Author Topic: LostWinds: Winter of the Melodias  (Read 3807 times)

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Offline Killer_Man_Jaro

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LostWinds: Winter of the Melodias
« on: October 18, 2009, 03:03:43 PM »
The long-awaited LostWinds sequel is getting released on WiiWare tomorrow in North America. I'm sure there's a bunch of members who are looking forward to this, and rightly so. I bought it last Friday when it came out in the PAL regions, but I only started playing last night thanks to a busy week. Here's my impressions.

I'll address what's on everyone's mind. My time log is just under three hours at this point. I haven't completed the game yet, though the profile card shows that I've obtained all of the new abilities, so I figure the end can't be too far off. Nintendo Life states four hours, plus a little more if you aim to collect all 48 Melodia figurines, which actually appears to unlock a Secrets section in the main menu. Basically, the 1000 Point price tag is more justified and reasonable this time.

It requires 307 blocks of your Wii System Memory, IIRC - I guess that shouldn't be a problem for anybody owning a functional SD card. Having said that, the space is put to good use, as the overall presentation is fabulous. The graphics retain the style of the original but have easily noticeable improvements, specifically the effects. Relatively early on, you navigate an ice cavern with transparent pillars situated in the foreground; when you walk behind one, the polygonal surface of the pillar displays a distorted refraction of Toku (the hero of the series), which is a stunning visual effect. There are other cool touches like vegetation rustling and snowflakes changing direction in the breeze when you just move the cursor over them, as well as characters moving around in the background independently. Music is beautifully arranged too, with different tracks for Summer and Winter, not to mention separate recordings to compliment each type of enemy. High quality instrumentation, I might add.

Gameplay wise, Winter of the Melodias is yet more refinements across the board. It entails platforming and ability-based puzzles again, which are thoughtfully put together as expected. Obviously, the season switching is the big hook that has received exposure since the game's announcement. In the overworld exploration, it is prominently featured in order to reach inaccessible areas. In cavernous locales, it is scarce, although a new wind ability shines in those areas: the Cyclone. This is controlled by holding A+B together and spinning the Wii Remote to create a Cyclone, which can then be used in multiple ways like boosting Toku, forming rain clouds and drilling through weak patches of earth. One particular puzzle that stuck in my mind was somewhere near 2 hours in, when I had to transfer a pool of water elsewhere by collecting it in a cyclone and shifting the cloud, allowing me to access a switch, then I pressed a Sonté statue to change it to Winter so I could produce a snowball and weigh down the switch while I passed under the gate. There's tonnes of stuff like that, where the goal is clear immediately after examining the location you are in, but you need to carry out a handful of tasks before that goal is met.

I am having a lot of fun with LostWinds: Winter of the Melodias. Everything the first game did well is kept, and everything it didn't has been tweaked to make it superior. The brand new mechanics are great, as are inclusions such as a fleshed-out story and a very helpful map. I'm looking forward to seeing what else this title has in store for me when I play it tonight.
Tom Malina
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Offline Peachylala

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Re: LostWinds: Winter of the Melodias
« Reply #1 on: October 18, 2009, 09:22:49 PM »
My problem with the last game was the lack of a map system. It was still a great first WiiWare game that was easy to get into.

Does it rectify that problem I mentioned.
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Offline Killer_Man_Jaro

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Re: LostWinds: Winter of the Melodias
« Reply #2 on: October 19, 2009, 02:43:22 AM »
My problem with the last game was the lack of a map system. It was still a great first WiiWare game that was easy to get into.

Does it rectify that problem I mentioned.

Yes. After going through the pseudo-tutorial segment and arriving at the new region, you can press the Minus button any time you want to open the map. Every new area you enter adds an icon to said map, and if you hold the cursor over the icon, it shows the name of that place, along with the number of collectibles there are located there and how many you have found. When you need to travel somewhere new, the map indicates its whereabouts with a question mark, or if you've already been there, its icon will change colour. The world is larger than in the first game and has a more complex layout, so it is incredibly useful for navigation.
Tom Malina
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Offline Stratos

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Re: LostWinds: Winter of the Melodias
« Reply #3 on: October 19, 2009, 03:10:03 AM »
I never had an issue with getting lost in the first one.

