Author Topic: IMPRESSIONS: JU-ON: The Grudge  (Read 1989 times)

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Offline MegaByte

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IMPRESSIONS: JU-ON: The Grudge
« on: September 07, 2009, 04:29:00 PM »
This game redefines what horror games can be.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=19924

 Ju-On: The Grudge is based on the movie of the same name.  The entire purpose of the game is to provide a constant stream of scares to players.  Thus, it is probably best played in a dark room either alone or with friends watching.    


In Ju-On: The Grudge, a family encounters a curse, which was generated by the death of a housewife.  Like the movie, the game is made up of a set of related character vignettes.  Players play as each character as they individually explore and try to escape dim and dank environments such as warehouses and hospitals fraught with grisly scenes and spooky spirits.    


Ju-On only uses the Wii Remote to control the game.  The game's characters move agonizingly slowly as players explore the game's dark levels.  The Remote functions as a flashlight and the D-pad and B button are used to direct the characters.  Objects can be manipulated when selected, but otherwise, the game almost feels like an interactive movie where you can influence the characters actions.  Ju-On also includes a second-player addition, which allows friend to trigger scare events at-will.    


Players must collect batteries throughout the game to power the flashlight.  If it goes out, the game is over.  As players explore the environments, a pervasive sense that something is not right abounds.  For example, electronics may activate seemingly without reason, and images of people or more disturbing scenes appear.  The game shows a heavy influence from Japanese horror and spirit beliefs.  Players are attacked (often psychologically) by onryo, ghosts seeking vengeance.  Sometimes they grab the player and must be shaken off by shaking the Wii Remote.    


The game is meant to be experienced fully, so the game doesn't try very hard to kill you outright, just make you feel like you're on the edge of survival.  At the end of each level, player's reaction times and resolve are calculated, based on movement of the Wii Remote recorded during the level.    


I'm not one to get a much of a kick out of horror spooks, so to me the game was slow and without a lot of action, but I did see other players have a really good time demoing the game.  The controls are well-suited for the game, shunning a traditional point-and-click adventure interface.  The budget title is specifically designed for players to pick it up as a scary party game.  No direct feed is available since showing any would remove the element of surprise from the game's scripted events.    


Ju-On: The Grudge is distinctly different from the usual Resident Evil-style horror games, distilling out the horror such that the game feels more like an interactive movie even though all exploration is player-directed.  It won't be appreciated by everyone, but with XSEED targeting Halloween, the game is positioned well for scary parties.

Aaron Kaluszka
Contributing Editor, Nintendo World Report

Offline Jonnyboy117

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #1 on: September 08, 2009, 02:08:23 AM »
This game is probably not for me, but I think it's a cool twist on the usual horror game.
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Offline NinGurl69 *huggles

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #2 on: September 08, 2009, 12:06:03 PM »
This is a game designed specifically for my guests.
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Offline Flames_of_chaos

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #3 on: September 08, 2009, 12:25:42 PM »
Quote from: Megabyte
At the end of each level, player's reaction times and resolve are calculated, based on movement of the Wii Remote recorded during the level.

If this is true then this game would of been perfect for the Vitality Sensor. I hope there will be a unique horror game that takes advantage of that peripheral.

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Offline MegaByte

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #4 on: September 08, 2009, 12:36:47 PM »
Yes, it's definitely one of the few games where that peripheral makes obvious sense.
Aaron Kaluszka
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Offline broodwars

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #5 on: September 08, 2009, 01:40:15 PM »
Considering this is a game designed to be short, I wonder if they've put any effort into replay value.  A horror game can only truly be scary once, and then you know exactly where all the "jump" moments are.
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Offline MegaByte

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #6 on: September 08, 2009, 01:42:50 PM »
I think the replay value comes from getting friends to play it and triggering events with the second controller.  Otherwise, you're right, and that's why they wouldn't let me take any footage of the game.
Aaron Kaluszka
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Offline Flames_of_chaos

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #7 on: September 08, 2009, 06:03:11 PM »
The game is $29.99 and I can see why it is priced so low if the game is short and has questionable replay value.
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Offline NinGurl69 *huggles

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Re: IMPRESSIONS: JU-ON: The Grudge
« Reply #8 on: September 08, 2009, 06:09:37 PM »
At that price it's a lot less questionable.
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