Author Topic: Okami Creator Wants To Make Star Fox At Gun Point  (Read 14642 times)

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Offline UltimatePartyBear

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #25 on: April 20, 2010, 12:21:04 PM »
If Nintendo isn't going to do it internally, they should let Platinum try. It couldn't be worse than Namco's attempt.

If he really thought SF64 couldn't be improved on, then he's the only person in the world I want to see working on a new one.  Someone making decisions at Nintendo apparently thought it needed improvement, which is why they let the franchise be ruined.  Either that, or they think there's no sense making another one because it was perfect, but then there's Punch Out.


Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot? doesn't seem that difficult. Use the pointer for aiming.... I can picture it in my head.

The real question is why would Fox ever run around on foot in the first place?  It was odd enough that he ever used the Landmaster when he could have been flying.  There would have to be some reason for leaving the heavy firepower behind, like infiltrating a building for some reason, and then there would have to be some reason not to bomb the building from the air in the first place.  Now we've got so many contrivances to explain that it's starting to look like a story, and I fervently believe that's what's been killing the franchise.  Someone got it in their head that we cared about Fox's love life more than we cared about blowing stuff up.

Truthfully, if enough stuff blew up, I might learn to like an on-foot level.  It's the sheer magnitude of the violence in the SF64 Macbeth level that got me to like the Landmaster, after all.


Since Star Fox has always had the wingmen the OBVIOUS thing to have done for a third game was allow you to play through the story-mode with FOUR PLAYERS!!

Amen to that!  If Nintendo is so big on co-op that they give a second player something to do in a 3D Mario game and even make a 4 player Zelda, why leave out the franchise with the most obvious need for co-op?
« Last Edit: April 20, 2010, 12:57:53 PM by UltimatePartyBear »

Offline Peachylala

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #26 on: April 20, 2010, 01:50:27 PM »
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Especially if their last publisher, Sega, stated that Platinum can't work with anything other than HD consoles.
That comment come from some media idiot in Sega of America's barnyard of a marketing house. All of Platinum's games, sales wise, haven't even touched NSMBWii's sales combined.
 
Now that I think about it, how is Bayonetta's overall sales combined for both PS3/360 compared to the first Devil May Cry?
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Offline BlackNMild2k1

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #27 on: April 20, 2010, 02:06:16 PM »
All of Platinum's games combined haven't even approached SMG much less NSMBW.

Offline Peachylala

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #28 on: April 20, 2010, 02:10:26 PM »
That I know, but what about the other games they made when they were still Capcom Production Studio 4? (aka not yet Clover)
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Offline BlackNMild2k1

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #29 on: April 20, 2010, 02:43:33 PM »
That's when they were Capcom, I thought you were referring to Platinum Games (& I'd even add in Clover Studios just to give them a bump). They haven't had the best of luck on finding an audience since they've been on their own regardless of the effort put in and quality of their titles.

Offline TJ Spyke

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #30 on: April 20, 2010, 03:15:11 PM »
Now that I think about it, how is Bayonetta's overall sales combined for both PS3/360 compared to the first Devil May Cry?

As I said earlier, Bayonetta has sold at least 1.1 million copies (according to Sega in their quarterly financial report in February. Devil May Cry sold 2.16 million.
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Offline EasyCure

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #31 on: April 20, 2010, 08:38:19 PM »
Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot? doesn't seem that difficult. Use the pointer for aiming.... I can picture it in my head.

thats what i've been saying for years now.. *sigh*
Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.

Sadly history has shown us that doesnt always mean a better product because we did get Star Fox Adventures but we also got Punch Out! and I'm at least thankful for the latter.

^ I like this gauy :) Best new guy ever (Sorry Maxi)!

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Why don't they just handle "on-foot" (out of the starwing) missions like S&P gameplay with a jetpack on StarFox's back, or make it the exact same left to right gameplay on the ground with a barrel roll while on foot?

Why don't they just NOT BOTHER with on-foot missions at all?  Seriously, no one likes them so why do they feel compelled to include them?  And this applies to a lot of vehicle based games.

Because some people  might like them? Personally i've only ever had a problem with them back on the N64 and how they were used in m ulti. That made NO sense at all. Those levels were too big to be on-foot.

I've said it before, and I don't mind saying it again; fixing the on-foo portions of the game would actually be a good idea. No, don't make them a big portion of the game but if they could find a way to add a fun mission or two, go for it. Why not? It'll just make the game bigger in scope then constalty shooting from the Arwing. A scenario i envisioned in a star fox wii thread was to have situations in-game where you could deviate from your standard parth to perform some sort of side mission;

example: you're flying thru corneria, you get a radio message about a bomb at a base (like the Fortuna mission?) . you stray off course and have a quick on-rails portion of the game where you're on foot. And by "on-rails" i meanyou're pushed forward ala S&P but can still evade left/right and jump if you have to. Something quick that still feels like a Star Fox game and viala, you break up the action (with more action) without deviating from what makes the game what it is. Problem solved no?

