Author Topic: Red Faction: Geurrilla  (Read 11910 times)

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Offline Rize

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Re: Red Faction: Geurrilla
« Reply #25 on: July 07, 2009, 10:49:00 AM »
I got myself an "ultor era bomb" twice, but no black hole bombs.

If you did find them, wouldn't it have to take up a weapon slot?  Afterwards, can you buy more bombs/ammo like you can with other guns you find?

Offline KDR_11k

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Re: Red Faction: Geurrilla
« Reply #26 on: July 07, 2009, 10:50:39 AM »
I know I bought an upgrade for the ammo capacity at a faction base but it said something about EDF storages including more of them.

Offline Rize

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Re: Red Faction: Geurrilla
« Reply #27 on: July 07, 2009, 12:38:45 PM »
hmm, I guess you have to raid EDF supplies somehow to get them.  there are these EDF supply crates you're supposed to blow up, but I never knew of any way to raid them.

oh well, still a fun game :)

Offline Caliban

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Re: Red Faction: Geurrilla
« Reply #28 on: July 07, 2009, 01:50:18 PM »
I got myself an "ultor era bomb" twice, but no black hole bombs.

If you did find them, wouldn't it have to take up a weapon slot?  Afterwards, can you buy more bombs/ammo like you can with other guns you find?

That's the thing with these singularity bombs, you can't buy them, nor can you stock them in a weapons cache at home base, so basically you end up only having 3 slots that you can use if you want to keep singularity bombs for special occasions. That 4th slot used by the singularity bombs will always stay there as long as you keep at least one of them.

Offline Rize

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Re: Red Faction: Geurrilla
« Reply #29 on: July 07, 2009, 02:28:13 PM »
Ah I see.  Well it might be useful in the harder difficulty modes to hoard a few, but it's not necessary for casual mode.

Offline KDR_11k

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Re: Red Faction: Geurrilla
« Reply #30 on: July 07, 2009, 04:16:51 PM »
Dunno, I got along well enough without them and I don't think I have much use for a timed bomb I place somewhere anyway, especially now that I have thermobaric missiles which have about the same area of effect.

Offline Rize

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Re: Red Faction: Geurrilla
« Reply #31 on: July 08, 2009, 11:12:35 AM »
I never even bought the proximity mines once.

Offline Caliban

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Re: Red Faction: Geurrilla
« Reply #32 on: July 08, 2009, 11:24:36 AM »
They're pretty much useless.

Offline KDR_11k

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Re: Red Faction: Geurrilla
« Reply #33 on: July 08, 2009, 12:44:38 PM »
I bought them (plus some upgrades!) because of the final mission in Oasis but ended up not using them at all (getting a dump truck with a rocket launcher as my vehicle conserved enough ammo that I could work with the RL and nanorifle)...

Offline Ymeegod

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Re: Red Faction: Geurrilla
« Reply #34 on: July 10, 2009, 02:35:28 PM »
Well I ended up renting this but wasn't to impressed with it.

Biggest gripe is the open-ended gameplay.  It suffers the same way Far Cry 2 did--alot of empty space to travel back and forth--back and forth doing JACK SH!T other than getting to a mission point.  I really hate that.  I bet I wasted 10+ hours just to get from one mission to the next and it's not like the driving is fun.  It was pretty damn slow and about as exciting as watching your 80 year-old neighbor undress. 

The destruction level was so-so.  The buildings were scripted (at least some of them) to fall apart a certain way and some of the objects didn't react at all.  But was lacking was any terrain damage?  Hello, this is Red Faction.  I loved digging tunnels in the first game and couldn't believe you had zero effect in this game.  Also the ray gun (what I call it, the weapon that shots though walls) was a bit disappointing.  I recall in RF you got a mini-LCD where you can see though the walls and actually see the bones of the enemies you were shooting.  In this game, you simply see your scope redden when an enemy lines up--total crap considering this is an sequel and you usually don't change what's not broken.

It's a shame I had high hopes for this game too.

Offline KDR_11k

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Re: Red Faction: Geurrilla
« Reply #35 on: July 10, 2009, 03:17:58 PM »
Dunno, the driving was annoying but not a major issue for me, I often found something else to do while I was driving somewhere (such as a building that looked like it needed a good wrecking or running over propaganda).

Isn't the sniper rifle an end game weapon? I didn't find it before I was in Eos and it looked like it did more than just change the color of your reticle if you point at an enemy (aim the weapon with the stick click, that way you use the scope).

Anyway, terrain damage doesn't really matter to me, if you look at how good ground is at absorbing blasts in real life I don't think you'd really get much done anyway.

Offline Rize

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Re: Red Faction: Geurrilla
« Reply #36 on: July 13, 2009, 08:59:45 PM »
This game was kind of a reboot imo.  It was meant to be more enjoyed by newcomers than old fans.  I enjoyed driving around between missions just to take in the sights.  I thought I would miss the terrain damage, but didn't (played the original RF but not the second).

I don't see why you think any building collapses were scripted.  It all looked completely physics driven to me (within the limitations of the physics engine of course).

Offline Dirk Temporo

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Re: Red Faction: Geurrilla
« Reply #37 on: July 13, 2009, 10:44:22 PM »
The buildings were scripted (at least some of them) to fall apart a certain way

No.
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