There is a pretty steady progression from "perfectly healthy" to "about to die from the arrow in my lungs that has been slowly bleeding me to death".
haha... true enough! I may not have worded myself correctly there, sorry. I was just trying to convey a thought on a similar scale of a large monster in real life - and MH
does show that damage progression, but you don't know the exact moment it's going to die or anything like that through health bars or calculations (like a real animal).
Ceric explained it a bit better than I did. I'd definitely appreciate more feedback from my damage output, but I don't think a health bar or damage numbers on the screen are appealing or in the nature of this game. If you find that you feel otherwise, then the series probably just isn't going to appeal to you and that's that.
But there is definitely progression in the game though as Ceric has explained... it's just a bit more subtle than you'd like (also, it just doesn't seem like you were outputting enough damage to get those flinches, breaks and limps... and to be honest unless you are very skilled with the
demo WATER bow of all things, you wouldn't be seeing them). I agree it could very well be improved on though. MH is frustrating for the majority of new players, and sadly it's just one of those things you either like or you don't. The steep learning cureve and things like this demo don't help in the least.

But in a similar way to ejamer I'd still recommend the real game to anyone with a buttload of patience and determination to adapt, even if they got a sour taste from the demo.
I appreciate the responses, pokepal148 and Agent Spectre, but this game/series just isn't for me. I definitely gave the demo a fair shot on both the 3DS and Wii U.
No prob, man. Thanks for trying the game anyway and being so level headed and honest. It's so refreshing to see that on the internet.