Author Topic: Zelda Four Swords DS Confirmed  (Read 5881 times)

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Offline TheYoungerPlumber

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Zelda Four Swords DS Confirmed
« on: July 22, 2004, 09:02:31 AM »
Nintendo’s official Spanish magazine solidly confirms what we’ve all expected, straight from the producer himself.

In a recent interview with Eiji Aonuma, producer of the Zelda series, Spanish magazine Club Nintendo revealed that Zelda: Four Swords is in the works for the upcoming handheld.


EA: The Zelda team is already planning Four Swords for the Nintendo DS. This game will have a lot of connectivity and feature a lot of interaction between both screens. It will be interesting.


He certainly hinted at this game at GDC in his presentation and interviews, but now it is official.  Mr. Aonuma also discusses the new GameCube Zelda’s more realistic feel and graphical detail, as well as the possibilities of Link in a romantic relationship.  Check out GC Advanced’s complete transcription.


Special thanks to Xenplan for the heads up.  

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Offline Radiostorm

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RE:Zelda Four Swords DS Confirmed
« Reply #1 on: July 22, 2004, 03:47:29 PM »
Very cool. The indoor/outdoor use of the GBA/gamecube in the first Four Swords will translate nicely onto the two screens of the DS.
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Offline Nephilim

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RE:Zelda Four Swords DS Confirmed
« Reply #2 on: July 22, 2004, 05:21:48 PM »
be interesting to see how they use the touch screen
hopefully this will be ready for the launch in aus, cause wario ware and mario kart are already on my to buy list

Offline Djunknown

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RE:Zelda Four Swords DS Confirmed
« Reply #3 on: July 22, 2004, 05:31:10 PM »
Quote

Link, and as you know, teenagers are very emotional beings, so there are definitely possibilities of seeing Link showing his feelings towards the princess.


Hate to split hairs, but it seems that in America, Link is a young man, whereas Enouma and Miyamoto have used to word teenager. But at least he's not teh kiddy j/k

Quote

In fact, working with this realistic Zelda title is far easier than what we did with Wind Waker, which was harder to do. Believe it or not!


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Offline Radiostorm

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RE:Zelda Four Swords DS Confirmed
« Reply #4 on: July 22, 2004, 07:34:25 PM »
I'm not surprised. Making realistic graphics is a pretty straight-foward process. Cel-shading involves a lot of programming on the side to make it work.
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Offline mouse_clicker

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RE:Zelda Four Swords DS Confirmed
« Reply #5 on: July 22, 2004, 07:48:31 PM »

I'm not surprised. Making realistic graphics is a pretty straight-foward process. Cel-shading involves a lot of programming on the side to make it work.


In essence realistic graphics are easier, but making them convincing is incredibly difficult. When a game tries to immitate real life, you judge it much more harshly because you're extremely accustomed to it. You notice every little discrepancy in a realistic style, which can really bring the whole thing down. With a cartoony style, such as Wind Waker's, we don't judge it nearly as harshly and accept it much more readily. If a realistic style isn't very detailed it can fall flat on its face- other styles don't suffer from this.
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Offline Smadte

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RE:Zelda Four Swords DS Confirmed
« Reply #6 on: July 22, 2004, 08:31:51 PM »
This sucks. I don't want more of the same. Connectivity? Again?! Nintendo just isn't what it used to be. I'm actually scared to know what the "revolution" will be with the new console.  

Offline MysticGohan24

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RE:Zelda Four Swords DS Confirmed
« Reply #7 on: July 22, 2004, 08:45:28 PM »
heh, not all is what it seems, my young hasty friend. Just wait and see, then complain
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Offline Jensen

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RE:Zelda Four Swords DS Confirmed
« Reply #8 on: July 22, 2004, 09:39:15 PM »
Quote

This sucks. I don't want more of the same. Connectivity? Again?! Nintendo just isn't what it used to be. I'm actually scared to know what the "revolution" will be with the new console.


It won't need Gamecube/Revolution connectivity, because each player will have the second screen built in.
(hmm... what about using a DS emulator so more people could play?  It wouldn't require a rom if it could talk wirelessly with the real DS and cartridge)

Offline Deguello

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RE: Zelda Four Swords DS Confirmed
« Reply #9 on: July 22, 2004, 10:47:18 PM »
I have a small quibble.

"CN: Any plans for an Online Zelda in the future?"

