Author Topic: SPECIAL: Eiji Aonuma's GDC 2007 Presentation  (Read 12433 times)

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Offline that Baby guy

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #25 on: March 13, 2007, 04:46:28 PM »
Well, the overhead view of the majority of 2D Zelda Titles allows the new control scheme to work better than Super Mario 64 would with it's third person perspective.
In addition to that, it seems like Mario uses a lot more moves, or at least has immediate access to a lot more moves, than Link has ever had.  Traditionally, it seems like the "A" = sword, "B" = equipped item has been the way to go with Link, especially with the 2D Zeldas, even though there were a few extra possible button options.  With this, once again, Zelda games seem to be a good candidate for this style of play interface compared to the Mario Platformers.

If this were to be a Zelda in the third person, then I would disagree with the play style as well, but it isn't, so I am intrigued.

Offline Bill Aurion

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #26 on: March 13, 2007, 04:58:29 PM »
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Originally posted by: Smoke39
I don't see the benefit of the touch controls at all.

So you didn't watch the trailer?  Drawing a path for your boomerang alone is worth looking forward to the other uses of the touch screen... =|
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Offline Smoke39

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #27 on: March 13, 2007, 05:38:18 PM »
thatguy: Thank you for disregarding the "Of course, it would be much more awkward in SM64 than in a 2D Zelda game" part of my post.

Bill: Drawing paths for the boomerang makes sense enough to me.  It's controlling Link with the stylus is what I don't see the point of.
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Offline IceCold

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #28 on: March 13, 2007, 05:45:03 PM »
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thatguy: Thank you for disregarding the "Of course, it would be much more awkward in SM64 than in a 2D Zelda game" part of my post.
Then why the hell did you make that comparison?
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Offline Smoke39

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #29 on: March 13, 2007, 05:59:33 PM »
My point was the control scheme seemed frivolous, as I stated, not awkwardness.  Maybe it wasn't a perfect example, but what I was getting at is that the indirection seems pointless to me.
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Offline that Baby guy

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #30 on: March 13, 2007, 06:06:46 PM »
I don't think I disregarded it so much as I explained why that is so.  You just it would be more awkward, while I detailed why the controls would fit a Zelda game, and why they wouldn't fit a 3D platformer/3rd person game, like Mario 64.

Offline Smoke39

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #31 on: March 13, 2007, 06:14:44 PM »
Just because it might be reasonably functional doesn't make it a good idea, though.  I'd prefer new, interesting gameplay mechanics to arbitrary control changes.
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Offline Urkel

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #32 on: March 13, 2007, 06:21:25 PM »
I think the reason they're not using the D-pad is simply because it's more comfortable that way. That, and you would pretty much need a surface the rest the DS on.

Remember Metroid Prime Hunters?
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Offline Smoke39

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #33 on: March 13, 2007, 06:46:28 PM »
I guess it does make sense for consistency.  But it's gonna take a lot more than quaint boomerang tricks to get my attention.
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Offline GoldenPhoenix

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #34 on: March 13, 2007, 06:59:31 PM »
Quote

Originally posted by: Smoke39
I guess it does make sense for consistency.  But it's gonna take a lot more than quaint boomerang tricks to get my attention.


Actually you drive your boat by tracing your path, so that isn't a quaint boomerang trick!
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Offline Ian Sane

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #35 on: March 14, 2007, 04:13:08 AM »
I agree with Smoke39 that moving Link with the touchscreen is the iffy part of the controls.  A d-pad just logically makes more sense.  You push up and Link goes up.  Push left he goes left.  I doubt anyone in the history of the universe has been confused about that sort of control.

Even the boomerang stuff doesn't seem that amazing to me.  It's a cool idea but it isn't worth having to pull Link around.  Plus if you have that much control over the boomerang then you're going to require that much control to solve puzzles which ironically will make the game more complex.  Not that I care but it seems to go against Nintendo's whole reasoning for touchscreen controls.

I'll give it a chance because it's Zelda and I love Zelda.  I want this game to be great, I'm just really worried it's going to be a huge chore to control.

Offline UltimatePartyBear

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #36 on: March 14, 2007, 04:29:06 AM »
Considering how much people whined about having to switch between traditional controls and using the stylus in Dawn of Sorrow, it's no wonder Aonuma and his team don't want to ask players to switch every time there's a boomerang puzzle or some other use of the touchscreen.  I feel better about it after seeing the video from his presentation, though.  Link was moving around at a good clip, and it looked like the game played mostly the same as other Zeldas regardless of the controls.  

Offline Bill Aurion

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #37 on: March 14, 2007, 04:38:57 AM »
Quote

Originally posted by: Ian Sane
Plus if you have that much control over the boomerang then you're going to require that much control to solve puzzles which ironically will make the game more complex.  Not that I care but it seems to go against Nintendo's whole reasoning for touchscreen controls.

Why do you think Nintendo is trying to change all of their series into non-games?  Zelda has always been for the hardcore gaming crowd, and it's not changing...Ninty is merely going for a new and unique control method (and it will ultimately end up great, this is Zelda afterall...)
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Offline Ian Sane

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #38 on: March 14, 2007, 05:34:33 AM »
"Why do you think Nintendo is trying to change all of their series into non-games?"

Aonuma stated very specifically his intentions to make Zelda more accessible in his interview with NWR.

Offline Bloodworth

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #39 on: March 14, 2007, 06:40:16 AM »
I don't think the goal is to make the core gameplay less complex, but to simplify the controls.  What's strange about that to me is that 2D Zelda games don't really have complex controls.  

I'm a little worried that Aonuma may be too focused on trying to draw in players that aren't interested in Zelda.  Miyamoto talked about how he actively fought to keep the original from holding people's hands too much.  At the same time though, I think anyone would be worried that a game that took dozens of staff members several years to complete is getting outsold by a title like Wii Play in Japan.  
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Offline vudu

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #40 on: March 14, 2007, 06:54:12 AM »
Quote

Originally posted by: Bloodworth
I think anyone would be worried that a game that took dozens of staff members several years to complete is getting outsold by a title like Wii Play in Japan.
Wii Play comes with a second remote; Zelda doesn't.  Mystery solved.
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Offline darknight06

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #41 on: March 14, 2007, 07:08:19 AM »
Explain Wii Sports then.  That's over a million right now as well and it's outselling Zelda too.

Offline vudu

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #42 on: March 14, 2007, 07:30:43 AM »
Wii Sports is awesome; 'nuff said.

Plus, a lot of Japan's sales for Zelda was for GCN, which isn't counted on Media Crate.  So we really have no way of knowing how many copies the game has truly sold in Japan.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline IceCold

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #43 on: March 14, 2007, 07:31:53 AM »
Wasn't it only available online over there?
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Offline Bill Aurion

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #44 on: March 14, 2007, 07:56:28 AM »
Quote

Originally posted by: Ian Sane
"Why do you think Nintendo is trying to change all of their series into non-games?"

Aonuma stated very specifically his intentions to make Zelda more accessible in his interview with NWR.

As Bloodworth said, there's a HUGE difference between making a game more accessible and dumbing it down or changing the formula...
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Offline vudu

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RE:SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #45 on: March 14, 2007, 08:05:59 AM »
Quote

Originally posted by: IceCold
Wasn't it only available online over there?
Yes, online, directly from Nintendo.  Which is why I said it's not counted by Media Crate.  
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Offline IceCold

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RE: SPECIAL: Eiji Aonuma's GDC 2007 Presentation
« Reply #46 on: March 14, 2007, 01:50:12 PM »
Oops, sorry.. but since it was only online I doubt it would make a huge impact on sales.
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