@ultimatepartybear: I see your point, but there's a difference between the kind of story you're talking about and a simple game device (via story) that would make Fox (or crew) abandon the Arwings for a short period of time.
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Offline BlackNMild2k1

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #32 on: April 20, 2010, 09:02:28 PM »

^ I like this gauy :) Best new guy ever (Sorry Maxi)!

I've honestly contemplated sending him a link to the rest of the forums since it's likely that he just clicks through from the main site and directly into the stories talkback.

I guess now is as good a time as any:

ControlerFlex,
You take the blue pill and this is the end. You return back to the main page and you carry on with whatever it is you usually do.
You take the red pill you can make your way to the Funhouse, and we can show you how crazy this place(and all it's active members) actually are.


click on the red pill

Offline Peachylala

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #33 on: April 20, 2010, 09:56:07 PM »
That's when they were Capcom, I thought you were referring to Platinum Games (& I'd even add in Clover Studios just to give them a bump).
Clover has a very strange history in it's foundation. It was first Production Studio 4, which made Resi Evil 1-CV, and Dino Crisis, and I think Viewtiful Joe before Clover came into being. Those games sold more then any of Clover's games (sans VJ).
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Offline Mop it up

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #34 on: April 20, 2010, 10:23:57 PM »
Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.
I'm not the type to understand why anyone would want someone to stand over their shoulder and dictate what they can and can't do, as I would want complete creative freedom if I were to make a videogame. But that's just me.

Also I was kinda joking with my first post.

Offline Guitar Smasher

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #35 on: April 20, 2010, 10:24:27 PM »
Since Star Fox has always had the wingmen the OBVIOUS thing to have done for a third game was allow you to play through the story-mode with FOUR PLAYERS!!  ARGGHH!! Why is this no-brainer idea so hard for Nintendo to grasp?!
Would you have each player on the same 'rail', or would their paths be significantly different?

Would you add more enemies, depending on the number of co-op players?

Offline ControlerFleX

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #36 on: April 20, 2010, 11:11:59 PM »
Again, why would anyone want that?

Well, I think(and so does Kamiya-san)  that with Nintendo looking over your shoulder is more than likely to bring out the best in a developer or at least what comes out as the end product is what Nintendo had in mind but needed a second brain to think of it.

Sadly history has shown us that doesnt always mean a better product because we did get Star Fox Adventures but we also got Punch Out! and I'm at least thankful for the latter.

^ I like this gauy :) Best new guy ever (Sorry Maxi)!

Thank you, I'm honored...

ControlerFlex,
You take the blue pill and this is the end. You return back to the main page and you carry on with whatever it is you usually do.
You take the red pill you can make your way to the Funhouse, and we can show you how crazy this place(and all it's active members) actually are.


I appreciate the invite, I didn't want to jump into the other forums before hand because I wanted prove/earn my respect as a competent gamer. I just may have done that, so I'll take your red pill and wash it down with some Ciroc and stay in Wonderland and you can show me how deep the rabbit-hole goes.....

WOAH.....

....he asked me if the glass was half full or half empty. "Neither." I replied. "I see a glass that is two times bigger than it needs to be....


Forever debited to you my friend...

Offline BeautifulShy

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #37 on: April 20, 2010, 11:26:40 PM »
Eh I'm not really new anymore EasyCure. Been here 2 years.

Anyway I think Treasure or Retro Studios would be good developers to develop Star Fox.
Treasure is a very impressive developer and has expereance with the type of gameplay that Star Fox uses. Maybe once Sin and Punishment 2 is out they can work on Star Fox Wii.

Retro is an interesting developer. They basically worked on Metroid for all their games. They tend to make excellent games. They I feel can get Star Fox back on track.
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Offline BlackNMild2k1

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #38 on: April 20, 2010, 11:36:42 PM »
I say let Nintendo prop up Platinum and Treasure with a collaborative effort from both of them and let Retro do some new and original IP that they themselves came up with. After 4 releases all focused on Metroid(MP, 2, 3 & Trilogy), I think they deserved it.

It''s time they become the New Rare to Nintendo fans and create games outside of the Nintendo norm but with  the polish of a Nintendo title. More Conkers and Goldeneye/Perfect Dark's, less revival of old Nintendo franchises.

Offline BeautifulShy

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Re: Okami Creator Wants To Make Star Fox At Gun Point
« Reply #39 on: April 20, 2010, 11:43:39 PM »
Yeah I think Retro would be a good developer to try out new things as well. Maybe bring back Raven Blade.
Maxi is dead. I killed him and took his posts and changed genders.
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Quote by Khushrenada in Safe Words 15.
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I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.