Author Topic: Donkey Kong Country Returns Impressions  (Read 6509 times)

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Offline MegaByte

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Donkey Kong Country Returns Impressions
« on: November 12, 2010, 07:35:59 PM »

WARNING: In this post, we spoil the entire game.

http://www.nintendoworldreport.com/impressions/24438

After my last impressions, I don't have a lot more to say about Donkey Kong Country Returns.  However, I know there are a lot of crazy Donkey Kong Country fanatics out there, and this post is dedicated to you.  Let this be your final warning - I will be discussing later levels and end-game content.

First, the music.  Donkey Kong Country was well known for its exceptional score by David Wise, which led to Nintendo's first CD and cassette game soundtrack in the US.  This game's music is made up mostly of rearrangements of Wise's work, often with several very nice and unconventional variations and good use of dynamic music.  Most of the new tracks aren't as catchy, though there aren't too many of them.

Donkey Kong Country Returns is by no means an easy game, but the difficulty really starts to ramp in the World 6: Cliff.  World 7 is the Factory and World 8 is the Volcano, home of DK's new nemesis, the Tiki Tak Tribe.

While the factories in previous games were dark and dingy, this game's lighter side shows through.  The levels themselves are quite inventive, including a level full of switches that toggle platforms.  The silhouette style makes another appearance, and punctuating the designers' attention to detail, in the background you can see a couple neat Easter eggs: the ruins of the original Donkey Kong stage, and Mr. Game & Watch.  Capping off the absurdity, it turns out that the factory is being run by a possessed chicken!

The fiery volcanic stages can be pretty brutal, testing your platforming limits.  Extra lives can be bought from Cranky for cheap, though. I don't want to spoil the ending completely, so suffice it to say, like much of the game, it's hilariously over-the-top.

Even after the end, the game isn't over yet; there's still a ton of even crazier challenges to complete.  The game has unlockable art galleries, music, and dioramas.  After beating the game for the first time, the Golden Temple appears.  However, to play the stages contained within, you'll have to find all of the collectables in the earlier stages.  Other secret stages appear in the other worlds as well.  And Cranky keeps talking about a mystical Golden Banana...

And again, if you don't mind spoilers, check out our exclusive footage of the later stages below.

Partial (alliterative) stage list:

Jungle

1-1 Jungle Hijinxs
1-2 King of Cling
1-3 Tree Top Bop
1-4 Sunset Shore
1-5 Canopy Cannons
1-6 Crazy Cart
1-B Mugly's Mound
1-K Platform Panic

Beach

2-1 Poppin' Planks
2-2 Sloppy Sands
2-3 Peaceful Pier
2-4 Cannon Cluster
2-5 Stormy Shore
2-6 Blowhole Bound
2-7 Tidal Terror
2-B Pinchin' Pirates
2-K

Ruins

3-1 Wonky Waterway
3-2 Button Bash
3-3 Mast Blast
3-4 Damp Dungeon
3-5 Itty Bitty Biters
3-6 Temple Topple
3-B Ruined Roost
3-K

Cave

4-1 Rickety Rails
4-2 Grip & Trip
4-3 Bombs Away
4-4 Mole Patrol
4-5 Crowded Cavern
4-B The Mole Train
4-K

Forest

5-1 Vine Valley
5-2 Clingy Swingy
5-3 Flutter Flyaway
5-4 Tippin' Totems
5-5 Longshot Launch
5-6 Springy Spores
5-7 Wigglevine Wonders
5-8 Muncher Marathon
5-B Mangoruby Run
5-K

Cliff

6-1 Sticky Situation
6-2 Prehistoric Path
6-3 Weighty Way
6-4 Boulder Roller
6-5 Precarious Plateau
6-6 Crumble Canyon
6-7 Tippy Shippy
6-8 Clifftop Climb
6-B Thugly's Highrise
6-K

Factory

7-1 Foggy Fumes
7-2 Slammin' Steel
7-3 Handy Hazards
7-4 Gear Getaway
7-5 Cog Jog
7-6 Switcheroo
7-7 Music Madness
7-R Lift-off Launch
7-B Feather Fiend
7-K

Volcano

8-1 Furious Fire
8-2 Hot Rocket
8-3 Roasting Rails
8-4 Smokey Peak
8-5 Bobbing Basalt
8-6 Moving Melters
8-7 Red Red Rising
8-B Tiki Tong Terror
8-K

Golden Temple

And more trailers!

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline NWR_pap64

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Re: Donkey Kong Country Returns Impressions
« Reply #1 on: November 12, 2010, 05:07:04 PM »
JESUS CHRIST!!! :Q


That's a lot of levels! Holy crap!!


....THIS IS FANTASTIC!!!!!
Pedro Hernandez
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Offline GoldenPhoenix

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Re: Donkey Kong Country Returns Impressions
« Reply #2 on: November 12, 2010, 06:04:32 PM »
JESUS CHRIST!!! :Q


That's a lot of levels! Holy crap!!


....THIS IS FANTASTIC!!!!!

I too am very impressed by the amount of levels! I really need to buy this game down the line. My only question is

does King K. Rool make an appearance?
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Offline MegaByte

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Re: Donkey Kong Country Returns Impressions
« Reply #3 on: November 12, 2010, 10:33:35 PM »
does King K. Rool make an appearance?
I asked the Nintendo rep about those rumors, and he gave me a WTF look.
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Mop it up

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Re: Donkey Kong Country Returns Impressions
« Reply #4 on: November 12, 2010, 10:50:21 PM »
The amount of stages is on par with New Super Mario Brothers Wii, so that's a good sign.

Offline Killer_Man_Jaro

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Re: Donkey Kong Country Returns Impressions
« Reply #5 on: November 13, 2010, 02:58:21 AM »
Good old rhymes and alliteration. Wouldn't be a Nintendo platformer without such level names. I daren't look at the footage of those late game levels, but the news of a healthy dose of post-game content is always welcome.

I must ask, Aaron: do you have a copy of DKCR now or are you being repeatedly invited to sample bits of the game? You've pretty much played an entire 70 stage game and it's a week shy of being released.
Tom Malina
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Offline MegaByte

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Re: Donkey Kong Country Returns Impressions
« Reply #6 on: November 13, 2010, 10:32:32 AM »
Nintendo let media play the game all day a few weeks back, and had multiple embargo dates.  We started with World 5 almost complete, so by the end of the day, two people had managed to beat the game.  I wish I had the game!
Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline ShyGuy

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Re: Donkey Kong Country Returns Impressions
« Reply #7 on: November 13, 2010, 01:37:14 PM »

Offline NWR_Neal

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Re: Donkey Kong Country Returns Impressions
« Reply #8 on: November 13, 2010, 10:00:55 PM »
ShyGuy, that is stupidly awesome.
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