As a standalone game, I think that Metroid Prime is pretty cool. But, as a metroid game, it is by far the worst in the series. You lose so much when you take a game with all kinds of fast-paced vertical and horizontal platforming and turn it into a fps. IMO, the coolest part of the metroid games (3 in particular) is the wild acrobatic moves you can pull off as Samus. Wall jumps, speed boots, screw attack, that charged, multi-directional flying move. Is it really worth losing all of these just to use the first-person perspective?
The so-called Space jump...please. It's pathetic. In all of the other metroid games, you can jump higher without any powerups...in water no less
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. Double jumping is really cool - if you are playing Ghouls ang Ghosts, not metroid. I also like how you can run either slow or slightly- less-slow with analog stick at full tilt. Thank goodness for the "progress" that these new whiz-bang systems provide.
The morph-ball is extremely gimmicky in Prime. Every time you need to use it, there is an obvious pipe of something similar to roll into. No searching for a small weak point in a wall to find a required passageway as before. No alternate paths to take in the tunnels, just straight through to the destination (ignoring the tacked on special morph ball rooms. Just why would the space pirated construct these anyway? D'oh! :^) )
The areas to explore are mostly horizontal, with the token vertical room (90 % of the time an elevator) included. The grapple beam is a shell of its former glorious self. Remember how you could adjust the degree of swinging, and even flip 360 to increase speed or reach higher areas (maridia rocked)? Now, it is just there to provide the semblance of a metroid game. You can't even use it unless you are near the (un-necessary) grapple points.
Also, the hidden areas are non-existant, and the secret items are not difficult to find (Some huge crumbling, door sized patch on a wall, for insttance.) In 3, when you got the map data, most of the areas you could explore were not displayed. You had to explore every nook and cranny to find the entrances to these areas, and they were not silly unimportant passages (i.e. Kraid's corridor in 3.) In Prime, everything is there, all laid out for you.
The sound track is mostly ok, but what's up with the crap, intrusive techo. So much for the cool, subtle/atmospheric/moody music from 3. Hey N, how about doing an EA and use crappy flavor-of-the-month-band junk in your games, the kids will love that. Samus can listen to Back Street Sync Town Dudes on her helmet radio. In addition to half pipes, there can be places where you can grind on railings, and you can get bonus points for performing tricks.
Also, no more stupid scanning and silly little puzzles (again, conveinent for the pirates to place all of the morph-ball slots every where.) Metroid is not a puzzle game series. It is about platforming, exploration, and skill. This is not zelda, do not homoginize all of your games into the same silly formula.
In short, Prime is a FPS with some quasi-metroid elements tacked on. If you're going to make it 3d, use a camera scheme like ED, where it is unique for each area. Then, you can retain most if not all of the elements that made the previous games so cool. If retro can't pull it off, let Intelligent systems handle it. They know a thing or two about making a great metroid game.