Different, yes. Better, who knows? (Though I think we can guess)
I've always been intrigued about the possibility of intergrating both young Link and adult Link into a Zelda. Something about being both is truely great (though I'm not sure why). OOT used time to do so. Trancending back and forth through time would solve puzzles and allow access to areas that were once inaccessible.
Well, I was thinking about another way to incorperate both Link's into one game, however this time, without using time as an essential feature. Apart from there being two different Links (or one split into two), there really isn't much you can do besides time.
I have, however, found a clever way to use time to link (no pun intended) both together in a new way (so it will still feel fresh) and could possibly be a more profound and intuitive way to transcend time when compared to OOT.
CONTINUED:
I remember writing this idea out in some zelda thread a couple years back. Anyway....
Imagine if adult link and young link were connected through memories. For example, you start out in the small town where most Zelda's start. There is a twist though. Adult Link doesn't know who is or where he's from. In fact, a cutscene at the beginning shows him waking up to a family of strangers. They tell him that they found him on the shore, unconcious in a broken pattle boat (Water is important in this game; about 55% land 35% water and 10% air). They introduce themselves, then Link thanks them.
Now your in control.
After wandering around the town, Link finds the resident badass and starts talking to him. The badass asks link if he knows how to fight. This triggers some sort of transitional cutscene similar to Majora's Mask, where the words of the badass kinda echo, blur, and get deeper as many very small flashbacks of young link start to flash onscreen. The attacking sound of young link echo as a grey-tone scene comes into view and with one last echo-y attack sound the scene comes into life, with color and animation (maybe the grass starts to move or something). The scene is composed of young link talking to a dojo master. The dojo master, as the scene became apparent, asks the same question the badass asked (thus triggering the flashback).
This is where you learn how to fight. Afterwards, the scene flashes back....
The resident badass kinda snaps you back into reality, saying something to the effect of "Hey! I'm talking to you!....So? Have you fought before?" Link automatically says yes. He then challenges you to a duel and in return you get a sword. And that's where i'll end this rather in depth example.
There are many examples I could of used however. Another one being, Link remembers he travelled through an area before (you of course play all flashbacks, unless it is purely story driven). Afterwards, you notice that the same structure in front of you, was also in your past. More importantly, you know there is a secret passage thanks to your little flashback. Or it could also have been that right where a door use to be, a structure stands. So instead of running around lost, you know exactly what you have to do....somehow move or destroy the structure.
There can, of course, be little memory puzzles. Something to do with a riddle would be appropriate. Also, not all flashbacks have young link. I'm sure towards the end some story driven flashbacks/cut-scenes would feature adult Link, which then reveals some integral memory.
This could make Link much more mature in the story sense. Imagine would he could have forgotten and the possibilities are endless.
Anyway, tell me what you think.