So, with the recent "scandal" surrounding the DLC in Injustice, one of our resident reviewers suggested changing his review score.
Now, this conversation happened on Twitter, with about 8 different people in the chain of replies, so it didn't leave much room for discussion. I thought it might be interesting to move it here and to make it a bit more broader.
The basic question comes down to: "Why are you reviewing this game?"
Do you want to share your opinions on how well (or how poorly) made the game is?
-or-
Do you want to influence the buying decisions of your readers?
These can sometimes lead to the same goal - but they can sometimes be very different.
For example, Injustice may be an awesome game - but it's quite apparent the Wii U version is... lacking. Even without the DLC.
So, do you review the game based on the merits of the version you're reviewing? Or, do you review it based on what else is out there on the market? Even then, for fighting games, Wii U doesn't have much for it, so do you review it based on what's on other systems? If I don't have a 360 or a PS3, Injustice might just be the best fighting game I can buy right now. If I have a 360 or PS3, would it be a disservice to me, as the reader, if you failed to mention that "Oh, hey - this game is awesome - and you can get a better version of it on that other system."
More to the actual conversation - do you review the game based on promises made regarding future support? If I'm reviewing Professor Layton, then surely the fact that they're bringing another 365 puzzles to the game as DLC should be worth mentioning, right? Isn't "longevity" or "replayability" usually something measured in reviews - and doesn't DLC (paid or otherwise) play a large part in that? Heck, if New Super Luigi U is given as a free download to anyone who owns New Super Mario Bros. U, isn't that worth going back and updating the old reviews with "Oh, hey - now this game has freaking twice as many levels."?