1. Pachter is wrong. That's a universal truth of the universe. You have to get him drunk or off-guard to get him to say anything useful (like how the PSP Go is a rip-off).
2. Apple doesn't have a chance. The iPhone can afford its shitty gaming library because it's not primarily a gaming device but the culture of "it must be 1$ or I'm waiting for a sale!" that the App Store has created makes quality games a rarity as nobody can afford to spend much on a single game. Revenues are tiny and profits even smaller.
3. They'd need a killer app. A game that makes people buy the system. Who'd put in the effort to make a killer app that sells for 1$ a copy (and nets even less after Apple takes its share) if not Apple itself? Except Apple does not have the skills for making a killer app.
4. The pricing climate benefits Apple and nobody else. Apple gets to sell hardware at a good markup and then make money on its share of all iTunes sales, the developers don't get much money out of it. An app store game is considered a huge success if it sells 3 million copies at 1$ each and these successes are rare.
Chozo: How in the world could Apple convince Disney that there's not much money to be made by releasing their games on Nintendo's systems?
"Apple" and "reasonably inexpensive" shouldn't be used in the same sentence, unless you're talking about apples from a produce market or grocery store.
Yeah, they sell apples for 1 - 1.30€ a kg at the local market here. Really good quality as well.