Author Topic: Goldeneye 007 DS  (Read 19968 times)

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Offline MaleficentOgre

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RE: Goldeneye 007 DS
« Reply #50 on: September 13, 2004, 08:43:41 AM »
no patches,I don't care if its the biggest online game ever.  other developers will want to use patches and use patches as a reason to release smaller more sucky games.

Offline kurst_chao3030

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RE: Goldeneye 007 DS
« Reply #51 on: September 13, 2004, 12:29:16 PM »
i'm really not thinking downloadable patches...it would be so slow, maleficent is right kdr, even for an mmorpg (i really like that writeable card idea though)...i was thinking about expansion packs. and, kdr, gba carts can hold enough data to be an expansion pack for a ds game (pokemon online would be 2d)...i like using "..."...u always have to bring me down kdr, every post i make
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Offline KDR_11k

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RE: Goldeneye 007 DS
« Reply #52 on: September 13, 2004, 09:17:31 PM »
Ogre: MMORPGs are meant to be played for months, you need to add content over time. Since anyone playing such a game has an internet connection that can run a game online distribution (especially when we're talking about stuff that would otherwise end up on a GBA cart, i.e. a few megabytes) wouldn't be a problem. And not having to buy an expansion pack where the medium already costs 15 bucks is a major convenience (and addons costing as much as the original game surely isn't nice). That way you wouldn't have to fiddle around with tons of addon carts.

Chao: While maybe faster (depending on your internet connection downloading might be faster than going to a store, we're not talking about gigabyte downloads), physical expansion packs are too expensive (DS games cost 35 USD, a GBA cart costs about 10-15 USD just for manufacturing, add a profit margin and you end up with 25-30 USD, almost as much as a full game) and unhandy. Unless the data is downloaded from the GBA cart and stored on the DS cart, you'll always have to carry around two carts of different sizes when playing an expanded game. Even worse when there are more than one expansion available. With an MMO you'd definitely have more than one expansion so you'd need to store them on the DS cart, could just as well download them from the internet instead of a GBA cart.

Offline MaleficentOgre

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RE: Goldeneye 007 DS
« Reply #53 on: September 15, 2004, 01:33:19 PM »
If DS did have rewritable cards maybe it would become a possibilty for gamers to create their own maps and maybe even mods for certain games.

Offline Polemistis

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RE:Goldeneye 007 DS
« Reply #54 on: September 15, 2004, 05:23:34 PM »
Quote

Originally posted by: MaleficentOgre
If DS did have rewritable cards maybe it would become a possibilty for gamers to create their own maps and maybe even mods for certain games.


That would be cool, it would be made easier that you got a cursor/stylus now too. But, it would probably have to be done something like the TimeSplitters 2 Map Editor that's included with the game :\
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Offline MaleficentOgre

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RE: Goldeneye 007 DS
« Reply #55 on: September 15, 2004, 06:33:50 PM »
most likely yeah, I don't see nintendo letting people write their own softare for the game or be able to modify it.  but the ability to share your maps online and fight on other peoples maps would be cool.

Offline kurst_chao3030

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RE: Goldeneye 007 DS
« Reply #56 on: September 16, 2004, 06:50:14 AM »
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Offline Blackknight131

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RE: Goldeneye 007 DS
« Reply #57 on: September 16, 2004, 08:18:55 PM »
I agree completely, Kurst.
Completely.

On topic however, I recognize EA as being very capable games makers. Tho they are really pushing to fuse the cinematic experience and I could generally care less about that.
Im making a guess and saying the Goldeneye DS design team is gonna play a crapload of N64 Goldeneye and try to bring the best parts of that game's multiplayer into this DS game.