StRaNgE--You can jump. Instead of seperate button or using up on the control pad, jumping is a combination move. You need hold the block button while pressing up if I remember. Also can also do a jump attack similar by pressing an attack button instead.
Anyway I FINAllY got my disc yesterday. I live in Georgia so things to come in later. I hate all those people on the west cost that were playing this thing last friday.

Just kidding, but I do miss living in Sacramento. I used to live 20 minutes from Fry's, and it looks like Fry's got the disc earlier than anyone else. Would've been nicer than a ten mile drive to the Mall of Georgia.
I played all the demos except Splinter Cell
I was dissappointed in Sonic--very little has changed except that now there is some stupid slowdown that did not exist on the Dreamcast. Unless you want all of the GameGear Sonics, then those who already have this on Dreamcast can save the money. Otherwise, it's a decent buy, but not mind blowing.
Billy the Hatcher--This is demo is SUPER short. I don't think I will a really good impression of this game until I can rent. However, the little I was able to see shows promise. This seems to be more emphasis on platforming rather than collecting stuff--a good thing.
Rolling the egg around for attacks is hell of awkard, but you get used to it. It's not a stunner, but it has a lot of nice liquid effects from what I can see.
My only qualm is the pop up. I hope they have enough time to fix that up. SMS and some of best PS2 platformers have NO pop up--I would expect the programming talents at Sonic Team to at least meet that standard for draw distance.
Soul Calibur--I can't wait for this. The GC controller is slightly awkard, but you can get used to it. It doesn't matter to me much since I'm planning to get a arcade stick for this game and a few others.
The game is a sight to behold. While it might not knock your block off immediately like Tecmo has with DOA, a quick comparison between the Dreamcast orginal and sequel leave no doubt about the boost in visual splendor. More importantly, the game is still light year ahead of DOA in terms of gameplay. It's easy enough to get into, but button mashing only gives you so much mileage in SC 2 or SC for that matter. A good thing if you ask me.
Finally, Viewtiful Joe--I thought this would be a sleeper hit, but if Capcom and Nintendo promotes this correctly, it could be system seller. This game is FUN! Many will dig the Matrix type use of speed when fighting baddies. It's hard to describe the please of going into slow mo and laying down a devasting combo on some punk droid. I hope this will mark the return of beat em ups.