I'm confused. What's the difference between not enjoying Yooka-Laylee for having open-ended levels that don't tell the player where to go and something like The Legend of Zelda: Breath of the Wild, which also doesn't really tell the player where to go with its world? One world is much, much larger than the other, and Yooka-Laylee's levels will eventually have players stumble upon something fishy or suspicious that begins a type of platforming challenge to get one of the game's Jiggy-like collectibles.
Also, DAMMIT-- stop missing a note in a trail of notes! >_< (I kid here with my anger, but it was note-ice-able.