OK, so that's Robocop: Rogue City - Unfinished Business in the can now, my 397th Platinum btw. I'm aiming to hit 400 by the end of the year (partially because it's an excuse to finally get serious on Valkyria Chronicles 4 to be #400), so I made some good progress on that this month.
As a standalone expansion, Unfinished Business reminds me a lot of that Wolfenstein: The Old Blood expansion from last generation, in that it takes a game that was kinda open and brings it back to basics with a corridor shooter filled with monster closets and big guns. I was actually kinda taken aback by how hard the game was at first, as you start the game basically fighting the End Game armored mercenaries from the main game, but with only a handful of upgrades and your basic gun. But it didn't take long for the balance to flip in the opposite direction as I obtained upgrades and levels.
Frankly, I think the game could have used even more paring back, as this game still includes small side quests despite its already shorter length, and they're pretty forgettable in general. I would have rather the time spent on these basic fetch quests be used on maybe another level with 1-2 more enemy types, but the experience overall is still very solid. In fact, with the addition of the flying drones; the rolling explosive drones; (prototype versions of) the Otomo ninja robots; the flying troopers; and the new heavy weapons, I'd say there's a lot more variety in combat now than in the base game. The Cryo Gun in particular is a delight to play with, and the late game is more than happy to give you encounters setup to turn into a winter wonderland. You even get to play a level controlling an ED-209, which is very cathartic (and yes, they remembered the vulnerability to stairs).
Storywise, what's here is solid but not particularly noteworthy, though it is an amusing lead-in to Robocop 3. Teyon seemed to care more about setting up a well-developed villain, but they just didn't seem to have the time to really make him truly memorable. In fact, everything ends super abruptly with a sub-30 second villain death cutscene leading immediately to credits, making me think Teyon ran out of time and money when designing the last 1/3 of the game.
Overall, I had a great time with Unfinished Business, but the game definitely feels rushed and a little buggy. I had to reload a checkpoint a few times because the game would bug out and refuse to unlock a door I needed to proceed. Gotta wonder what 80s franchise Teyon will do next, as they've already (badly) done Rambo and (excellently) done Terminator and Robocop. Die Hard, perhaps?