Author Topic: GDC 2009  (Read 19053 times)

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Offline NWR_pap64

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Re: GDC 2009
« Reply #75 on: March 25, 2009, 02:03:55 PM »
A working storage solution that is out NOW is megaton. I'm thrilled...

Though I haven't tried the solution yet... I hope it doesn't suck. =P

I don't have time to fully test it, but I did quickly try it and the games loaded quickly. I need to test this with WiiWare titles.
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Offline BlackNMild2k1

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Re: GDC 2009
« Reply #76 on: March 25, 2009, 02:29:01 PM »
I quoted a post with pictures of the SD channel & VC Arcade in the SD Channel thread

Offline Djunknown

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Re: GDC 2009
« Reply #77 on: March 26, 2009, 01:47:11 AM »
Ummm... There's other news you know.

Some dude weighs in.
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Offline Pale

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Re: GDC 2009
« Reply #78 on: March 26, 2009, 09:26:58 AM »
I'm with Tycho from PA... onlive is a crock. It's going to be the next Phantom console.

Button latency and lag in general will keep this from ever taking off.  If I were the ceo I'd take all the venture money and move to Mexico.
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Offline Flames_of_chaos

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Re: GDC 2009
« Reply #79 on: March 26, 2009, 11:04:36 AM »
I'm with Tycho from PA... onlive is a crock. It's going to be the next Phantom console.

Button latency and lag in general will keep this from ever taking off.  If I were the ceo I'd take all the venture money and move to Mexico.

Reminds me what the Gizmondo CEO did when that thing failed horribly, except that he had a Ferrari then totaled it and got sent to jail for sending false information to investors and the company and also lying to the cops!  But that's what they got for positioning a game called Sticky Balls as the killer app for that platform.
« Last Edit: March 26, 2009, 11:11:48 AM by Flames_of_chaos »
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Offline KDR_11k

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Re: GDC 2009
« Reply #80 on: March 26, 2009, 12:22:52 PM »
It's yet another idiot promising thin clients as the solution to all hardware upgrades. Hasn't that been going on since the 80s?

Offline BlackNMild2k1

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Re: GDC 2009
« Reply #81 on: March 26, 2009, 04:45:00 PM »
Its a good idea on paper, but what happens when you have a Crisis 2 and 1 million people logging on at the same time to play?
or WoW with 5 million people all trying to play at the same time?

If they can pull it off, then more power to them, but I wouldn't expect anything other than a ripple in the pond, no where near the huge splash they will hype this up to make

Offline oohhboy

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Re: GDC 2009
« Reply #82 on: March 27, 2009, 12:22:16 AM »
I call BS. We haven't solved the problem with lag in games with the server in the same city and the only reason why those games are smooth is because there are all sorts of algorithms to compensate for the times we don't have new info. All this on much lower bandwidth. If VNC hasn't shown me anything else, is that it's only good for remote troubleshooting, not real time computing. Even if we did have the bandwidth, they would never solve the distance problem along having enough servers for peak times. It's one of those works on a small scale that become a terrible monster when scaled up.

I will not feel sorry for the suckers that invested in this.
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Offline KDR_11k

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Re: GDC 2009
« Reply #83 on: March 27, 2009, 05:52:51 AM »
Invented? Please, the mainframe-terminal approach has been around for decades already and users have ALWAYS hated it.

Offline NinGurl69 *huggles

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Re: GDC 2009
« Reply #84 on: March 27, 2009, 01:30:27 PM »
how are the HD motion controllers coming along?
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