Yeah, but Clex, Forces shares a Producer with Sonic 2006.
I'm going to go on the record stating that 3D Sonic peaked with Sonic Adventure 2, and that Sonic Colors has been the only game in recent years that was actually good, for two reasons: It was mostly in 2D, and that it rewarded the player with Boost energy stringently and many of its platforming challenges required management of that resource in order to obtain rewards.
I do think that some of the control aspects of the Unleashed style of 3D gameplay were very good- drifting around corners was especially nice, as were quick-steps, but boosting adds nothing except ramming through enemies, and when enemies can be easily defeated in such a way, it trivializes their inclusion. The only games that used a boost mechanic properly were Rush, Rush Adventure, and Colors, the former two challenging the player to memorize stage layouts and maximize their air and rail time in order to keep their boost chain up so that they could keep going fast.
I'll also say that Sonic Lost World had a great control system that was marred by absolutely atrocious level design.