I would definitely hope not.
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Offline KDR_11k

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RE: Zelda Four Swords DS Confirmed
« Reply #10 on: July 23, 2004, 03:58:45 AM »
You know, maybe the Revolution won't be online, it will merely have connectivity to other Revolutions using a LAN or internet...

Offline Jale

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RE:Zelda Four Swords DS Confirmed
« Reply #11 on: July 23, 2004, 06:00:55 AM »
Isnt that  basically what online gaming is?

Offline Shecky

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RE:Zelda Four Swords DS Confirmed
« Reply #12 on: July 23, 2004, 07:00:55 AM »
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Originally posted by: KDR_11k
You know, maybe the Revolution won't be online, it will merely have connectivity to other Revolutions using a LAN or internet...


Ummmm ....

Jale, I think (Hope!) that the above was sarcasm... to make it more obvious to others

s/Revolution/PC/g   and lets try this again....

Sar. >> You know, maybe the PC won't be online.  It will merely have connectivity to other PC's using a LAN or Internet access.


Offline Radiostorm

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RE:Zelda Four Swords DS Confirmed
« Reply #13 on: July 23, 2004, 07:55:32 AM »
Quote

"CN: Any plans for an Online Zelda in the future?"


If Nintendo announced an online Zelda game I would require a change of pants.
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Offline KDR_11k

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RE: Zelda Four Swords DS Confirmed
« Reply #14 on: July 23, 2004, 09:28:40 AM »
Shecky: Hm, a Perl coder on these boards? You must be a newbie, your code is still readable .

Radiostorm: What would you be doing in an online Zelda game? Run around slaughtering moblins until you level up?

Offline Ian Sane

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RE: Zelda Four Swords DS Confirmed
« Reply #15 on: July 23, 2004, 10:05:26 AM »
"What would you be doing in an online Zelda game? Run around slaughtering moblins until you level up?"

You're assuming it would be an MMO.  The Four Swords would work really well online (though it would need a mic since co-operation is important).  Zelda has been proven to be able to be done in a multiplayer format so in theory that could be expanded into online multiplayer.

Though if Zelda ever went online I would want it to be for a good reason and not just online for the sake of being online.  I think a lot of people throw around "online" like they used to throw around "3D" as if making something online instantly makes it better.  Mario Kart Online = natural addition to a multiplayer game.  Mario Online = buzzword title with no thought on how that would even work.

Offline Deguello

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RE: Zelda Four Swords DS Confirmed
« Reply #16 on: July 23, 2004, 12:01:45 PM »
"You're assuming it would be an MMO."

Whenever the word "online" is thrown around like that, you should always assume the worst.
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Offline Jale

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RE:Zelda Four Swords DS Confirmed
« Reply #17 on: July 23, 2004, 12:41:17 PM »
Zelda would never work as an MMo due to the 'one guy against it all' format. The same goes for most Nintendo games.

Offline Radiostorm

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RE:Zelda Four Swords DS Confirmed
« Reply #18 on: July 23, 2004, 08:09:52 PM »
Quote

Radiostorm: What would you be doing in an online Zelda game? Run around slaughtering moblins until you level up?

I always figured a PSO type game would fit Zelda fairly well. Pick a race (goron/hyrulean/zora/etc.) a class (melee/ranged/caster/etc.) and battle through different levels with your friends picking up loot and snagging experience. Zelda has always had great battle mechanics; they could build on it a lot for online play.

That's a pretty abstract idea though. Four Swords online would be more sensible. And practical too, since they game wouldn't be ruined if one player had to leave (as happens so often in online games). Other players could take control of the odd-Link-out easy-peasy using formations.
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Offline Hostile Creation

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RE:Zelda Four Swords DS Confirmed
« Reply #19 on: July 23, 2004, 08:35:44 PM »
I can imagine a game world full of hundreds of Links killing each other and fighting random enemies.

It sounds like it'd be incredibly awesome for all of about five minutes.
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Offline Deguello

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RE: Zelda Four Swords DS Confirmed
« Reply #20 on: July 23, 2004, 08:58:07 PM »
"I always figured a PSO type game would fit Zelda fairly well. Pick a race (goron/hyrulean/zora/etc.) a class (melee/ranged/caster/etc.) and battle through different levels with your friends picking up loot and snagging experience. Zelda has always had great battle mechanics; they could build on it a lot for online play."

Quit Threatening everybody.
It's time you saw the future while you still have human eyes.

... and those eyes see a 3DS system code : 2750-1598-3807