Author Topic: LOZ: 2005  (Read 725495 times)

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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #1750 on: November 16, 2005, 02:46:54 PM »
do you realize that any news about the game are painful like a thousand daggers in my heart? Its unbearable >_<

I do know that Twilight Princess has one terrible flaw, it will make stupid Wind Waker bashers to dismiss the game even more


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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #1751 on: November 16, 2005, 04:13:34 PM »
Wow, that's a lot of toilet paper!
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Offline Zach

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RE: The Legend of Zelda: Twilight Princess
« Reply #1752 on: November 16, 2005, 07:06:45 PM »
OH NO professional, lets not start that up again!!!
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Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1753 on: November 17, 2005, 04:09:24 PM »
A 100 hours! That's like 4.1 days of solid gameplay!

So far this Zelda has addressed any and every concern about WindWaker (though I don't get many of them):

1. Link's a kid!
2. Where's the horse!
3. Cel-shaded, WTF?!?!?
4. This game is just....too easy
5. What the hell?! It's over already?!
6. How about we get some different locations. Islands are nice and all, but this is Zelda damn it!
7. Treasure hunt, WTF?!

I actually don't know if they fixed #7, but from what I've seen, it wouldn't doubt it.
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Offline PaLaDiN

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RE: The Legend of Zelda: Twilight Princess
« Reply #1754 on: November 17, 2005, 05:01:23 PM »
"1. Link's a kid!"

I think that's actually what I like the least about this game. Link isn't a kid.
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Offline mantidor

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RE:The Legend of Zelda: Twilight Princess
« Reply #1755 on: November 18, 2005, 03:12:44 AM »
Thats the major change, Link being an adult is the exception rather than the rule, and the only game with adult Link is OoT, and even then , it was more like a kid trapped in an adult body, he didnt really "grew" or "matured", he was just sealed away, thats why OoT ends the way it ends.

These people complaining about Link being a kid and the world being toon shaded were never real Zelda fans to begin with.

oh btw, Im still finding new things in the Wind Waker, I have no complains about its length
"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1756 on: November 18, 2005, 03:36:51 AM »
Did I say anything about you guys?

I was talking about the mass population. People who aren't Nintendo fans are looking at TP with a fair amount of interest due the above list being fixed.

I wasn't talking about you guys, nor myself. I actual think cel-shading was one of the best ideas this gen, and now, we at least get both. I just wish they had a better Link model in WW (though, I do love how innocent he looks).
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Offline Hostile Creation

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RE:The Legend of Zelda: Twilight Princess
« Reply #1757 on: November 18, 2005, 03:42:30 AM »
Quote

oh btw, Im still finding new things in the Wind Waker, I have no complains about its length


Same here, I know exactly what you mean.  Just the other day I was playing it and I discovered a completely new area at PawPrint Island.  I thought I'd found absolutely everything (and I mean 100%) in the game before that (excluding a few stray sea charts/treasures and a very few heart pieces).
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #1758 on: November 18, 2005, 04:03:50 AM »
Im not talking about you also DontHate, but people who didnt like Link being a kid should be shot and dont deserve to play TP (there I said it ) The toon shading controversy is acceptable to some degree, but complains about Link's age piss me off like no other.

Im really intrigued at what will Nintendo do now that Link is actually a teenager, that really changes a lot of gameplay mechanics, like for instance crawling into a tiny hole wont be in the game for sure, or how every npc dismisses you for being a kid in all the games until you help them some way, that will be gone too, and a lot of other things that I cant remember at the moment. I think people  dont realize how completly different this new Zelda is going to be based on that fact alone.




"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1759 on: November 18, 2005, 04:33:31 AM »
Different, yes. Better, who knows? (Though I think we can guess)

I've always been intrigued about the possibility of intergrating both young Link and adult Link into a Zelda. Something about being both is truely great (though I'm not sure why). OOT used time to do so. Trancending back and forth through time would solve puzzles and allow access to areas that were once inaccessible.

