Author Topic: LOZ: 2005  (Read 722480 times)

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Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #2100 on: March 23, 2006, 06:02:25 PM »
It won't...And why does it even matter?  You aren't forced to use it... =P
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Offline Caliban

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RE: The Legend of Zelda: Twilight Princess
« Reply #2101 on: March 23, 2006, 07:48:58 PM »
I read that you will be able to throw the boomerang with the remote. Oh, did I just shatter mantidor's secret desire? Of course I did, and darn good I feel.

Offline Mario

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RE: The Legend of Zelda: Twilight Princess
« Reply #2102 on: March 23, 2006, 09:06:12 PM »
Great... my hype for this game is just falling apart, they've been working on another Zelda game alongside this, as well as the Rev crap, there's no way this is going to be a classic.

Offline Artimus

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RE:The Legend of Zelda: Twilight Princess
« Reply #2103 on: March 23, 2006, 09:15:28 PM »
Quote

Originally posted by: Mario
Great... my hype for this game is just falling apart, they've been working on another Zelda game alongside this, as well as the Rev crap, there's no way this is going to be a classic.


Zelda games made during the same period:

Link's Awakening + Lttp
Majora's Mask + Oracles
Wink Waker + Minish Cap
Twilight Princess + Minish Cap

Are you just stupid?

Offline King of Twitch

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RE: The Legend of Zelda: Twilight Princess
« Reply #2104 on: March 23, 2006, 11:22:29 PM »
Has to be sarcasm. Though with WW, 4 Swords, Minish Cap, TP, and now PH all within 3 years.. I think they should take a break before we burnout on Zelda.
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Offline BlackNMild2k1

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RE:The Legend of Zelda: Twilight Princess
« Reply #2105 on: March 24, 2006, 01:36:21 AM »
I just played Zelda: Twilight Princess tomorrow, its the BEST game never, seriously!!!!

Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2106 on: March 24, 2006, 05:16:53 AM »
If the real reason for the delay is that the Zelda team had to start focusing on Phantom Hourglass instead of the lame rev functionality I wouldnt mind one bit to have to wait more months.


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Offline TMW

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RE:The Legend of Zelda: Twilight Princess
« Reply #2107 on: March 24, 2006, 08:45:03 AM »
Quote

Originally posted by: Artimus
Link's Awakening + Lttp
Majora's Mask + Oracles
Wink Waker + Minish Cap
Twilight Princess + Minish Cap


Erm...not that I agree with him or anything, but weren't Link's Awakening, Oracles, and Minish Cap all produced by Capcom?

Has it been stated what team has been working on Twilight Princess?  The Wind Waker team was said to be working on Phantom Hourglass, I was just wondering if it had been stated who exactly was the TP team.

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Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #2108 on: March 24, 2006, 09:11:20 AM »
Link's Awakening was not produced by Capcom.  All Nintendo.

Also, Miyamoto said that Twilight Princess would be nearly perfect.  Why should anyone have any reason to doubt that?  He knows a lot more about it than you.  Only reason you're doubting it is because we haven't heard news about it, so you're forgetting how awesome it'll be.
Making the assumption that the Rev functionality will be lame is pretty dumb.  I mean, it might not be amazing, but it could be really well done.

Really, all this strife is totally uncalled for.
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2109 on: March 24, 2006, 11:57:49 AM »
Rev was designed from the ground-up to play Non-tendo Games.
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Offline Bill Aurion

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RE:The Legend of Zelda: Twilight Princess
« Reply #2110 on: March 24, 2006, 02:26:29 PM »
Quote

Originally posted by: mantidor
If the real reason for the delay is that the Zelda team had to start focusing on Phantom Hourglass instead of the lame rev functionality I wouldnt mind one bit to have to wait more months.

Two completely different teams working on each title...
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Offline Assman

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RE:The Legend of Zelda: Twilight Princess
« Reply #2111 on: March 29, 2006, 04:41:03 PM »
For anyone who was disappointed (like me) that we didn't get any new screenshots or anything from GDC, there's an interview with Anouma here.  He says TP will be 100 hours long (if you explore everything) and have more dungeons than any other Zelda game so far.

Offline Bloodworth

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RE: The Legend of Zelda: Twilight Princess
« Reply #2112 on: March 29, 2006, 08:58:19 PM »
Just read the latest Nintendo Power Zelda piece, and I found this quite interesting "the game's outline is very close to being nailed down".  They're also getting the finishing touches on the Wolf so that it will be playable at E3.  So, the delay is certainly not just a matter of waiting until they can ride the Revolution wave.  It seems that the team is simply under tremendous pressure to make sure everything is right and the game is better than Ocarina of Time.
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Offline Svevan

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RE: The Legend of Zelda: Twilight Princess
« Reply #2113 on: March 29, 2006, 09:52:09 PM »
MORE dungeons? Ugh. Wind Waker was the sweet spot, if TP's overworld is giant I just won't be able to handle a ton of dungeons. Dungeons are BORING.
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #2114 on: March 29, 2006, 10:38:55 PM »
Uh oh, someone's unhappy.  Let's just cancel the game now since the design is obviously borked.

Wind Waker was a Happy Meal without the toy.  Easy to ingest, and still incomplete.  Spare me that sort of effort, Nintendo.  GIVE ME THE GRANDE MEAL.

