Author Topic: Fortune Street Impressions  (Read 3197 times)

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Offline NWR_Josh

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Fortune Street Impressions
« on: November 25, 2011, 10:54:53 AM »

It's like Monopoly, but with Bowser, Slimes and mushrooms! 

http://www.nintendoworldreport.com/impressions/28479

Recently, I had the pleasure of playing a round of Nintendo’s new project, Fortune Street. This board-based video game is a hybrid of Mario Party, Monopoly and Dragon Quest. In the game, you take control of one character either from the Mario franchise or the Dragon Quest franchise. After four players have chosen their characters the game begins. 

Each player gets a turn to roll the dice and venture around the board. If a player lands on a property, he can either buy it if it’s available, or if it’s taken he can buy it from the owner for three times what he paid for it, or just pay the amount it costs to land on it. Players can multiply the amount of a property by buying up properties next to each other. The longer the chain is, the more money your property is worth.

Unfortunately, even a “quick” game takes about half an hour. The game is fun, but the novelty can lose its charm quickly unless you have other players who are as enthusiastic about it as you. 

Graphically, it looks beautiful and the sound (from what I could hear) was very lighthearted and suited the game well. And if that weren’t enough, when the other players in the game are AI-controlled, they have little quips and catch phrases they say to you at the beginning of their turn. Nothing beats watching Mario cower in fear from a Slime.


Offline 8bitsdeep

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Re: Fortune Street Impressions
« Reply #1 on: November 25, 2011, 12:59:07 PM »
I'm actually really looking forward to this. Haven't touched a Mario Party game since the first one. I've considered jumping back in when the franchise finally goes online but this looks even better! Two questions:


1) How are the mini-games integrated into the gameplay? When do you play them?


2) When you roll your dice, do you hold a button and shake the wiimote, hearing the sound of dice clattering come from the speaker? Super minor but I always hoped some game would do that, haha!

Offline NeoStar9X

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Re: Fortune Street Impressions
« Reply #2 on: November 25, 2011, 06:03:18 PM »
Is there online mulitplayer with random match making or just friend code matches?

Offline NWR_Josh

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Re: Fortune Street Impressions
« Reply #3 on: November 26, 2011, 10:15:36 AM »
There is a space on the board that, when landed on, activates a small mini-game like a player throwing darts to dole out money.
The dice is rolled just by shaking the Wii-mote. No dice clattering from what I could hear, unfortunately.


I'm not sure if there is online play, the demo I played was limited. . .

Offline NeoStar9X

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Re: Fortune Street Impressions
« Reply #4 on: November 26, 2011, 08:10:59 PM »
Thanks. Guess we'll have to wait until people get their hands on the full game. It having online play with random players will decide if I get this or not. Local mulitplayer is worthless to me sadly.

Offline StrawHousePig

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Re: Fortune Street Impressions
« Reply #5 on: November 28, 2011, 01:42:00 AM »
I couldn't imagine a game like this online. If a single match lasts at least a half hour you'll end up putting in a lot of time to win just to have some POS rage quit. Happened in Club House games all the time. So much so I quickly gave up even trying.
Old gamers never die, we just run out of quarters.

Offline TalesOfFan

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Re: Fortune Street Impressions
« Reply #6 on: November 28, 2011, 05:04:52 PM »
Is there online mulitplayer with random match making or just friend code matches?
The Japanese Itadaki Street has online and the US cover has the wifi logo, so I'd say it's safe to assume that it does.
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Offline Mop it up

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Re: Fortune Street Impressions
« Reply #7 on: November 28, 2011, 08:56:37 PM »
I've played games of Mario Party that totaled over six hours, so that's nothing that can't be finished. The question is, like Mario Party, can a game be saved in the middle and returned to later? If not, then it's too long.

Offline ejamer

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Re: Fortune Street Impressions
« Reply #8 on: November 28, 2011, 09:36:36 PM »
I couldn't imagine a game like this online. If a single match lasts at least a half hour you'll end up putting in a lot of time to win just to have some POS rage quit. Happened in Club House games all the time. So much so I quickly gave up even trying.


If you are playing with friends instead of random match-ups, this wouldn't be much of a problem. Having the option to play online certainly wouldn't hurt.
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