Author Topic: Too Human talk  (Read 10707 times)

0 Members and 1 Guest are viewing this topic.

Offline nonjagged

  • Score: 0
    • View Profile
Too Human talk
« Reply #25 on: March 11, 2003, 07:31:54 PM »
Pure speculation yes, but Im applying my common sense (preferably not yours as Im not telepathic and note yours may be a little on the light side lol).

If at all that SK would continue to use status meters for TH as they have for all their games they develope, the status meters would be different in presentation, the presentation of menus would be opposite of ED's medievil presentation. TH the game would have the turn-based action RPG qualities as used in most of SK's games, however the magick move would have to have greater versatility in accordance to the character and its realm. It would have to incorporate super-human abilities rather than standard magick.

The HP Health Meter found in ED would remain a Health Meter for TH however during the course of the game and bionic implants the blood could evolve into an energy matter that cyborgs are dependant on to function? Possibly the color of the meter would evolve from RED to YELLOW (representing energy)?

The MP Magick Meter found in ED would be substituted for a Binary Meter for TH where the super-human cyborg skills of character would have to charged up each time are used up for a task. The Binary Meter would be representative of all cyborg/cybernetic skills and the greater the upgrades the more powerful the meter?

The SP Sanity Meter found in ED would be substituted for a Soul Meter for TH where the human-turn-cyborg/cybernetic character would have side-effects of adjusting to cyborg implants which are not natural evolution. As the Health Meter evolves into an Energy Meter the Soul Meter can actual be erased if the character becomes totally dependant on cybernetic metaphysicality (if thats a word even).

Believe it or not there are humans out there today that have a desire to become cybernetic. They will start off with microchips embedded under the skin and gradually have eyeball implants co-developed by eg. Cannon & Medical Company, which is only the beginning.  I dont knoiw if its classified as a disorder but there are people who want desperately to become cybernetic. *cough* Maybe theyre over-the-top Borg fans? *cough*

Question: at which time does a human become cyborg? when it is totally dependant on processors and no longer needs a heart?
What contains the soul to be connected to the structure?

These are school study questions for future generations.

Can future cyborgs be gaming fanboys? What if cyborgs with Intel processors had a suspicious tendency to favour the Xbox platform? Hmmm.

Nintendo fanboys are connected to Nintendo because their heart not only their mind has been touched by Nintendo.

What if those pet robots Sony makes dance around with glee everytime they see Wind Waker booted up? Would they be returned to Sony as defective and be dismantled/put down? Hmmm.

The more I think of what FFX-2 would be like the more and more I think it will immitate ED or PE franchise (Guns and Magick). Isnt the Parasite Eve franchise currently being continued for ps2 and Gamecube platforms anyway?




__________________________
2003 = The Year of the Fund Q & Triforce



Offline BlackGriffen

  • Score: 0
    • View Profile
Too Human talk
« Reply #26 on: March 11, 2003, 08:18:39 PM »
What I was asking was: where do you get the idea that the game will contain magick at all? Just because all of their previous games contained magick does not mean that this one will or should. Blood Omen and ED were both fantasy settings. TH is decidedly not.

Also, the fact that ED used a subset of the TH engine does not mean that TH would have MP. All they would have to do is change the name of the meter (say to battery level). The could add a meter, they could subtract a meter. AFAIK, meter's are not fundamental. They're just quantities that the game keeps track of, and the game makers can put any face they like on said quantities. IOW, the fact that ED had a number called magick does not imply that the number will have the same name, or even be present, in Too Human, despite the fact that they use the same engine.

BlackGriffen

Offline Bloodworth

  • Phantom
  • *
  • Score: 2
    • View Profile
Too Human talk
« Reply #27 on: March 11, 2003, 08:47:24 PM »
Please use this thread.  It's been around longer and has gotten more posts.  
Daniel Bloodworth
Managing Editor
GameTrailers