Author Topic: Shinobi Review  (Read 3298 times)

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Offline NWR_Neal

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Shinobi Review
« on: December 07, 2011, 05:32:10 PM »

Is Shinobi's revival frustrating or fair?

http://www.nintendoworldreport.com/review/28631

Let’s start this off with a sentence of pure truth: Shinobi on 3DS is freaking hard. Developed by Griptonite Games, it is a game that harkens back to older Shinobi games (and stuff like the NES Ninja Gaiden games, if you missed the Shinobi series) and presents a stiff challenge from start to finish. It’s heavily reliant on learning the layout of each level and being able to quickly parry enemy attacks and cut through their defenses. Stages are generally overly long, and with a limited amount of lives, you could be forced to replay a 15-20 minute gameplay segment all over again if you mess up.

However, through all of this, Shinobi remains fair, and that’s what makes it a fantastic game. When you die, it’s usually not cheap. Outside of a few shock moments, most deaths occur because you missed a parry or a jump. The window for executing the crucial parry mechanic is lenient, but still tough to always nail.

Smartly, Griptonite employs a magic system that, when used effectively, is sort of like a temporary win button. The variety of magic attacks can be used once per life (more if you pick up scrolls that give you another usage) and are very helpful if there’s one bottleneck you can’t get past. In addition, the Beginner difficulty setting offers an easier path through the game that the developer themselves actually recommend most players start with.

The story begins in a clichéd fashion as your feudal Japan village is attacked. However, at the end of the first level, you travel to the future, and from there the insanity never really stops. None of it seems to make much sense, but there are pretty 2D drawings in between levels that feature explosions and stuff, so it’s eye-catching.

The structure of the game has more in common with the tough-as-nails NES/Genesis-era action platformers of yore than it does any recent game. The individual levels feel like chapters in Ninja Gaiden. The game can brutally difficult at times, but when you restart a level, it usually means you’re more familiar with the earlier sections, making you feel empowered as you cut up foes with precision.

The bosses are usually more spectacle than challenge, which is good considering the game’s general difficulty. They all follow patterns, and usually as long as you dodge their attacks, you have an opportunity to do a powerful quick-time event to deal a large chunk of damage.

With a challenging main campaign and a plethora of StreetPass/Play Coin challenge stages, Shinobi packs in a lot of content. However, if you don’t want to put the time into it and deal with bouts of frustration, you’re better off avoiding this game. If you want to be challenged in a way that only classic, difficult action-platformers can provide, then check out Griptonite’s love letter to those games.


Neal Ronaghan
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Offline Seacor

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Re: Shinobi Review
« Reply #1 on: December 07, 2011, 06:43:21 PM »
How does the game look in action?  Did the developers put effort into making this game look good visually?
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Offline TJ Spyke

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Re: Shinobi Review
« Reply #2 on: December 07, 2011, 06:48:12 PM »
The game looks good from the videos that have been released, though I am not a fan of the series.
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Online NWR_insanolord

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Re: Shinobi Review
« Reply #3 on: December 07, 2011, 06:59:34 PM »
I just got this in the mail today, but I probably won't play it for at least a little while because of other 3DS games I bought recently.
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Offline leahsdad

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Re: Shinobi Review
« Reply #4 on: December 08, 2011, 01:59:34 PM »
Wow, great review.   I don't mean that the review was overly positive towards the game, I mean really really well written.   Very impartial and vividly descriptive of things that I, personally, was really curious about regarding this game.   The difficulty of this game is making it sound super-attractive  to me (yeah, I'm one of those people) and this is shooting up to the top of my post-Mario Kart 7 buy-list, along with Ace Combat.   Now, if the Nano game turns out to be good, then I'll be set.
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Offline Chocobo_Rider

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Re: Shinobi Review
« Reply #5 on: December 13, 2011, 05:36:16 PM »
I want to echo leahsdad's comment, really well-written review, Neal.

The idea that this game was a throw-back to those old sidescrollers has me more interested than ever.  It's probably not something I would pick up for a while, but after reading that I just may have to add it to my "someday" list.

Quick question: one of the things I loved so much about those NES NinjaGaiden games was the plot/dialogue/cutscenes between levels.  Does Shinobi do that? Or is it just kind of like "here's an explosion! now go fight!"  ?

Also, not sure if this was fully addressed, but does this game make any narrative connections to previous games in the series, or is it a complete "reboot" of the story?

Offline NWR_Neal

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Re: Shinobi Review
« Reply #6 on: December 13, 2011, 05:43:03 PM »
Sadly, no cheesy cut-scenes. Also one of my favorite parts of Ninja Gaiden NES.

You play as the original character's dad (or ancestor or something), and the story is utter nonsense. However, there is a whole gameography section you can look at that has fun facts and trivia about each game (courtesy of Player One Podcast's Phil Theobald).
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Offline Chocobo_Rider

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Re: Shinobi Review
« Reply #7 on: December 13, 2011, 07:45:16 PM »
Sadly, no cheesy cut-scenes. Also one of my favorite parts of Ninja Gaiden NES.

You play as the original character's dad (or ancestor or something), and the story is utter nonsense. However, there is a whole gameography section you can look at that has fun facts and trivia about each game (courtesy of Player One Podcast's Phil Theobald).

Sadness.  Oh well, thanks for the information!

Offline Wah

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Re: Shinobi Review
« Reply #8 on: July 30, 2013, 09:38:59 PM »
ANY help on the last boss? ANYONE!
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