Well, I was thinking about another way to incorperate both Link's into one game, however this time, without using time as an essential feature. Apart from there being two different Links (or one split into two), there really isn't much you can do besides time.

I have, however, found a clever way to use time to link (no pun intended) both together in a new way (so it will still feel fresh) and could possibly be a more profound and intuitive way to transcend time when compared to OOT.

CONTINUED:

I remember writing this idea out in some zelda thread a couple years back. Anyway....

Imagine if adult link and young link were connected through memories. For example, you start out in the small town where most Zelda's start. There is a twist though. Adult Link doesn't know who is or where he's from. In fact, a cutscene at the beginning shows him waking up to a family of strangers. They tell him that they found him on the shore, unconcious in a broken pattle boat (Water is important in this game; about 55% land 35% water and 10% air). They introduce themselves, then Link thanks them.

Now your in control.

After wandering around the town, Link finds the resident badass and starts talking to him. The badass asks link if he knows how to fight. This triggers some sort of transitional cutscene similar to Majora's Mask, where the words of the badass kinda echo, blur, and get deeper as many very small flashbacks of young link start to flash onscreen. The attacking sound of young link echo as a grey-tone scene comes into view and with one last echo-y attack sound the scene comes into life, with color and animation (maybe the grass starts to move or something). The scene is composed of young link talking to a dojo master. The dojo master, as the scene became apparent, asks the same question the badass asked (thus triggering the flashback).

This is where you learn how to fight. Afterwards, the scene flashes back....

The resident badass kinda snaps you back into reality, saying something to the effect of "Hey! I'm talking to you!....So? Have you fought before?" Link automatically says yes. He then challenges you to a duel and in return you get a sword. And that's where i'll end this rather in depth example.

There are many examples I could of used however. Another one being, Link remembers he travelled through an area before (you of course play all flashbacks, unless it is purely story driven). Afterwards, you notice that the same structure in front of you, was also in your past. More importantly, you know there is a secret passage thanks to your little flashback. Or it could also have been that right where a door use to be, a structure stands. So instead of running around lost, you know exactly what you have to do....somehow move or destroy the structure.
There can, of course, be little memory puzzles. Something to do with a riddle would be appropriate. Also, not all flashbacks have young link. I'm sure towards the end some story driven flashbacks/cut-scenes would feature adult Link, which then reveals some integral memory.

This could make Link much more mature in the story sense. Imagine would he could have forgotten and the possibilities are endless.

Anyway, tell me what you think.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #1760 on: November 18, 2005, 07:03:21 AM »
In general, the game would be too linear and that is not what Zelda games usually are, the idea is nice but for another series.

"You borrow style elements from 20yr old scifi flicks and 10 yr old PC scifi flight shooters, and you add bump mapping and TAKE AWAY character, and you got Halo." -Pro

Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #1761 on: November 18, 2005, 07:35:31 AM »
oh btw, Im still finding new things in the Wind Waker, I have no complains about its length

Ditto...

Trancending back and forth through time would solve puzzles and allow access to areas that were once inaccessible.

Ever play Oracle of Ages?  Great game, it is...
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Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1762 on: November 18, 2005, 07:38:17 AM »
Bill, when I said that, I was talking about how it was already done and how it was used.

Manditor: I think my examples are to small. I don't want the ability to become young link at any time (thus making it OOT), however, you don't have to solve the goal of the flashback instantly.

Take my example of some structure blocking your path, when your young link and thus are able to figure out that theres a secret passage, you could run around and explore the area. You could even, say, cut a sapling and when you flashback to adult link, the tree that use to be there is gone and theres a new passage you can explore.

Maybe, because you can't be young link whenever you want is what makes it linear. However, TP doesn't even invovle young link, so why not keep the open-endedness of Zelda in the Adult realm of the game? What I mean is, why not use the flashbacks when the story is involved?

Furthermore, some flashbacks might not give you control at all. They could essentially be parts of your memory that are visualized, and that provide cryptic clues (such as how to kill a boss or how to pass through what seemed like an impossible route).  
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Offline vudu

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RE:The Legend of Zelda: Twilight Princess
« Reply #1763 on: November 18, 2005, 08:59:17 AM »
Quote

Originally posted by: Hostile Creation
Just the other day I was playing it and I discovered a completely new area at PawPrint Island.  I thought I'd found absolutely everything (and I mean 100%) in the game before that (excluding a few stray sea charts/treasures and a very few heart pieces).
First, I really hope you're not referring to the hole in the giant blue dome that's in the center of the goddamn island, because if you are that's kinda sad.  Second, how can you think you found everything (and you mean 100%) in the game when you're still missing sea charts, treasures, and heart pieces?

Also, has anyone beaten all of the slider puzzles in Link's Oasis?  The door said you wouldn't get anything but Rupees, and since it was so easy to fill your wallet I never bothered past the third or fourth puzzle.
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Offline PaLaDiN

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RE: The Legend of Zelda: Twilight Princess
« Reply #1764 on: November 18, 2005, 09:32:02 AM »
Yeah, I beat them all.

Don't remember exactly what happened... maybe a rupee bonus at the end.
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Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1765 on: November 18, 2005, 09:39:24 AM »
I think you get a map....

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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #1766 on: November 18, 2005, 10:53:53 AM »
Which leads to a map =]
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Offline couchmonkey

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RE: The Legend of Zelda: Twilight Princess
« Reply #1767 on: November 18, 2005, 11:50:31 AM »
I don't think length was really an issue for Wind Waker.  It could have used less treasure-hunting and more dungeons (personally I didn't even find it to be that bad) but the game should still take most people at least 25 hours to beat the first time, I spent that long on my second play through and the only major time wasting I did was hunting for figurines - hardly any sidequests and few mistakes.  My first play-through took 40 hours, but I do love sidequests.

Then again, different people have different ideas of how long a game should be.  I'm not really into the 80-hour epics anymore.
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Offline mantidor

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RE: The Legend of Zelda: Twilight Princess
« Reply #1768 on: November 18, 2005, 02:36:30 PM »
my brother's only complain about the game is that one, he was expecting six sages, so of course only two was dissapointing. That really gave the game a post-apocalyptic mood for me though, its like hardly anyone could survive the flood of course I know the game was rushed and thats the real reason, no need to remind me
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Offline nemo_83

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RE:The Legend of Zelda: Twilight Princess
« Reply #1769 on: November 20, 2005, 12:40:29 PM »
Imagine if when you put the GC disk in Revolution the game will put a thousand characters on screen.  
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Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1770 on: November 20, 2005, 01:31:15 PM »
Wait what?

What are you talking about? WindWaker, TP.....what?!
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #1771 on: November 20, 2005, 01:45:11 PM »
"Imagine if when you put the GC disk in Revolution the game will put a thousand characters on screen."

And that accomplishes what?  There'll be so many characters that Link doesn't have any room to breath then suffocate & die and we'll get the Zelda ending we never expected?  1000 characters who all say "Your princess is in another castle."?  10x 100-pikmin groups who all wear Links hat?
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Offline Bill Aurion

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RE: The Legend of Zelda: Twilight Princess
« Reply #1772 on: November 20, 2005, 04:29:57 PM »
Is this the "360 effect"?
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Offline NinGurl69 *huggles

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RE: The Legend of Zelda: Twilight Princess
« Reply #1773 on: November 20, 2005, 04:42:44 PM »
I hear that when you put Freedom Fighters for Xbox into a 360, it freezes at one point.

Imagine that!
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Offline Don'tHate742

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RE: The Legend of Zelda: Twilight Princess
« Reply #1774 on: November 20, 2005, 05:54:38 PM »
*Drool* Pikmin army against Pikmin army....

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