Author Topic: Yggdra Union?  (Read 8443 times)

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Offline WuTangTurtle

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Yggdra Union?
« on: February 10, 2007, 11:27:41 PM »
I was interested in this game but passed on buying it for various reasons.  I still don't 100% understand the game, does anyone have it or have played it know what it is like?  I watched a video on gametrailers and it reminds me of Fire Emblem which is good seeing as how I am a sucker for anything that falls under Turn Based RPG.

Offline KDR_11k

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RE: Yggdra Union?
« Reply #1 on: February 11, 2007, 03:29:26 AM »
I think it's a strat RPG. Don't know much more, though.

Offline Nephilim

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RE: Yggdra Union?
« Reply #2 on: February 11, 2007, 02:16:57 PM »
Like FFT but with cards attack system from what I have seen

Offline UltimatePartyBear

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RE: Yggdra Union?
« Reply #3 on: February 12, 2007, 05:40:22 AM »
I've got it, but haven't gotten around to playing it yet.  It seemed like one of those games that would disappear from the shelves in a couple of months, so I bought it even though I don't have the time for it right now.  I've been burned too many times by that trend.  I'll try to get to it if nobody else chimes in.

Offline WuTangTurtle

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RE:Yggdra Union?
« Reply #4 on: February 12, 2007, 03:29:20 PM »
thanks PartyBear for the offer but I found it for a reasonable price so i broke down and decided to buy it.  I also broke down and bought Drill Dozer, Riviera, and I'm eyeing Final Fantasy III, Rebelstar Tactical Command, Puyo Pop Fever, age of empires, and Lost Magic.  Oh and for some odd reason i bought 2 books, 1984 and Animal Farm.  

Lets just say i've been depressed the last 2 weeks and I like to buy stuff sometimes when im depressed

Offline Kairon

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RE:Yggdra Union?
« Reply #5 on: February 12, 2007, 06:43:38 PM »
Don't worry, I'm a shopper too! And an eater....

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Offline nitsu niflheim

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RE: Yggdra Union?
« Reply #6 on: February 13, 2007, 03:10:07 AM »
You use cards to base your attack on or something like that, you don't use cards to attack exactly.  When you get into battle you don't have complete control, basically you and the enemy just whack at each other until one side wins.  
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Offline UltimatePartyBear

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RE: Yggdra Union?
« Reply #7 on: February 13, 2007, 05:00:45 AM »
I have Rebelstar Tactical Command and Lost Magic, and I have actually played them, believe it or not.

Offline WuTangTurtle

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RE: Yggdra Union?
« Reply #8 on: February 13, 2007, 08:49:10 AM »
well how did u like em?

Offline UltimatePartyBear

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RE:Yggdra Union?
« Reply #9 on: February 13, 2007, 10:56:47 AM »
I haven't finished either yet, but here you go.

I loved X-COM, so Rebelstar Tactical Command caught my attention pretty easily.  If you've played X-COM, you already know how to play Rebelstar, although Rebelstar lacks the base management part of X-COM.  If you haven't played X-COM, it's harder to describe.  The gameplay allows you do to quite a bit, such as ambushes, crossfire, blowing holes in walls, using cover, hiding in smoke, and burning down trees.  However, choosing the right equipment at the start of the battle makes the biggest difference.  Your soldiers can only carry so much, and there are a lot of items to choose from, including several kinds and classes of weapons, armor, grenades, medkits, etc.  You can't just take everything you might need, either, because your soldiers will be too weighed down to move.  The game's biggest flaw is that it's slow.  Movement is slow.  Weapon fire is slow.  Loading a level is slow.  Making a choice from the cumbersome menu is slow.  The slowness is the reason I haven't finished the game.

I haven't played as much Lost Magic.  I might rate it higher than the NWR review, but I agree with most of it.  I find that the pathfinding isn't that critical because you have to constantly babysit your monsters anyway to keep them from splitting up and dying, and it's hard to fault the AI for the latter problem because it's a problem in most RTS games.  If you don't keep the main character with the monsters to heal them and help deal damage, they don't usually fare too well.  You have to keep him in the thick of it and casting spells, anyway, so that he'll grow in power.  Maybe later on, when I can field more monsters at once, splitting up will be useful or even necessary.  I really didn't get very far before something distracted me from it.

If you like turn-based strategy RPGs, Rebelstar is the closer of the two to that genre, although it's quite unlike Fire Emblem and its imitators.

Offline KDR_11k

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RE: Yggdra Union?
« Reply #10 on: February 14, 2007, 02:51:41 AM »
Also Lost Magic makes use of the first commandment: Run ur boy! (TA Spring slang for moving your Commander away from enemy units...)

Offline bosshogx

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RE:Yggdra Union?
« Reply #11 on: February 17, 2007, 06:56:47 AM »
***The following is a long read, but details a lot of what I've learned by playing the game***

Hey,

Being a complete Fire Emblem and Advance Wars WHORE, I got into this game about a month ago.  Let me tell you, it shares very little with those two games.  It's not bad, it's just different.  This is one of those titles where the tutorial isn't quite up to snuff.  If you wanna get into it, I would highly recommend having a FAQ open to help out.  I don't endorse using FAQ's, but this games explaination on things is severly lacking.  So here are the highs and lows of the title:

-Cards.  Now I personally don't care for card based systems, but this game handles them extremely well in my opinion.  Every card has a special ability, an ace value, a movement value, and a power level.  The ability can be considered like a spell or technique you can use until your next card selection.  Some are very nice (steal an enemies item, lower their attack strength to 1, blast em with fire....ect) but some are rather useless (cure status effects, swap geography).  The ace value is represented by a weapon (sword, axe, wand, ect).  If the person that starts the union has the weapon that matches the card, then you can use the ability of the card.  I like the statagy element of that, but unfortunately the CPU dosen't have to follow those rules (ala fog in advance wars).  The movement value is how many squares you can move, but this is movement based on the entire group.  So, if my card has 8 movement, everyone moves a total of 8 squares, not 8 squares each!  Again, very different from AW or FE, but the maps are smaller to compensate.  Finally, the power value.  I thought this effected how much damage I do in combat, but it only effects how much "moral" damage you do after the battle is over.  If I win a fight the game tallies up certain results (how many characters survived, the geography difference, and special effects) then it takes the results as a percentage and that percentage is how much damage I do.  It's very confusing at first, but can be picked up after a few maps.  Example:  I win a battle with a total percentage value of +40%.  If my card had a power value of 1000, I would do 40% of that, in this case 400 points of damage to my enemies moral.  If my card's power vaule was 1200, I would do 480.  This isn't explained anywhere in the game, but isn't too difficult to figure out.

-There are weapon triangles ala fire emblem (ex. sword beats axe, axe beats spear, spear beats sword), but then you get some weapons (the sickle) which dominates everything.  Kinda like psychic in pokemon red/blue without the bug weakness.

-You can only attack once per turn.  This was confusing for me at first, but they compinsate for this by making multiple people attack in that turn.  Every attack is called a union, ergo the title Yggdra's Union.  Everyone can create a union when they attack.  Males create a X shape and women create a + shape.  Both shapes extend 2 squares out from the main character.  Anyone within the shape will join in on the union.  A great concept, but what they fail to mention (and it frustrated the hell outta me) is that everyone in the union attacks in a certain order.  I read on how it works and can deal with it now though.  This wouldn't be a big deal normally, but when everyone shares the same movement, you had better know where everyone is supposed to be before you attack.

-There are hidden items scattered in each map, but there are little to no clue on how to get them.  In FE or AW, you could talk to villagers or get clues somehow, in this game the villagers say next to nothing important.  Most of the time you simply stop on a square and get the item, but it could be right in your walking path and you would never know it.  Again, FAQ's are a huge help here.  I would have missed a character early on without reading a FAQ on a map.  I had to move any unit south on one map to open up a new section of the map, but I had no clue.  The spot was not obvious by any means, if someone in a village had said something along the lines of, "I saw a women to the south" or "No one dares visit the traitor in the southern island" it would have been better.

-Items can be equiped for stat bonuses or used to recover moral.  If you equip an item, it will last for a certain number of maps, usually between 1 and 5.  Sometimes and item increases and decreases stats, so you have to choose wisely.  More importantly though, is that you do NOT get a moral back between maps.  NONE, ZERO, ZIP!  The only way to get it back is to use items.  So, do you want to equip that ice spear and get an attack and technique bonus, or do you want to use it and recover 3000 moral?  Some choices are obvious, like items that give more penalties than bonuses or only last 1 map, but mostly it depends on how badly you need to heal.

-Looking at the map before it begins.  This is HUGE in my opinion.  In FE, you can look at what your dealing with before the map begins to better prepare yourself.  In this you can look at the map and see geography, town locations, and enemy location.  There is no detail though.  I can see an enemy unit, but I have no idea what it is and what weapons it can use.  You also have no idea what kind of card they are using.  You also cannot arrange your starting characters, which for the most part isn't that big of a deal, but on some maps the enemy starts right next to you and you can't do anything about it (one map in particular had me and the enemy on top of each other with no room to move, so my unions and characters were already set and unchangealbe-not cool in a stratagy game).

-The characters are actually a group fighting together.  So, if I have Yggdra attacking, it's actually her and 5 other generic girls fighting with her.  Kinda like a mix of AW and FE there.  I like that feature.