I didn't realize it was so close to releasing already. Nice.

Thought I'd add some pics top the thread:




« Last Edit: October 19, 2009, 03:19:02 AM by Stratos »
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Offline Killer_Man_Jaro

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Re: LostWinds: Winter of the Melodias
« Reply #4 on: October 20, 2009, 02:52:19 AM »
Anybody pick this up yesterday, then? The review space has been very kind to LostWinds 2 and I would recommend it for sure. I'd love to hear what other people think about it.
Tom Malina
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Offline Stratos

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Re: LostWinds: Winter of the Melodias
« Reply #5 on: October 20, 2009, 03:28:54 AM »
I'm giving it a D/L once I get my Wii back online and updated to let me use the shop channel again.
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Offline vudu

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Re: LostWinds: Winter of the Melodias
« Reply #6 on: October 20, 2009, 02:09:34 PM »
Does the story end or is there a premature break with an obvious sequel coming out in another year?

I never got around to buying the first one because I figured I'd wait and play the whole story at once.
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Offline NinGurl69 *huggles

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Re: LostWinds: Winter of the Melodias
« Reply #7 on: October 20, 2009, 07:13:37 PM »
It's about time I played the first one.  It's about time I played ANY WIIWAER since Alien Crush Returns.
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Offline Caliban

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Re: LostWinds: Winter of the Melodias
« Reply #8 on: April 23, 2010, 02:23:13 PM »
Arrgh @ jumping in this game. I don't even remember having that much of a problem jumping in the first game.

Offline Mop it up

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Re: LostWinds: Winter of the Melodias
« Reply #9 on: April 23, 2010, 04:31:39 PM »
Did they change how jumping works? It was a bit awkward in the first game, but it was fine after some adjusting.

Does this game have more stuff to do than the first? I thought Lostwinds was pretty boring because it was so bare.

Offline Caliban

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Re: LostWinds: Winter of the Melodias
« Reply #10 on: April 23, 2010, 04:49:32 PM »
Jumping is still the same.
It's just cumbersome because you have to kind of aim at the character to do mid-air jumps, and because platforming is a lot more prevalent in this game it can become a hassle.
The beginning of the game can be quite punishing, because of that, and because you can freeze to death... which means you have to start all over from the last save point. It didn't happen to me but once, but still.
It's a lot bigger than the prior game it seems. I think I've collected 1/6 of the character profiles, where you can rotate and zoom in on them, and also read about them. There seems to be 3 more major items to collect other than the one I already have.
Except for the jumping, it's all good.

Offline Caliban

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Re: LostWinds: Winter of the Melodias
« Reply #11 on: April 26, 2010, 12:32:52 AM »
I just finished this game 100% in 6h:04m.

My major complaint, jumping, eventually got resolved. I learned that I had to do quicker swipes so that the character wouldn't loose momentum between jumps. It took me some time to learn that but it was well worth it.

9/10

More please.

Offline Mop it up

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Re: LostWinds: Winter of the Melodias
« Reply #12 on: April 26, 2010, 12:37:19 AM »
I'm wishing I had gotten this game instead of the first one, it looks to be better all around. It's too bad there is no way to trade it in for this one, because I'm not willing to download it after how much I didn't like the first one.

Offline AV

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Re: LostWinds: Winter of the Melodias
« Reply #13 on: April 26, 2010, 02:18:02 AM »
I just finished this game 100% in 6h:04m.


More please.


what do you get for getting all the little statues or whatever?

Offline Caliban

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Re: LostWinds: Winter of the Melodias
« Reply #14 on: April 26, 2010, 11:54:35 AM »
I just finished this game 100% in 6h:04m.


More please.


what do you get for getting all the little statues or whatever?

A sense of accomplishment... you don't really need to get them. All they do is unlock the profiles in the Secrets option from your save file.