Author Topic: Taking Mario Into 3D Space  (Read 3908 times)

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Offline Kairon

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Taking Mario Into 3D Space
« on: November 28, 2007, 08:39:02 PM »
Director Yoshiaki Koizumi shares lessons in developing Mario, stretching from Super Mario 64 to this season’s Super Mario Galaxy.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=14895

 At the 2007 Montreal Games Summit, Nintendo Developer Yoshiaki Koizumi took to the stage to share lessons from his history of working on Nintendo games, like The Legend of Zelda: Link’s Awakening and Donkey Kong Jungle Beat. Recently, Koizumi has just finished directing Super Mario Galaxy, so Nintendo’s mascot figured greatly in his presentation, as related by Gamasutra.    


Specifically, Koizumi identified three problems that kept people from easily playing the games: difficult depth perception, getting lost in large 3D worlds, and motion sickness due to camera movement. These lessons learned from earlier Mario games went on to shape future incarnations, manifesting in everything from indicator shadows projected directly onto the ground regardless of light source, to Mario’s new spin attack in Super Mario Galaxy.    


Koizumi even related a lesson that he carried over from his experience developing Donkey Kong Jungle Beat. Players wrote letters to Nintendo with stories about how their families complained about the loud noise when they couldn’t stop playing, so in Super Mario Galaxy, the team tried to get not just the player, but the rest of the family involved and invested through the game’s co-op mode.    


Click the link above for the full report.

Carmine Red, Associate Editor

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Offline Kairon

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RE: Taking Mario into 3D Space
« Reply #1 on: November 28, 2007, 08:55:23 PM »
Like any interview by a Nintendo developer, the information revealed in this keynote is really impressive. While playing Galaxy, I noticed that one advantage that the spin attach has over Mario's traditional punching is that since Mario is spinning, he attacks in all directions unlike the directional attacks in previous games which needed to be aimed by gamers. But I never realized that in previous games shadows were intentionally projected straight down, intentionally regardless of light source, so that players could know where they were going to land!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Nick DiMola

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RE:Taking Mario into 3D Space
« Reply #2 on: November 29, 2007, 12:47:45 AM »
Hey hey! Kairon is new staff, congrats buddy!

Not to rain on the parade, but the link goes to the Metroid article that was posted earlier.  
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Offline TheYoungerPlumber

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RE: Taking Mario into 3D Space
« Reply #3 on: November 29, 2007, 03:45:08 AM »
You...you didn't? I've been using shadows to judge landings & distance in 3D platformers since....forever.
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Offline ShyGuy

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RE: Taking Mario into 3D Space
« Reply #4 on: November 29, 2007, 04:29:36 AM »
Whoa, I was suprised at the byline.

Kairon's movin' on up to the east side.

Offline Ceric

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RE: Taking Mario into 3D Space
« Reply #5 on: November 29, 2007, 05:45:37 AM »
Congrats Kairon.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Kairon

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RE:Taking Mario into 3D Space
« Reply #6 on: November 29, 2007, 06:35:21 AM »
Quote

Originally posted by: Mr. Jack
Not to rain on the parade, but the link goes to the Metroid article that was posted earlier.


Oh my giddy aunt. It's just my luck ain't it? Anyways, fixed. And thanks for the warm welcome guys! VC Mondays may never be the same again!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline vudu

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RE:Taking Mario into 3D Space
« Reply #7 on: November 29, 2007, 07:05:59 AM »
Quote

Originally posted by: Kairon
VC Mondays may never be the same again!
And by that I hope you mean they'll start showing up on time for a change ....
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline that Baby guy

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RE: Taking Mario into 3D Space
« Reply #8 on: November 29, 2007, 07:21:14 AM »
Does this mean that Kairon will be allowed to manually enter his sig?

And please, let's see an authentic "Recommended for Kairon" sticker now.

Offline Kairon

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RE:Taking Mario into 3D Space
« Reply #9 on: November 29, 2007, 07:35:23 AM »
My brother made this for me a long time ago.



edit: interesting typo  
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Nick DiMola

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RE:Taking Mario into 3D Space
« Reply #10 on: November 29, 2007, 08:02:11 AM »
Quote

Originally posted by: Kairon
My brother made me for this a long time ago.




LOL that needs to be the background of the funhouse ASAP.
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Offline Kairon

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RE:Taking Mario into 3D Space
« Reply #11 on: November 29, 2007, 08:12:01 AM »
Quote

Originally posted by: TheYoungerPlumber
You...you didn't? I've been using shadows to judge landings & distance in 3D platformers since....forever.


No, I mean that I used the shadows, but I never realized that they were actually unrealistic shadows; they're always directly below you no matter where the light source is!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline GoldenPhoenix

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RE:Taking Mario into 3D Space
« Reply #12 on: November 29, 2007, 08:26:18 AM »
Quote

Originally posted by: Mr. Jack
Hey hey! Kairon is new staff, congrats buddy!

Not to rain on the parade, but the link goes to the Metroid article that was posted earlier.


Geesh, talk about OLD news.

Anyway if you want to talk with Kairon again, he will be conveniently available at any local NeoGaf forum near you!  
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Offline Mashiro

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RE: Taking Mario into 3D Space
« Reply #13 on: November 29, 2007, 10:38:31 AM »
Ugh, Kairon is staff?

I can see it now . .  .

"Magical bubble suck quest for NES gets a bad rap for sucking, but if you give it time and appreciate the cappy third party design of the game, you will see it's full of charm. Recommended for Everyone."

Just kidding congrats my friend.

Offline MarioAllStar

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RE:Taking Mario into 3D Space
« Reply #14 on: November 29, 2007, 12:01:08 PM »
I always thought of the shadows of just a technical limitation (which I'm sure they were) but I never realized they were also intended to help with location. I guess that means it did its job.

And congratulations to Kairon! I may not post here very much, but I am a frequent lurker and always enjoy your posts.
Thanks for listening.

Offline that Baby guy

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RE: Taking Mario into 3D Space
« Reply #15 on: November 29, 2007, 01:05:32 PM »
Alright, now to get Kairon and Crimm to make changes.  First off, I want to know who wrote the article in the Talkback thread, too.  Please!