-Combat.  This is a biggie.  Again, much like everything else in this game, it's a double edged sword.  In FE/AW the combat is already set and you know the outcome before the battle even begins.  Unless you get screwed by the RNG, you know the results.  In this game, you can change the flow of combat and effect the outcome by your actions.  It's a lot more interactive and tense than the standard fair (kinda like how the combat is in the Mario and Luigi RPG's).  You have a bar at the top of the screen which you can fill up by going defense or you can deplete by going aggressive or you can do nothing and watch the battle play out.  If your bar is maxed, you can use your card's special ability.  If you go aggressive, you can overcome weapon or type mismatches.  The bar will carry over to the next person to attack as well.  If you have a huge advantage in the first fight, you can go defensive and still win the fight while handing over a full bar to the next person who might have a harder fight ahead of them.  Also, every fight starts with a "charge" attack.  Basically, the attacker rushes in, leaps into the air and gets the first strike advantage, the enemy then counters.  Another random effect of combat and based on a different set of attributes.  Some characters suck at combat, but can overcome with there overpowering charges.  Also, it's possible to get a critical hit and kill the leader (head) of the group.  The leader decides to raise or lower the bar and use card skills.  Typically, if the head character gets killed the other team is going to win.

Ok, so I've talked my head off about this title.  I do enjoy the game even though it has it's flaws.  I would recommend anyone who is a fan of turn based stratagies to give it a whirl, but make sure you have a FAQ handy to save yourself a lot of headaches.  I'll answer any other questions if you got have them based on what I've done so far.  Later.
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Offline WuTangTurtle

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RE: Yggdra Union?
« Reply #12 on: February 17, 2007, 10:47:22 AM »
wow thanks for the info, looks like there is alot more to this game than i previously thought.  It's a good thing though, sounds like I'll really enjoy it.  Pretty much everything you have said makes complete sense, but until i get the game in the mail I won't know for sure.  Thanks again, I'll probably look back at this as soon as my game comes in.

Offline IceCold

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RE: Yggdra Union?
« Reply #13 on: February 17, 2007, 04:22:27 PM »
Whoa.. great post bosshog! I haven't seen any of your other ones, so I assume you're fairly new to the forums. Welcome
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Offline bosshogx

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RE:Yggdra Union?
« Reply #14 on: February 18, 2007, 03:07:33 PM »
Quote

Originally posted by: IceCold
Whoa.. great post bosshog! I haven't seen any of your other ones, so I assume you're fairly new to the forums. Welcome


Thanks.  I've been reading the forums for years, but I only post every once in a while.  Does that make me a lurker/troll?  That would rock, because Lurkers owned M&M in Starcraft:Broodwars!  Man I play too many stratagy games.....  
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Offline WuTangTurtle

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RE: Yggdra Union?
« Reply #15 on: March 08, 2007, 10:11:15 PM »
got the game like 2 weeks ago, and I've already had to comeback and checkout ur post bosshogx.  Quick question when u use the cards special abilities such as (Steal) how do u know it works?  I'm asking because I don't ever see anything happen when trying to activate a cards power.  Am I doing something wrong, do i have to have the leader use the power, can only certain characters use the power (female, male, or sword users only, etc), or is it because I'm still too early in the game.  I noticed that performing unions don't work until the tutorial of it comes, but i don't recall seeing a card powers tutorial and how to use them.

Oh and so far I'm loving the game, the only thing i don't like is how they hardly explain anything to u, and the battle map is pretty weak compared to Fire Emblem or Advance wars.  However I love the character art, presentation, battles, and the leveling up of cards is a nice touch.

Offline bosshogx

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RE:Yggdra Union?
« Reply #16 on: March 09, 2007, 03:14:32 PM »
**beware, yet another trademarked Bosshogx long post follows**

Hey, I just finished the game before typing this!  Woot!  One of two endings down, time to reload the end and see the other ending.

Ok, as for you question about cards, your absolutely right, you just need to wait for the tutorial.  It's pretty simple actually, you charge the bar to max, then depending on the card you press either "a" or "b".

An A-type card has a duration effect.  As long as you hold "a" the effect stays in place.  For example, you choose the Shield Barrier card (an awesome card, I highly recommend leveling it up).  First you fill the bar at the top until it maxes out.  Then, you press and hold the "a" button.  The battle will stop, a card scene will occur (which unfortunetly is unskippable...they get a little tiring after a while), then your bar will turn green and slowly drain away.  As long as that meter is draining your characters are "under the barrier" and take no damage while continuing to dish out damage of their own.  Oh, a side note, you should get in the habit of using shield just as the enemy is about to use his card.  The shield will protect you from their ability and leave you meter left over for aggressive attacking.  Also, be aware that if the enemy gets a "heavy strike" they will knock you out of your card power.  A "heavy strike" is when the enemy flashes, the battle pauses, and they usually say something at the bottom of the screen.  You've probably seen it a lot by now.

