Author Topic: Star Fox 64 3D Preview  (Read 2394 times)

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Offline NWR_pap64

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Star Fox 64 3D Preview
« on: February 15, 2011, 12:52:50 PM »

FOREST ANIMALS IN SPAAAAAAAAAAACEEEEEEEEEE...and in 3D.

http://www.nintendoworldreport.com/preview/25352

The Star Fox series has been known for implementing new technology and ideas in order to create a compelling gameplay experience. The first game on the SNES features 3D graphics thanks to the Super FX Chip, and the Nintendo 64 game was one of the first to feature rumble thanks to the Rumble Pak, bundled with the game. Nintendo returns to the N64 game and once again uses it to present us with new technology, this time through the 3DS’s technological advancements.

For those unaware, Star Fox 64 is an on-rails space shooter in which players take control of Fox McCloud, the leader of a group of mercenaries for hire called Star Fox. On his team are Peppy Hare, Falco Lombardi, and Slippy Toad. They have been hired by the Cornerian Army in order to defeat the growing threat that is Andross, a mad scientist bent on domination of the Lylat system. It wasn’t the most groundbreaking story at the time, but the presence of voice samples along with 3D cutscenes and force vibration made the original game very engaging.

Updated textures and lighting abound in this 3DS remake.

The 3DS remake looks to follow the same storyline, although with a brand new aesthetic. The bottom screen of the 3DS will display the dialog boxes that were originally on the same screen in the original, and voice samples will also be present. Whether the whole story will be re-structured or not remains to be seen.

The first thing you will notice in this remake is its updated visuals. The N64 original - despite being blocky and prone to slowdown due to its heavy use of polygons,  - was a visual wonder. The 3DS promises to take that even further thanks to updated textures, enhanced lighting and atmosphere and, of course, 3D. With the 3DS offering three-dimensional effects without the aid of glasses, Star Fox 64 3DS looks to benefit greatly. Based on previews and play tests from last year’s E3 unveiling, the 3D effect will be used to give depth to the scrolling levels. Enemy ships will fly at you, while others will appear from behind.

Gameplay looks to be similar to the N64 version. You control your vehicle using the 3DS’ slide pad, and the bottom screen displays the controls. Like the N64 game, you can expect to control other vehicles, like the Landmaster tank and the Blue-Marine submarine for underwater levels.

ALL-RANGE MODE!

At E3 2010, it was hinted that the game would feature some communication features, though exactly what those features will be has yet to be revealed. There were also hints that some changes were made to the original game, but once again, nothing has been confirmed.

No release date for Star Fox 64 3DS has been announced, although the title has been included in Nintendo’s launch window. 

Pedro Hernandez
NWR Staff Writer

Offline AV

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Re: Star Fox 64 3D Preview
« Reply #1 on: February 15, 2011, 07:36:19 PM »
It was discussed in Newscast not that long ago, but it's NOT the same without rumble. I KNOW IT's SUPPOSED TO RUMBLE at x point. I have that memory of star fox 64 gameplay and rumble permanently attached. Without rumble it's lifeless and just not the same experience. I know everyone seems to not be a fan of rumble anymore but for this game to not have rumble just seems like a slap to the face of my nostalgia. I still have the fucken VHS tape talking about rumble and star fox 64......

Offline Ian Sane

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Re: Star Fox 64 3D Preview
« Reply #2 on: February 15, 2011, 08:00:14 PM »
I got Star Fox 64 used and it did not come with a rumble pack.  In fact I never had a rumble pack for the N64.

The game is an absolute classic.  Maybe I missed out on a big part of the experience but I say it's the level design that makes the game and as far as I know that level design will remain intact.

Offline JDE

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Re: Star Fox 64 3D Preview
« Reply #3 on: February 15, 2011, 09:52:22 PM »
Yeah, I never had a rumble pack either.  Rumble just seems like an add-on to me anyway.  I can definitely live without it, but I wouldn't mind a bit having it.


I really hope this comes out sometime around the 3DS' launch.  I really want to relive it.  I haven't gotten to play it in quite some time because my N64 refuses to work correctly these days (it resets repeatedly moments after startup).......
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Offline MaryJane

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Re: Star Fox 64 3D Preview
« Reply #4 on: February 16, 2011, 01:43:01 PM »
I'm guessing Nintendo hasn't confirmed online multiplayer yet? That was my favorite part of Star Fox, and with the 3DS, 6-8 people battles could be possible.

Edit: I mean the local multriplayer of SF64 was my favorite part.
« Last Edit: February 16, 2011, 01:45:37 PM by MaryJane »
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Offline GoldenPhoenix

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Re: Star Fox 64 3D Preview
« Reply #5 on: February 17, 2011, 05:09:07 AM »
It was discussed in Newscast not that long ago, but it's NOT the same without rumble. I KNOW IT's SUPPOSED TO RUMBLE at x point. I have that memory of star fox 64 gameplay and rumble permanently attached. Without rumble it's lifeless and just not the same experience. I know everyone seems to not be a fan of rumble anymore but for this game to not have rumble just seems like a slap to the face of my nostalgia. I still have the fucken VHS tape talking about rumble and star fox 64......

Maybe my memories are skewed, but I always felt the N64 rumble pack gave a much bigger jolt and was far better then current internal rumble in current controllers. Anyway I am definitely looking forward to this, 3D should be a very welcome edition!
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Offline Mop it up

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Re: Star Fox 64 3D Preview
« Reply #6 on: February 17, 2011, 04:40:41 PM »
I've never really felt rumble added anything to the experience of a game, so much so I now turn it off in every game because it just feels like a nuisance. Plus, it isn't good for controllers, especially the N64 controller; all that shaking makes analogue sticks wear out faster, and sometimes buttons become loose.

Maybe my memories are skewed, but I always felt the N64 rumble pack gave a much bigger jolt and was far better then current internal rumble in current controllers.
I think you're right. I know the rumble in the Wii Remote is pretty weak, but the N64 rumble also seems more intense than the GameCube motor.