Their attempts to grow the market however involve dumbing videogames down, at least from my perspective anyway.
There are people who share that opinion for movies and music too Ian. I mean... it's not that hard to find someone who sneers at the thought of pop-artists, or popcorn movies. But films have survived: my netflix list is chock full of films that are guaranteed to depress me in some way or another. Music has also survived, despite the market expanding to segments that don't listen to traditional hardcore oldschool classical music... anyways, I think the new classical music of today is in movie scores.
Making something everyone CAN like is good enough to them.
I see what you're saying... but seriously, what's wrong with making a game that people can like? I mean, isn't this what Nintendo's been about since absolutely forever? It's certainly nice to have people like Suda 51 who make what he terms "punk" games (games that have distinctively unique styles, I think, by his definition), but Miyamoto has his own artistic vision, and who are you to fault him for that?
And seriously... what makes you think that Animal Crossing is a game that ANYONE can like? It's a game that has a core fanbase of people with VERY SPECIFIC TASTES. I mean, there's absolutely no other game like Animal Crossing out there. It's totally one-of-a-kind, and, if I may say so, extremely niche.
2. I truly believe that videogames require too much active participation to be truly as mainstream as film or music.
Ahh... so then you don't agree with the basic premise behind the Wii at all then? That's a pretty fundamental philosophical disagreement with what Iwata's doing then isn't it?
Nintendo's solution to this seems to be to decrease the amount of effort or skill required to enjoy a game.
Well, I don't have Wii Music yet, but from my recent obsession with reading up and watching videos from the game, it seems like Wii Music may be easy to pick and play, but requires epic amounts of skill and dedication and even practice to master at all levels of depth and enjoyment.
The console model with third party licencing is also too restrictive to allow true demographic representation. You can't just waltz in and make a console game. Independent film and music truly allows for demographics in those mediums. Console gaming is like the old studio system.
Yeah, this is probably true. I mean, you even need to be a Nintendo-licensed developer for WiiWare. There's a reason that PC gaming is still held in high-esteem, after all, by many hardcore gamers.
3. Third parties are not reacting in the way we want them to.
Yeah, I know. I think that's why there are those wondering when a third-party die-out will occur. Third parties are slower at maneuvering, but worse, they may be indicative of the worse aspects of that old-hollywood era "studio structure" you talked about, and may outright have their heads in the sand.
Deg points out that some Wii games are selling better than their 360 counterparts despite being phoned in. Well that's part of the problem isn't it? We see that as a reason to provide your best stuff to the Wii. The suit sees it as an opportunity to make money with less effort.
You paint a grim picture here Ian, but you also have to agree that a smart third party will increase Wii Support and effort as a result. Just look at the examples of both Guitar Hero and even Rock Band. There are positive outcomes as well as negative ones.
Does he even NEED you when talent is not a requirement for success.
YES. If there's anything that Nintendo's non-gaming successes have shown, it is that if you put your BEST talent on these challenges, you can reap the rewards. Nintendo's best teams made Wii Sports, Wii Fit, and Wii Music even. These are deep games with huge technical challenges that needed to be overcome, and they came out with flying colors. Yes, even Wii Music, which has already found a hardcore fanbase that is crazy about it and has the potential of the evergreen sales that are a result of QUALITY, not phoned-in efforts.
Any company that thinks that you don't need your best, most inventive, most pioneering people on these sorts of games is making a big mistake. The Wii's market is a frontier, full of challenge and adventure, and rewards, for those willing to explore it.