"controller layout will be determined on a game-by-game basis and controller layouts will be detailed in the included electronic manual."
This is just, well, dumb. Why not just make it so that the player can map the buttons however they wish? Like it's not even part of the game itself. I should be able to just go into the VC options and set it so that the A button for NES games is whatever I want.
Somehow we can figure this incredibly obvious stuff out and Nintendo can't. So far Nintendo's approach to the VC seems to be like a demonstration on how to make the feature unappealing. The sheer strength of the games available and the benefits of the general barebones concept seems to be all that's carrying it. Take the same feature and apply it to a weaker selection of games and it would look really bad.
Normally I prefer the idea of having accurate versions but there are always exceptions. Frame rates should be fixed (or have an extra option to turn slowdown on or off), high scores should always save, and in the case of arcade-to-home conversions any limitations added by transfering to weaker hardware should be restored (missing level added back to Donkey Kong; multiplayer support for Final Fight). The ideal thing should be to provide the BEST version of the game, looking at the various versions that were released at the time. In some cases that's straight emulation, sometimes it's a combination of features from different versions, and in some cases it might just be having multiple versions available. Slam Masters, for example, should have the Team Battle Royale from the Arcade and SNES version and also the Death Match from the Genesis one (which has no Team Battle Royale). Something like Bionic Commando, where the arcade and NES versions are totally different, should have both versions available.
The VC seems like a feature that would be easy to pull off for someone who has a real passion about videogames from Pong until today. I'm wondering if Nintendo is letting some of their less experienced staff work on it while the big guns work on Wii games. This has too much of that "wrong button mapping in Mega Man Anniversary Collection" feel to it.