Author Topic: Konami Announces Silent Hill: Shattered Memories  (Read 11519 times)

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Offline ShyGuy

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #25 on: April 07, 2009, 02:31:48 AM »
I really need to try Tenchu.

Medal of Honor Heroes 2 was a PSP up-port and it had very good controls, good online play and a smooth framerate. On the negative side, it was also very simple visually and had unimaginative levels. Not to mention the online maps were lacking.

Offline KDR_11k

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #26 on: April 07, 2009, 04:18:14 AM »
Downporting is harder than upporting so going for the LCD and just throwing that with minor additional effects on the other systems is the cheapest approach.

Silent Bill: Splattered Mammaries

I thought Bill preferred his women without mammaries?

Offline broodwars

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #27 on: April 07, 2009, 07:57:44 AM »
Quote
When has that EVER happened with 3rd parties and Wii?  Seriously, I'd love to know because it would be a first.


Tenchu was made for Wii and downported to PSP

Alright, fair enough.  It's happened ONCE before.  The problem is that it's nowhere near the norm, and it's likely to be the same here.
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Offline Flames_of_chaos

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #28 on: April 07, 2009, 01:10:51 PM »
Downporting is harder than upporting so going for the LCD and just throwing that with minor additional effects on the other systems is the cheapest approach.

Silent Bill: Splattered Mammaries

I thought Bill preferred his women without mammaries?

Not if you have two separate teams working on the Wii and the PS2/PSP versions. Also I don't understand why people's interests are suddenly gone because Nintendo Power revealed the Wii version first, and then the Konami PR revealed that the game is for Wii,PSP, and PS2. The Wii version has a lot of unique features that can't be replicated on a PSP or PS2. It seems like some people are way too clingy if a game is exclusive or not. Almost every Silent Hill game has been multi-platform so I don't understand how this is a shocker to anybody.  Like any case it would be logical to reserve judgment until we actually see the game in motion.

Quote
When has that EVER happened with 3rd parties and Wii?  Seriously, I'd love to know because it would be a first.


Tenchu was made for Wii and downported to PSP

Alright, fair enough.  It's happened ONCE before.  The problem is that it's nowhere near the norm, and it's likely to be the same here.

I think that happened after the Wii version bombed in Japan, the PSP version didn't fare any better. Compared to both versions, the PSP version is a downport of the Wii version.

Edit: The series is also on life support in a way, so I think Konami wants this game on as many systems as possible probably to get as much sales as possible:
(NPD  figures)
Silent Hill Homecoming - 73k (360), 84k (PS3)
Silent Hill Origins: 80k (PS2), 154k (PSP)
Silent Hill 2 - 512k
Silent Hill 3 - 279k
Silent Hill 4 - 209k
« Last Edit: April 07, 2009, 01:28:46 PM by Flames_of_chaos »
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Offline KDR_11k

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #29 on: April 07, 2009, 04:43:21 PM »
Not if you have two separate teams working on the Wii and the PS2/PSP versions.

You mean if you make two different versions, paying for twice the development?

Offline NinGurl69 *huggles

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #30 on: April 07, 2009, 04:49:59 PM »
When Ubisoft goes multiplatform, they spend 3% more to have their Shanghai Ubi Port Team make a Wii/GameCube version, so they obviously don't pay twice the development.  =]
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Offline Flames_of_chaos

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #31 on: April 10, 2009, 12:04:17 PM »
Apparently IGN is sold on the game

Quote from: IGN
Bear in mind, I spent about 15 minutes with the game and my experience was eyes-on, not hands-on. Still I've been doing this for long enough to spot a quality project when I see one and Shattered Memories has incredible written all over it. The specifics will follow, but here are the footnotes: absolutely outstanding technology, superbly implemented controls, extremely moody atmosphere and smart design. Rarely do I walk away from a demo without any negatives, but the only thing I could come up with as I relayed my experience to Bozon on the phone was so trivial that that it was barely worth mentioning.

Sounds like a PS2 to Wii port alright ;).
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Offline GoldenPhoenix

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #32 on: April 10, 2009, 01:05:48 PM »
I wonder what the PSP version will be like? It sounds like many of the features are built around the Wii mote.
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Offline TJ Spyke

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #33 on: April 10, 2009, 01:29:35 PM »
Not if you have two separate teams working on the Wii and the PS2/PSP versions.

You mean if you make two different versions, paying for twice the development?

I think I remember some publishers saying it costs about 10% of the original development cost to port a game (meaning if a game cost them $5 million to make, a port would cost about $500,000).
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Offline ShyGuy

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #34 on: April 11, 2009, 06:57:01 PM »
I hope the PSP version has gimped draw distance, sever loading times and entire levels cut out of the game.

THE PORT MANURE ROLLS DOWNHILL

Offline KDR_11k

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Re: Konami Announces Silent Hill: Shattered Memories
« Reply #35 on: April 13, 2009, 01:58:10 PM »
I think I remember some publishers saying it costs about 10% of the original development cost to port a game (meaning if a game cost them $5 million to make, a port would cost about $500,000).

Depends on the effort. If you're porting something that's within the target system's specs from the get-go it's going to be significantly cheaper than porting something the target system cannot handle as-is, forcing you to rework the stuff in the game until it fits (can mean redoing everything if the gap is big enough).