A B-type card has a charge effect.  You hold the "b" button to charge up a second bar, then release the button to use the skill.  Steal, summon creatures, and elemental attack spells are some good examples.  To use a B-Type skill, you fill up the bar at the top to max.  Then, you press and hold "b" and a second gauge will appear, don't worry this gauge fills up pretty quickly (except Steal, it seems to take forever.)  Once the second gauge is filled, simply let go of "b" and the card will take effect.  Charge up and steal items, blast the enemy with fire and so on and so forth.  Just like with A-type cards though, if your charging that second gauge you can be knocked out of it by a "heavy strike".  You'll then have to recharge the second gauge over again.  Usually it's a minor annoyance at best, but when you've almost stolen that item.....grr.....

Be very aware of the conditions of the card.  You've got to remember what the ace type is (all, sword, lance, ect) and if there are any special conditions too (Milinor can only steal, Revolution only works if Yggdra is by herself, Knights can only use Chariot, ect).  Some cards are universal, such as Shield Barrier and the elemental attack spells.  The trade off is usually a lower movement value.

Finally, some extra tips I've picked up throughout gameplay.  You want to use a few high movement cards to get your guys into position, it sounds basic, but don't go wasting steal for movement.  Speaking of which, the steal card is your best friend.  Milinor can steal just about anything from an enemy, but you usually only get one item per use.  Of course, I've put Milinor by himself against 3 enemies and stolen all 3 items from them, but a lot of times I lost the last battle.  If you can't get all the items in one steal, then check the enemies Luck stat.  If you kill an enemy with less than or equal luck, he will drop his item.  Yggdra's luck sucks early on, so try not to have her land any finishing blows if your trying to get those Medallians early on.  Oh yeah, the enemy will pick up dropped items, so try to have some movement left over if you think the enemy will drop an item.  Any items left on the field (represented by "!") will be given to you when the map is over, so there is no need to waste movement getting an far away item as long as there are no enemy nearby.

Ok, enough for now, hit me back if you need anymore pointers.

Later
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Offline WuTangTurtle

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RE: Yggdra Union?
« Reply #17 on: March 15, 2007, 11:43:54 AM »
Yeah thanks for the response, almost immediately as I posted it 10 min later in the game I got to that point in the game.  I have to say things get a lot better from there on.  I'm still unable to use the "Steal" card, almost every time i try to use it Milanor's first strike takes out too much of their HP and they die before i can initiate it.  So far my favorite cards are Shield Barrier, Mind Change, and the one that summons a golem (really helps as a punching bag, and occasional offensive help).

So far I think this game replaces Fire Emblem and Advance Wars for me, not entirely of course but until a new one comes along atleast.

Offline bosshogx

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RE:Yggdra Union?
« Reply #18 on: March 15, 2007, 12:34:08 PM »
One thing you might want to try is having Milanor attack someone else that will create a union with the person your trying to steal from.  That way you can kill off the first person while charging for steal in the next fight.  In the next union your bar will start maxed out for an easy steal.  Good Luck!  Oh, BTW, nothing replaces Fire Emblem
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Offline WuTangTurtle

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RE: Yggdra Union?
« Reply #19 on: March 18, 2007, 07:13:35 PM »
So far I've found Yggdra Union to be far more challenging than Fire Emblem so in that respect I'm loving it for that, but until I finish Yggdra Union I can't be sure.  Don't get me wrong Fire Emblem is definitely one of my favorite franchises.  

Offline bosshogx

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RE:Yggdra Union?
« Reply #20 on: March 20, 2007, 07:31:32 AM »
The difficulty is actually higher in FE if your doing the Hector hard route, but overall, I agree that most FE titles aren't as hard as Yggdra's Union.  On the other hand, I've never once felt cheated in any FE title, but there were several maps where I started with no opportunities to move or apply stratagy at all.  That, I believe is the fault of the programmers not taking the time to flesh out the maps a bit.  Oh well, to each there own.

YU will get a lot easier once you get Millianor going.  He's like the Hector of this game and his stats go through the roof.  I think I had maxed stats with him at level 15 or 16.  He was my MVP on most maps, mainly due to the Steal card.  Also, use as many food items as you can to boost your stats, as they generally give next to no moral (except the sweet berry - 8000 for Yggdra?!).

BTW, are you using a FAQ to help out, or are you going the "manly" route and handling it all solo?  Also, what map are you on?  Later.
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