Author Topic: 99Seconds Review  (Read 1039 times)

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Offline NWR_Josh

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99Seconds Review
« on: June 15, 2012, 05:55:28 PM »

Gone in a minute thirty-nine.

http://www.nintendoworldreport.com/review/30767

Given the throwback style of its music and visuals, some players might find EnjoyUp’s 99 Seconds charming or nostalgic; others may just turn the sound off and use the game as a time waster on the bus. Either way, the game could easily find its way into the pockets of both longtime and new players.

The game’s simple objective: survive for 99 seconds. You play as a blocky little green man gifted with the ability to slow and slightly rewind time. There are giant blocks and shapes flying toward you, and you must use said powers to avoid them and survive for as long as possible. The longer you survive, the higher the score you receive at the end of the 99 seconds. With tight controls, the game is easy to pick up and play. No tutorials are needed here, just pure instinct. 

I have to say, I love when a game knows what it is and doesn’t try to be anything else. The name says it all: the game lasts 99 seconds, and you shouldn’t expect anything else. There are no dragons to slay and no mysteries to solve. You just boot up the game, enjoy it for almost 100 seconds, and move on. You can come back and play later, but there’s no need to. It wasn’t exactly my cup of tea, but that doesn’t mean it’s not a good game. 

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Offline C-Olimar

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Re: 99Seconds Review
« Reply #1 on: June 16, 2012, 10:03:04 PM »
How is 'no burning desire to be played' a pro? I've never heard anyone say 'Boy, this game is so great I never feel like playing it' or 'My favorite part of this game is the fact that I don't want to play it!'