Author Topic: Ocular Riff: Is This the Future of Electronic Games?  (Read 14164 times)

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Offline MegaByte

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #25 on: May 23, 2013, 04:42:56 AM »
I've used it.

They say it has way better head tracking than what's come before... but I still felt motion sick after a couple minutes. I recovered after a couple more, and since I was playing a very rough demo from a company that isn't Oculus, it's hard to say how representative that experience was for the device in general. Now, what I can say is that it is quite low resolution compared to what we're used to, though it might not be as bad once the consumer model comes out. I did actually use it with a pair of motion-tracking joysticks so each hand could move around in virtual space. I'm definitely interested in trying it on the omnidirectional treadmill. I have a dev kit in shipping right now, so hopefully I'll have a better sense of it soon.

Given the isolating nature of VR, this will likely never be a huge consumer device. That said, developers are super-excited about it -- at GDC, they had to dedicate a second booth area just so that people could line up to try it. The wait times were E3-esque. And many people who have been in the VR field for decades think this may be just the thing to really deliver on the promise of VR. It's still going to have a tough time gaining traction unless there are some really compelling apps. I think things like Google Glass will have more success... and I guess Kinect One if it really works as well as they claim.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline MegaByte

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #26 on: May 25, 2013, 01:03:17 AM »
I AM HOLDING THE FUTURE.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline MagicCow64

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #27 on: May 25, 2013, 12:59:20 PM »
When this thing is running properly and tuned up, does it actually give you an illusion of "being there"? That's what I have a hard time believing about this thing.

Offline MegaByte

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #28 on: May 25, 2013, 01:40:42 PM »
I suppose that depends on how bad your vision is... the resolution is way too low for me, so the pixels are very evident, and it becomes blurry as you look away from the center. It works much better in situations where you're just looking around (e.g. Google Streetview) or the field of view isn't moving (e.g. Virtual Boy emulator), but not both at the same time (e.g. walking around). The latter is a problem where Oculus support has been bolted onto some older FPSes, and that's what induces motion sickness. But I need to try out some more demos.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline oohhboy

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #29 on: June 01, 2013, 03:40:13 AM »
This is unpleasent.

Quote
Los Angeles ABC affiliate KABC has reported that Oculus VR co-founder Andrew Scott Reisse was struck and killed while crossing the street during a car chase in Santa Ana, California. According to the report, Reisse was an innocent bystander struck by a car driven by gang members fleeing police.
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Offline magicpixie

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #30 on: June 02, 2013, 10:33:00 PM »
Really sad news.

Offline pokepal148

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #31 on: June 02, 2013, 11:16:33 PM »
that is sad...
didn't gunpei yukoi go out the same way?

Offline TJ Spyke

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Re: Ocular Riff: Is This the Future of Electronic Games?
« Reply #32 on: June 03, 2013, 02:29:08 PM »
that is sad...
didn't gunpei yukoi go out the same way?

Sorta. Gumpei Yokoi (I know many use Gunpei, but his own business cards used Gumpei) got out of his car on a highway after his car broke down, and a car passing by hit him.

Anyways, I don't think most people knew who this guy was and his company's product was gonna be niche at best, but it's a sad way to die.
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