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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #2115 on: March 30, 2006, 05:57:20 AM »
Dungeons arent boring :/  
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Offline jasonditz

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RE:The Legend of Zelda: Twilight Princess
« Reply #2116 on: March 30, 2006, 08:53:45 AM »
Quote

Originally posted by: Artimus
Quote

Originally posted by: Mario
Great... my hype for this game is just falling apart, they've been working on another Zelda game alongside this, as well as the Rev crap, there's no way this is going to be a classic.


Zelda games made during the same period:

Link's Awakening + Lttp
Majora's Mask + Oracles
Wink Waker + Minish Cap
Twilight Princess + Minish Cap

Are you just stupid?


Not to spoil your fun, but there probably was no real overlap between LA and LTTP (LA was released a year and a half later, and that's probably all the time it took to develop a GB title).

Oh, and those other pairing all involve a title not made by Nintendo

Offline stevey

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RE: The Legend of Zelda: Twilight Princess
« Reply #2117 on: March 30, 2006, 01:52:04 PM »
"He says TP will be 100 hours long (if you explore everything) and have more dungeons than any other Zelda game so far"

That's a few months old. And on other news Aonuma on an interview said that Tp "will be utilising the Revolution hardware, although not in a way many will expect."
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Offline Caterkiller

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RE:The Legend of Zelda: Twilight Princess
« Reply #2118 on: March 30, 2006, 07:07:40 PM »
Has no one visited www.n-sider.com lately? An amazing interview is up, and alot of pretty cool things are discussed. http://www.zhq2.com/exclusive_interview.shtml

Unless im super late with it, we will be discussing this stuff for a while now. Can't wait to see what Ian thinks of the Rev control method.  

Im trying to get back to the link, but its not getting working. This amazing interview is real I tell you, its really real!
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Offline IceCold

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RE:The Legend of Zelda: Twilight Princess
« Reply #2119 on: March 30, 2006, 07:10:27 PM »
Hmm, that link doesn't work. Is this it?
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Offline Mario

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RE: The Legend of Zelda: Twilight Princess
« Reply #2120 on: March 30, 2006, 07:13:32 PM »
April Fools

Offline Caterkiller

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RE:The Legend of Zelda: Twilight Princess
« Reply #2121 on: March 30, 2006, 07:25:46 PM »
I was trying to give a link to the entire interview.

And No it can't be. Its not the first yet and I don't get fooled so easily. Well regardless, allow me to tell you all what it discussed.

The game was supposedly delayed because of the wolf mechanics rather than the revolution control. The team didn't feel that the wolf controlled right.

When asked about other Zelda characters in the next Smash Bros, it was said that some new characters will be characters from TP.

They want to have online functionality with Zelda, but no more 4 swords. Their deal with Capcom is over and there were already 3 games dealing with that, so they want to do something new.

Phantom Hour Glass is a direct sequal to WW. They scrapped the idea of the Tingle game because of the reaction of the press and fans, but alot of its elements are present in PHG. Phantom Hourglass is the name of the new  title right?

Aonuma stated that after TP he wants to take Zelda away from the usual Ganon, Triforce formula. He wants to do voice acting within the game, and said that Link would most likely remain silent.  This is a partial explaination to the "last Zelda as we know it" statements.

When on the revolution there is supposedly an "enhanced" option, but he said nothing about it.

He said when controlling with the revolution, the battles take place in a 1st person mode. Depending on how hard you swing the controller, it depends on how fast, and far your weapons are thrown. And I believe the sword  and shield will work just like we think it will. Some puzzles on the Revolution version will be solved differently than the Gamecube version.

Well thats all I can remember right now. And I guess alot of this seems alittle too big to be true, but I soooo think it is.

Oh and they are starting on their very own Zelda anime within there soon to be animation devision. But it may or may not come out to the public.  
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Offline IceCold

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RE:The Legend of Zelda: Twilight Princess
« Reply #2122 on: March 30, 2006, 07:30:43 PM »
Well, stevey linked to what I think was the same interview a couple of posts before yours. It lead to this which, even though it is a different site, is ALSO down.

Interesting..

EDIT: Well, tripleX found it - it's in a thread in the Revolution section. And I'm sorry to say Cater, but I'm convinced that it's bullshit.
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #2123 on: March 31, 2006, 02:58:24 AM »
First person sword battle is one of the most horrible ideas Ive heard, it might be fun for 5 minutes, but anyone will get tired by swinging the remote constantly. If it ever gets implemented for a Zelda game Id expect it to be implemented on a minigame maybe or most likely not implemented at all. For sword battles I expect the usual button for swinging and gentle gestures to determine the direction of the attack, and the game will make use of it as oppose to OoT, MM and tWW where horizontal and vertical slashes were just fancy moves that didn't make any difference.
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Offline Hostile Creation

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RE: The Legend of Zelda: Twilight Princess
« Reply #2124 on: March 31, 2006, 03:12:21 AM »
How is pressing a button less repetitive and more fun than being immersed in a game.  I wouldn't be surprised if Zelda Rev is first person.

Also, I think the interview is fake.  Maybe just because I want to believe Tingle RPG is out there somewhere.
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