Author Topic: Fallblox (Crashmo) Arriving on November 15 in Europe  (Read 1273 times)

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Offline Killer_Man_Jaro

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Fallblox (Crashmo) Arriving on November 15 in Europe
« on: November 09, 2012, 10:30:16 AM »

Feel the power of falling blocks in just one week's time. 

http://www.nintendoworldreport.com/news/32439

Fallblox, sequel to hit Intelligent Systems puzzler Pullblox, is coming to the European 3DS eShop on November 15.

Known as Crashmo in North America, Fallblox puts a new twist on the mechanics of its predecessor - the podgy protagonist Mallo still has to climb block-based structures by pushing and pulling them, but this time, the blocks are affected by gravity and will fall down when unsupported. It is now possible to view a structure from all sides, opening up a whole new set of possibilities for the puzzles.

Fallblox features over 200 stages, plus a level editing studio that allows players to share their own creations, either through QR codes or directly over the 3DS Internet Browser. Nintendo has also announced that 20 free levels will be sent out periodically via SpotPass in the months following the game's release.

Tom Malina
UK Correspondent
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"You'll have to speak up, I'm wearing a towel."

Offline Pixelated Pixies

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Re: Fallblox Arriving on November 15 in Europe
« Reply #1 on: November 09, 2012, 01:45:05 PM »
F***ing Yes! Give it to me!
Gouge away.

Offline Pixelated Pixies

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Re: Fallblox (Crashmo) Arriving on November 15 in Europe
« Reply #2 on: November 20, 2012, 06:18:16 PM »
It took me over an hour and a half but I finally beat puzzle 90. I highly doubt that the solution I stumbled across is the one the designer had in my mind. It was messy, but I'll take it. So I'm now done with the 100 main puzzles.
 
I had been really looking forward to playing through the prototype puzzles as I really liked the idea of structures which were more complex and which had more depth (literal depth). The prototype puzzles ended up looking really cool, but they weren't all that fun to resolve (with the exception of 'Robot 3D' which was the best of the bunch). I was very happy and surprised, therefore, to discover that after beating all 100 main puzzles you unlock a whole new area with, you guessed it, MORE PUZZLES! Although I've only played 2 of these 'latter' puzzles so far, they already seem much more engaging.
 
This game has a crazy amount of content, and that's not even factoring in the Studio and user created puzzles (neither of which I've even touched yet).
« Last Edit: November 20, 2012, 06:21:32 PM by Pixelated Pixies »
Gouge away.