Author Topic: Radio Free Nintendo - Episode 22  (Read 17128 times)

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Offline Svevan

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RE: Radio Free Nintendo - Episode 22
« Reply #50 on: October 23, 2006, 06:12:45 PM »
By jove I think he's got it!

Why, I think I'll make a special e-mail address to commemorate this very event! I'll call it podcast@planetgamecube.com

But seriously, good ideas - we have thought about getting forum members involved, but scheduling/tech problems can get in the way. So yeah, we'll see. And again, send in ANY IDEAS YOU HAVE to that address, we read every single e-mail.
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Offline Karl Castaneda #2

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RE: Radio Free Nintendo - Episode 22
« Reply #51 on: October 23, 2006, 06:20:19 PM »
I nominate Evan for this job, as I already do FOUR podcasts.
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Offline KnowsNothing

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RE: Radio Free Nintendo - Episode 22
« Reply #52 on: October 23, 2006, 06:45:27 PM »
Heh, I figured you had an email set up, but didn't feel like checking  In all honestly I'm sort of out of the podcast loop: I've only listened to about six PGC podcasts >_>

But I did mention that you should hire someone else to do the podcasts so you guys wouldn't have to fight over who has to do it.  Two a week is a lot of work, so hire a noob to get in there, organize, schedule, record, edit, WHATEVER.  That way people with other roles at PGC only have to talk for a while and be done with it.

And I'm not trying to weasel my way onto the PGC staff, because honestly I would NOT want that job, but I really think having a dedicated podacst staffer or two could really make things work more efficiently.
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Offline Pryopizm

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RE: Radio Free Nintendo - Episode 22
« Reply #53 on: October 23, 2006, 07:22:30 PM »
Here's a behind-the-scenes look at how we set up our podcasts.  We pick a topic, choose some staffers to participate, Karl gets sick, the staffers drop out, we record at the last minute, someone's recording program crashes, we rerecord, then each person sends their MP3 to me.  I mix the mp3's and edit out dead parts where we wait for someone to answer or prolonged "uhhs."  I'll record a commercial (or in this week's case, add in the Naruto contest winners, mix it into the podcast.  Add the intro and exit music.  Convert to AAC and MP3, upload both into the server (around 10 - 15 minutes each), edit the XML for the RSS mp3 and aac feeds, upload the test codes, test the test codes, and upload the real codes. During this time, I have either Evan or Karl to write up the article that goes on the site and on Odeo (that's host duties generally).  Then we go live.  

Editing alone can take anywhere from 5 - 7 hours.  Scheduling a time for the hosts generally takes a week.
 
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Offline Karl Castaneda #2

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RE: Radio Free Nintendo - Episode 22
« Reply #54 on: October 23, 2006, 07:32:10 PM »
For the record, I often will participate even when sick. I currently have a 103 fever, and I recorded this week's episode earlier in the evening. I live up to my title, you see.

And Stan seriously does more work that he probably should. I've edited podcasts before, and it's serious work, believe me. Hopefully once I develop my skills a little more I'll be able to help him out.

Burchfield usually manages the cast of staffers appearing. Good scheduling ethic.

Obi provides us with hosting and other necessary tech to get everything to you smoothly.

Everyone else you hear on the podcast is a damn slacker.
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Offline Bloodworth

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RE: Radio Free Nintendo - Episode 22
« Reply #55 on: October 23, 2006, 07:37:15 PM »
GO TO BED!! GEEZ.
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Offline Ceric

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RE: Radio Free Nintendo - Episode 22
« Reply #56 on: October 23, 2006, 08:55:48 PM »
Seconded.  All in favorr?
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Offline oohhboy

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RE: Radio Free Nintendo - Episode 22
« Reply #57 on: October 24, 2006, 05:06:15 AM »
Aye. Arrggghh.

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Offline azeke

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Re: Radio Free Nintendo - Episode 22
« Reply #58 on: September 05, 2012, 06:08:36 AM »
First post, great work everyone.
I've been checking your older podcasts for kicks, and probably this one was the most hilarious so far.
It starts with everyone saying: "DO NOT preorder Wii" and ends with doubts if "you're the inspiration" from Chicago is a good choice for Elite Beat Agents.
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