Author Topic: IMPRESSIONS: Ridge Racer 3D  (Read 2710 times)

0 Members and 1 Guest are viewing this topic.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
IMPRESSIONS: Ridge Racer 3D
« on: June 16, 2010, 07:50:41 PM »
HEY EVERYBODY, IT'S RIIIIIDGE RACER!
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=23374

 One of the demos available for the 3DS was a version of Namco Bandai's Ridge Racer series.    


As a Ridge Racer title it felt fast, and sliding was a constant.  The A Button accelerated and the B Button braked.  The Slide Pad controlled the car as it careened around a long and windy track.    


Electronic Entertainment Expo 2010:

   


Of course, the demo is there to show the 3D effect.  The effect made it seem as if the car was moving into the background.  Once the 3D Depth Slider was calibrated properly it produced a compelling effect.    


The game seems far along, and is probably a strong candidate for a launch title when the 3DS launches.

James Jones
Mondo Editor
Nintendo World Report

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #1 on: June 16, 2010, 11:21:26 PM »
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.

Offline Shaymin

  • Not my circus, not my monkeys
  • NWR Staff
  • Score: 71
    • View Profile
    • You're on it
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #2 on: June 16, 2010, 11:48:07 PM »
The series really needs to change its name to RIIIIIIIDGE RACER (yes, all caps) at this point.
Donald Theriault - News Editor, Nintendo World Report / 2016 Nintendo World Champion
Tutorial box out.

Offline KDR_11k

  • boring person
  • Score: 28
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #3 on: June 17, 2010, 02:16:20 AM »
The series really needs to change its name to RIIIIIIIDGE RACER (yes, all caps) at this point.

I was sad that Reggie didn't say that during the E3 conference.

Offline UncleBob

  • (PATRON)
  • NWR Junior Ranger
  • Score: 98
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #4 on: June 17, 2010, 02:22:27 AM »
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.

With the concern about the 3D "Sweet Spot", I wonder if we'll see much use of motion controls in games that are heavily 3D...
Just some random guy on the internet who has a different opinion of games than you.

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #5 on: June 17, 2010, 02:23:56 AM »
To compare: Ridge Racer DS from 2004 vs Ridge Racer 3DS 2010



Look how much smaller the new one is! LAME.

Offline Caliban

  • In Space As Always
  • Score: 32
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #6 on: June 17, 2010, 10:36:50 PM »
So no motion sensor driving for this game? Maybe it's too early to have been implemented in the demo.

With the concern about the 3D "Sweet Spot", I wonder if we'll see much use of motion controls in games that are heavily 3D...

I'm sure they will figure something out.

Offline Shorty McNostril

  • Blue text is gone :(
  • Score: 4
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #7 on: June 18, 2010, 04:21:26 AM »
The final version will probably have digital buttons instead of an analogue wheel.  That way they can change the affect using software to the desired setting.  If the user wants to change it then they can.

Offline Crimm

  • Get your unfiltered Bowsette here!
  • NWR Staff Pro
  • Score: 1147
    • View Profile
Re: IMPRESSIONS: Ridge Racer 3D
« Reply #8 on: June 20, 2010, 07:48:46 PM »
This demo was really freakin long.  The first lap of the race took forever and after that I let it go.  Endless games!
James Jones
Mondo Editor
Nintendo World Report