Author Topic: Resident Evil Revelations Impressions  (Read 2777 times)

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Offline Penguin_Of_Thyme

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Resident Evil Revelations Impressions
« on: July 20, 2011, 11:19:43 PM »

This portable Resident Evil may demonstrate the best graphics in any 3DS game so far. Watch a new video of the game to judge for yourself. 

http://www.nintendoworldreport.com/impressions/27232

Capcom held an event in New York City where I was able to get some hands-on time with the E3 demo of Resident Evil Revelations.

The game is set sometime between the fourth and fifth games in the series. The demo begins with Jill Valentine searching for a missing Chris Redfield on an abandoned cruise ship floating somewhere in the Mediterranean. The innards of the boat don’t look like your average cruise ship, and instead have an ambiance and look similar to the mansion found in the original Resident Evil.

The game harks back to the series survival horror roots with cramped corridors and unbeknownst horrors around every corner. Players have the choice of taking in the action from a third-person or first-person camera angle. Controls are similar to recent games in series with aiming done with the circle pad and shooting your weapon achieved by pressing the R and Y buttons together.   

While the enemies in demo didn’t exactly look like zombies, they certainly acted like them. The gray-colored bipedal monsters (some with faces resembling evil seals) would slowly lumber towards Jill and if they successfully reached her would begin dining on Jill with a giant tongue/blood-sucking straw. In the demo, Jill could knock an enemy on-top of her away by repeatedly hitting the B button which would initiate a retaliatory kick. The Capcom representative on-hand was not sure if Jill would have knives, tasers, or other weapons to use during these super close encounters later on in the adventure.

There was really only one puzzle in the demo with Jill finding rusty screwdriver in a bathtub and then using it to short circuit an electronic panel to open a locked door. Hacking the panel is actually done with a touch-screen mini-game where the stylus is used to place nodes into their correct spots on a small grid.

One interesting item found late in the demo is the supply scanner. If you have fond memories of scanning things in the Metroid Prime games, you may enjoy using the new supply scanner to find hidden items, ammo, and weapons. At one point, I scanned an apparently empty shelf with the scanner and was greeted with some desperately needed ammo. There are still easily visible items that will inexplicably shine to help themselves stand out.

The demo may have been short, but the frightening atmosphere and high production values make this one game that I am strongly looking forward to.

Check out the videos below which together show the entirety of the E3 demo. 

Jared Rosenberg
Video Producer, Nintendo World Report

Offline TurdFurgy

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Re: Resident Evil Revelations Impressions
« Reply #1 on: July 21, 2011, 01:01:34 AM »
Man, that looks so good. I can't wait to see how beautiful they'll get the games to look near the end of the 3DS' life.
I gotta say though, I dislike it when you be shoot'n zombies and they all dead and you don't know it yet and you be accidentally wasting bullets and stuff and the bullets pass through dem zombies like they was ghosts. It just doesn't feel right.

Offline Jonnyboy117

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Re: Resident Evil Revelations Impressions
« Reply #2 on: July 21, 2011, 02:13:15 AM »
This sounds like the same demo they had at E3. It was my 3DS Game of the Show.
THE LAMB IS WATCHING!

Offline UltraClayton

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Re: Resident Evil Revelations Impressions
« Reply #3 on: July 21, 2011, 07:49:40 AM »
It looks really good. It sounds good too, at least better than The Mercenaries. The Mercenaries had bad sound, but based off the YouTube audio, this sounds much better.

Offline KITT 10K

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Re: Resident Evil Revelations Impressions
« Reply #4 on: July 21, 2011, 09:24:51 AM »
I can't wait for it myself either. Jill and Chris are my 2 favorite characters in the Resident Evil Franchise and love seeing them making more appearances in them. I hate how long I've got to wait for the game to come out but I WILL be getting it when it comes out in stores.

Offline Chocobo_Rider

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Re: Resident Evil Revelations Impressions
« Reply #5 on: July 21, 2011, 11:45:52 AM »
I want to go to there. ~Liz Lemon

Offline ymeegod

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Re: Resident Evil Revelations Impressions
« Reply #6 on: July 21, 2011, 11:10:10 PM »
Hopefully this will go back to the roots like the developers have been saying--more scares like in the good ole days.

One of the reasons to getting a 3DS IMO.


Offline abe

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Re: Resident Evil Revelations Impressions
« Reply #7 on: July 22, 2011, 07:42:16 AM »
the 3D will make you see double when the monsters get to you and you have to tap Y to free yourself. The use of the touchscreen for unscrewing the screws is a novelty at best and finally; although this game looks awesome, especially the character models and enemies, why would anyone wan't to play this kind of game on a handheld? Portables are for playing on the go often in bright daylight with people around you -not the right enviroment for enjoying a horror game. IMO.

Offline Ceric

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Re: Resident Evil Revelations Impressions
« Reply #8 on: July 22, 2011, 10:32:41 AM »
the 3D will make you see double when the monsters get to you and you have to tap Y to free yourself. The use of the touchscreen for unscrewing the screws is a novelty at best and finally; although this game looks awesome, especially the character models and enemies, why would anyone wan't to play this kind of game on a handheld? Portables are for playing on the go often in bright daylight with people around you -not the right enviroment for enjoying a horror game. IMO.
But sitting a in a corner in a comfy chair with a lamp is.
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