Welcome back to 1986, where games were not nearly as entertaining as you remember. http://www.nintendoworldreport.com/reviewArt.cfm?artid=16263 I was elated when I received Arkanoid DS for review. I was a huge fan of the original game, Breakout, and then the shameless rip-off, Arkanoid. The concept has been revisited a few times since the 80ās, most memorably in the forms of Alleyway and Kirbyās Block Ball in the 90ās. Hereās the basic concept: thereās a vertical field with lots of blocks at the top, and you control a laterally-moving paddle on the bottom. You deflect a ball off the paddle to hit and clear blocks up top. Clear a stage, go to the next stage. Repeat ad nauseam. Itās been 22 years since Arkanoid gobbled our quarters in the arcade; Taito just released an update! Surely, theyāve managed to spruce up the packageā¦right?
Wrong. Arkanoid DS is Arkanoid in color. No, Iām seriousāthereās very little growth here. Sure, the blocks are all different colors, along with silver blocks which require two hits to destroy and gold blocks that canāt be destroyed at all. There are even some new power-ups, but that doesnāt matter much when the core gameplay hasnāt changed one iota in more than two decades. The primary single-player mode is Clear Mode, in which the player progresses through a series of āplanetsā to save the planet Arkanoid. Each planet consists of five puzzles. I beat Clear Mode in about forty-five minutes, but because itās a high-score-fest with no unlockable content, I couldnāt help but feel bamboozled.
Even worse, later puzzles are so difficult that you have little incentive to continue playing. When a puzzle consists of a large square of colored blocks surrounded by gold blocks, with four silver blocks as entrance points, itās hard to see the point of all the effort . Arkanoid has always been a little bit about luck, what with the ball flying off the paddle at various angles, but the late-game puzzles in Arkanoid DS seem designed to mock the player (for example, another āfeatureā is that the longer you stay in any particular puzzle, the faster the ball travels, which is very frustrating). Clear Modeās one interesting feature is that you can choose the next planet you go to after every five puzzles. This isnāt much of a hook however.
There are two more options for the solo player. Arkanoid DS features a psuedo-mission mode, Quest Mode, in which your job is to clear a certain number or a certain color of blocks from the field within a limited amount of time. This is more entertaining than Clear Mode, but is ultimately a hollow experience which, again, eventually proves frustrating. During this challenge mode, you net points that you can use to buy boring bonus features, such as new backgrounds and block sprites. The other option is to battle it out with the computer, who, at AI level 2 and above, will decimate you. His ball is either traveling way too fast or he has more than one ball in play, destroying blocks at a rate far superior to your weak human reflexes. There are no prizes for beating the computer, so itās just mindless repetition. Beat an opponent (or, more likely, lose to an opponent) and you can then choose to play again or go back to the menu. Intense.
The game also lets you play in Nintendo Wi-Fi mode. You can battle between one and three other people in a mode thatās structurally identical to single-player Vs. Mode. You can use the awkward Friend Code system or play with random people online, but good luck finding an opponent! At the time of this writing, I STILL havenāt been able to find ONE PERSON to play with online, and Iāve had the game for several days. Your other option is to play the game locally, at which point there is some relief. Arkanoid DS features single-card download play for up to three other people. Of course, because the core game is so boring, there are far better games to play with your friends (like Mario Kart, Pokemon, orā¦dare I suggest itā¦Metroid Prime: Hunters).
One design flaw that must be mentioned is the fact that the area between the DS screens counts as part of the gameplay field. Your ball totally disappears while in that void, and while its travel time through that blind spot is realistic given the ballās speed and the gapās height, it becomes unbelievably frustrating once the ball starts picking up any kind of speed.
Itās really a shame that Arkanoid DS is such a weak update of the original game. While the background tunes are enjoyable and obscure, they donāt match similar title like Lumines(which seems to have been an influence). If you want to experience old-school gaming with a new-school twist, Space Invaders Extreme is EXACTLY how you do it. Even if youāre a big fan of the original Arkanoid (arenāt we all?), there are better variations on that theme (such as Kirbyās Block Ball). Arkanoid fans should pass on this one.
Pros:
Play with three friends and only one copy of the game Supports Nintendo WFC for both Friend Codes and random matches Quest Mode is passably interesting Cons: Fails to move the game forward in any meaningful way Nobody to play with online The Clear and Vs. Modes are worthless and frustrating If anything, Arkanoid DS reminds you of how boring the original Arkanoid really was, and how much better other versions have been
Graphics: 4.0
The graphics are not horrible, but Taito has done almost nothing to improve the presentation in this new version. Itās like playing Arkanoid on your cell-phone (actually, the knock-off thatās ON my cell phone looks frighteningly similar to this DS game). How about some 3D blocks, lighting effects, animated backgrounds, or character avatars?
Sound: 7.0
Sound is the gameās the high point, with plenty of bips and bings when hitting blocks, and interesting music. Itās similar to Lumines (which is far superior).
Control: 8.0
Itās either all stylus or no stylus. Drag the paddle left and right with the stylus or use the D-pad. Press B to launch the ball or use certain power-ups. The only annoyance is that once the ball really gets going, itās tough to follow it with the paddle, partially becauseā¦
Gameplay: 3.0
ā¦the void between the DS screens is counted as in-game distance. But the gameplay really goes to hell once you reach the horrifying puzzle designs later in the game. Thereās also the lack of worthwhile incentives, the pointlessness of the Clear and Vs. Modes, the overall shallow and boring game design, the fact that Taito didnāt make a single worthwhile update to the gameā¦I could go on.
Lastability: 4.0
Remember how I said that I exhausted the gameās core content within a few hours? Unless you have some unexplainable desire to force yourself through every planet in Clear Mode, and every mind-numbing goal of the Quest Mode, Arkanoid DS offers very little.
Final: 4.0
You know, you just canāt win āem all. Arkanoid DS reminds me of all the other wonderful puzzle games I couldāve been playing, like Lumines, Kirbyās Block Ball, and even Tetris. But seriously, if you want some old-school gaming love, check out Space Invaders Extreme. It will rock your world.