Author Topic: FF:CC does well in Japan  (Read 3467 times)

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Offline Bishman

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FF:CC does well in Japan
« on: August 11, 2003, 11:07:51 PM »
Gamecubeland

Wow, didn't expect it to do so well. Hope Square-Enix makes more GC games.  

Offline PIAC

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RE: FF:CC does well in Japan
« Reply #1 on: August 11, 2003, 11:39:11 PM »
forgot your first [ there buddy

Offline rpglover

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RE:FF:CC does well in Japan
« Reply #2 on: August 12, 2003, 01:36:09 AM »
i think nintendo only shipped 100k for the first shipment- so most if not all had to sell out to allow it to make the top ten
i call the big one bitey.

Offline Bishman

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RE:FF:CC does well in Japan
« Reply #3 on: August 12, 2003, 07:53:55 PM »
Can't wait for FF:CC.

Offline Mario

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RE:FF:CC does well in Japan
« Reply #4 on: August 13, 2003, 02:12:50 AM »
Sales number are in. So far FF:CC has sold 194,000 since release. Its a success!

Offline Infernal Monkey

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RE: FF:CC does well in Japan
« Reply #5 on: August 13, 2003, 02:27:41 AM »
Well, what did you expect? It's got 'Final' and 'Fantasy' in the title.
I suspect a Final Fantasy Tetris would be a best seller, too.

Anyway, good news.

Offline Michael8983

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RE:FF:CC does well in Japan
« Reply #6 on: August 13, 2003, 02:35:46 AM »
I think the game will have staying power too. So far, it's been the multiplayer GCN games that have had it while the 1P games have had very short stays on the charts.
I think the connectivity feature will also help. The people who have bought the game will be inviting their friends (who ALL have GBAs, because it's Japan) over to play which will get them interested in the game.
Basically, this game and the connectivity feature have both had big question marks over them. I think most people in Japan have been doubting whether this spinoff FF title was going to be anything special and if the connectivity was going to be all Nintendo has been making it out to be. Now that the game is released and presumably getting good word-of-mouth, hopefully people's doubts about the game will be removed and they'll be rushing out to buy the next shipment.

Offline Twisted Halo

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RE:FF:CC does well in Japan
« Reply #7 on: August 13, 2003, 02:50:42 AM »

Yes, of course the game would be good if not great. Square does a good job on taking games to the next level. And even if the game did suck, I'd still have to buy it because it's a FF must have. You know, for a collector's item or something or other. After all, it's the first FF GC game, and after 10 or so years. So you basically gotta have no taste or really stupid NOT to get the game. (OR out of money).
Adapt or Die.

Offline Fish

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RE:FF:CC does well in Japan
« Reply #8 on: August 13, 2003, 03:23:19 AM »
Quote

Originally posted by: Mario
Sales number are in. So far FF:CC has sold 194,000 since release. Its a success!



Where you found the numbers? I cant find them anywhere.

Offline Mario

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RE:FF:CC does well in Japan
« Reply #9 on: August 13, 2003, 04:22:45 AM »

Offline Gup

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RE:FF:CC does well in Japan
« Reply #10 on: August 13, 2003, 05:32:16 AM »
193k copies sold!!!!  Excellent!!!  Hopefully GameCube will receive more support from Square, the best RPG developers around.
"You can't act like your opinion on something is the way it IS."-m_c

Offline Ness_the_Mess

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RE:FF:CC does well in Japan
« Reply #11 on: August 13, 2003, 08:34:34 AM »
APE are obviously the best RPG developers around ... Yay earthbound.

Anyway, I would have expected the sales to be a bit higher, but I suppose that thats still really high.  I have to go play Evo Worlds.
EarfBOWND

Offline ThePerm

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RE:FF:CC does well in Japan
« Reply #12 on: August 13, 2003, 03:52:57 PM »
This is good news....The profit generated from such can produce us several gamecube titles.
NWR has permission to use any tentative mockup/artwork I post

Offline Mario

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RE:FF:CC does well in Japan
« Reply #13 on: August 13, 2003, 06:58:57 PM »
Holy crap, GC sales more than doubled

Quote

Software
1. PS2 Winning Eleven 7 - Konami - 642,400 - new
2. GC Final Fantasy Crystal Chronicles - Nintendo - 194,100 - new
3. PS2 Summon Night 3 - Banpresto - 156,300 - new
4. GBA Super Robot Wars D - Banpresto - 113,600 - new
5. GBA Pokemon Pinball Ruby & Sapphire - Nintendo - 38,400 - 77,800
6. GBA Duel Masters - Takara - 35,800 - new
7. PS2 Powerful Pro Baseball 10 - Konami - 31,300 - 392,700
8. PS2 Gundam Seed - Bandai - 29,400 - 165,900
9. GBA Super Mario Advance 4 - Nintendo - 28,500 - 248,000
10. GC Kirby's Airride - Nintendo - 27,700 - 208,200

Hardware
PS2 46,300 (1,825,700)
GBASP 44,500 (1,436,000)
GC 23,800 (408,500)
GBA 14,700 (985,700)
PS 800 (51,300)
XB 580 (70,500)
SC 450 (27,900)
WSC 170 (14,400)


Offline Nintendo

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RE:FF:CC does well in Japan
« Reply #14 on: August 13, 2003, 11:03:53 PM »
What numbers did Square-Enis expect to sell?
"What if everything you see is more than what you see - the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps