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Originally posted by: Kairon
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Originally posted by: JonLeung
It's really ironic because I wanted to be a film director, and I know that it's unlikely to start off as a Hollywood director right off the bat. Indie films are the standard beginning for would-be Hollywood bigwigs. And yet I can't bring myself to spend time looking at indie games.
You mean you never bought Cubivore? or Cooking Mama? /sad
No, no, no. I think what I mean by "indie games" would be those not picked up by a major publisher. I have played Cooking Mama on the DS, and look forward to Cook Off on the Wii. Cubivore - wasn't it developed by Nintendo themselves, just published by Atlus or someone for the North American release? - was one of the games I wanted to play but that Blockbuster never stocked, and Blockbuster's lack of acquiring particular titles is my weakness for not playing games. (Yes, I've discussed the temptation of services like GameFly in another topic...)
Perhaps I'm confusing "indie games" with "homebrew games".
Anyone can make a homebrew game. As Ian mentioned, there's a lack of quality control, that's why there's a lot of crap out there, no matter how much you can say you found a few gems.
I stick by my point that my avoidance of homebrew games is still mostly because officially published/licensed games are marketed enough that everyone knows the game exists and that there is worth in my spending the time on it.
Think of it like sports. Would you rather say that you can play "tennis", "golf", "hockey", etc. and spend the time on them, or would you say that you play your kid sister's variation of hopscotch, the Calvinball-like game you devised with your brother when you were younger, or BASEketball, just because you liked the movie? There's no recognition for being skilled at a sport that isn't recognized, and the same thing goes for games. I may honestly enjoy them, and that may be the whole point of games, but if there's something equally fun that's actually published, there's little question which I would spend my time on.