonging, a sense of not emptiness but of warmth. The sense of relationships you had with the characters you met in O.o.T. is simply not there in TLP.

The way this all looks, it makes me convinced that there has been a problem with getting the lands that 3D modelling team at Nintendo created for the game filled out properly with sights and sounds. Something you can also understand if you read the interviews linked to above in this thread. Miyamoto expressed the nature of this problem himself. All I see is those Bokoblins (isn“t that heir name) and trees. That“s all Hyrule Field is about this time around. I miss the farm, and that postman runnin around (he ONLY comes at gates to Castle Town this time, and in a sequence which is the same each and every time. No room for randomness here, regrettably). I miss more rolling hills, and those skeletons coming at night. It is all too barren, too empty, too depressing.

So I think that Nintendo should control the efforts of their 3D modelling team next time, so they can properly catch up with regard to filling out the lands they create.  
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Offline Kairon

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RE: The Legend of Zelda: Twilight Princess
« Reply #2666 on: July 09, 2007, 12:13:03 AM »
Yeah, TP's hyrule fields were one of the biggest wasted opportunities in the game. The ruins in the west weren't explained, for one, and certain sections are utterly devoid of things to interact with. Sure, they create a sense of scale, but if you're a "full on monet"* then you're missing the point.

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Offline Spak-Spang

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RE:The Legend of Zelda: Twilight Princess
« Reply #2667 on: July 09, 2007, 02:51:38 AM »
I can't believe people have said Twilight Princess kinda fizzles out.

The beginning of the game yes is heavier on story, but it is also when you have less items and options to explore.  The game really opens up to allow you to play however you like once you have the items to really enjoy that.  It is then that the story elements take a backseat for awhile.  

But this isn't anything new in Zelda games.  Almost every Zelda game sets up the story at the very beginning of the game and then just lets you loose in the world.  In Twilight Princess I think the writers felt that is kinda cruel, and gave you much more story and atmosphere early on. It worked brilliantly, because by the time I could explore the entire world, I had several items I would want to use in the world.

I have wanted to play OoT again, but I don't want to go through all the hassles in that game to get to the dungeons.  And several of the earlier dungeons just aren't as enjoyable to play as the later ones...making the game harder to revisit.  

My personal favorite Zelda is Link to the Past.  The reason isn't the same reason I love Twilight Princess so much.  Twilight Princess is the most epic in scale Zelda game created.  It may not be perfect, but it creates a living world with an intriguing story within that world better than any other Zelda.  Link to the Past doesn't do that as well.  But Link to the Past is accessable.  You can begin to start playing that game, and explore and start betting dungeons without very many wierd side quests or time consuming item searches or what not.  Link to the Past begs to be played multiple times and beaten again and again.  Where Twilight Princess and OoT are going to be one or two play throughs at most for the average gamer.  

And sense that is true, I got much more enjoyment out of the story and gameplay from Twilight Princess than OoT.  Just my personal opinion.


Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2668 on: July 09, 2007, 03:37:57 AM »
There's a disturbing lack of true Zelda fans in this thread!  (Twilight Princess hate + lack of Link's Awakening as best Zelda game = Aha, non-fans)

Phantom Hourglass is near the top for me, as well...Such an amazing game so far...  
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Offline EasyCure

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RE:The Legend of Zelda: Twilight Princess
« Reply #2669 on: July 09, 2007, 04:10:05 AM »
Quote

Originally posted by: Bill Aurion
There's a disturbing lack of true Zelda fans in this thread!  (Twilight Princess hate + lack of Link's Awakening as best Zelda game = Aha, non-fans)

Phantom Hourglass is near the top for me, as well...Such an amazing game so far...


I'm with bill on this one.
Links Awakening to me is more accessible since it polished up the sidequest and introduced the trading events found in the later games. The power ups found in it also made it almost arcade-like in feel because you could get one of then that boosted your power (if memory serves me well it was the conch shell) and the game would turn into a beat em up. At least thats how i felt when playing but maybe its cuz i loved sending things flying so much and attacked more because of it when i had that power up.

i still prefer ALttP because the difficulty and puzzles were tougher, at least they were when i first played then both.
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Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2670 on: July 09, 2007, 04:27:09 AM »
Piece of Power (Triforce piece) boosted power, Guardian Acorn boosted defense, Secret Seashells were used to get the Level 2 Sword...Go back to play it again and refurbish your memory of how awesome it is...  
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Offline EasyCure

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RE:The Legend of Zelda: Twilight Princess
« Reply #2671 on: July 09, 2007, 04:32:56 AM »
oh yeah now i remember!

sigh i can't sadly, i lost my copy a long long time ago. original = gone, DX version = gone.

can't find them in any used sections and i hate buying things online. thats why i really hope nintendo puts up gameboy/gameboy color games on the VC service (especially if you can transfer tham to DS to get that handheld feel to add to nostalgia). i understand the arguments against putting up GBA games because the GBA still sells well etc etc. but there are some games out there for it that are hard to come by (im looking at you MMZ 1,2 and 3)
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Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2672 on: July 09, 2007, 07:18:52 AM »
Sorry Links Awakening was not the best Zelda game =P at least in my eyes.

Everyones entitled to their opinion. Example, Gamebasher loves OoT, I really didn't like OoT all that much, especially not as much as the later 3D Zelda titles.

And sure I may nit-pick at TP but hey it's still my second favorite Zelda game of all time =)

Offline stevey

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RE:The Legend of Zelda: Twilight Princess
« Reply #2673 on: July 09, 2007, 09:12:49 AM »
Quote

Originally posted by: Guitar Smasher
I think keeping the same map game to game would be a horrible choice.  Doesn't everyone agree that a good part of Zelda's magic is the pure sense of adventure and discovery?  Frankly, if OoT had been a remake of a previous map, we wouldn't be saying how good it was.


But it did... In ALttP Kakariko village is next to Death Mountain. Death mountain is to the north of Zora river, that flow into Lake Hyrule. Next to Lake Hyrule there is the Desert, and in between them is Hyrule Filed. Hyrule Filed is in the center(bottom) of the map with the castle to the north it just like OoT.
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Offline Mashiro

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RE: The Legend of Zelda: Twilight Princess
« Reply #2674 on: July 09, 2007, 09:50:23 AM »
Quote

In ALttP Kakariko village is next to Death Mountain.


In ALttP Kakariko village is directly west of Hyrule, to the north of it is The Lost Woods and to the east of The Lost Woods there is the small area with the wood cutter brothers and to the east of that is death mountain.