Author Topic: Official Fusion Tour Wii Impressions Thread  (Read 21217 times)

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Offline 31 Flavas

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #50 on: October 15, 2006, 11:24:29 AM »
looks good. Can't wait to own it in a month. Ian can just go play on his PS2 or xbox or whatever.

edit: Any swag to score at the event? Buttons, stickers, t-shirts, etc?
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Offline Ceric

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #51 on: October 15, 2006, 11:34:15 AM »
Good Stuff.  But the real question is what handedness was Link?
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Offline 31 Flavas

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #52 on: October 15, 2006, 11:56:36 AM »
While Zelda:TP maybe or is real close to "final" build, I wouldn't be surprised if they are using old, but stable, builds of Z:TP. So right or left, would depend on what build they are using for the demo.

Last I heard, Z:TP was back to a left handed Link.
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Offline Zach

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #53 on: October 15, 2006, 02:10:00 PM »
Quote

Originally posted by: bosshogx
Gotta go for now, but I'll discuss the DS stuff a little bit later.  Long story short, all my fears are gone now and Nov.17th can't get here fast enough.  Later.
Sorry to burst your bubble, but its Nov. 19th.  After we've waited all this time, two days isnt making that much of a difference anyway.
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Offline bosshogx

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #54 on: October 15, 2006, 06:13:59 PM »
Sorry, no swag. There was a bunch of cute, yet probably to young for me, girls though.  

As for Link, in the demo I played he was right handed.  I also forgot to mention that when using the nunchuck, flicking it left to right will do a 360 slash and pushing it forward while locked on does a shield bash.  Kinda some neat combos going with a shield bash, slash, slash, 360, finisher!  You also could play the fishing demo as well, although only a few people actually did.  The controls were used to cast a lure with the remote, pull back on it to make it "skip", make circular motions with the nunchuck to reel back in.  Once you caught a fish, you would have to reel in fast while at the same time pulling the fish back, left or right with the remote.  Once it got close enough, A+B would flash on the screen to pull it onboard.  One dude was sweating his tail off, getting REALLY into the fishing.  Kinda scary acutally.

As for Nov. 17th, looks like I got my systems backwards.  I'm picking up my PS3, or as me and my friends are calling it, the Profit Station 3.  You know that sucker is going straight to ebay for massive damage to my credit card debt!!

As for the DS stuff, Yoshi's Island 2 was the same build that they had at PAX.  Pretty solid all around and is spot on with the original Yoshi's Island for the SNES.  FFIII, an the other hand, just seemed slow for some reason.  They were kicking us all out by the time I got to play it, so maybe with more time I could have come up with a more solid review.  Everything else DS-wise was already out.  Elite Beat Agents, Star Fox, the card/recreational/board game (I forget the name), and Mario vs DK2.
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Offline Spak-Spang

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #55 on: October 20, 2006, 06:19:26 AM »
Nintendo Fusion Tour 2006 Report

Dallas, Texas

I arrived at the tour at 5:30pm the scheduled start of the event.  lines had already formed and I immediately jumped into the Zelda line so that I could get a chance to play the game.  My initial plan was not to wait in the long line of Metroid Prime Corruption, but since it was Zelda, I had to the game a try.

As I waited I looked around to  examine the rest of the games available to play.  The tour stop had 9 different Wiis set up; two for Excite Truck, two for Zelda, and single units for Wii Boxing, Bowling, Tennis, Wii Shoot Demo, and Wario Ware Smooth Moves.  All the lines were moderate in length except for the Zelda demo...which was the E3 demo with the new sword control mechanics.

After an hour wait, I finally played Zelda.  The graphics are stunning.  To everyone that sees this game as simply an upgrade Gamecube game, you are completely wrong.  The game is pure beautiful art.  I was quite impressed with the animation, and the subtle details in the game.  If you picked up a box you could throw it into the water and it would float in the water, moving with the current.  Very nice.

The Wiimote and Analog Attachment are very odd when you first get ahold of them.  The Wiimote is literally perfect.  The weight of the controller, and button placement, everything worked.  People complaining that the D-Pad is placed accordly haven't held the controller.  I had no problems moving my thumb to select items in Zelda and sliding it back down to the A button.  I guess if you had to do it as a regular action, it could be difficult...however, I have my doubts about that even, as the boss battle in Zelda required you to do some fast switching of weapons.

One thing that did feel odd about the controller is the Analog Attachment's weight.  It is almost too light.  It disappears in your hand, and you feel somewhat offbalance playing certain games.  It would be like drumming with a Drumstick of normal weight, and a Drumstick the weight of a feather...it is doable, but if just feels off.

Zelda:

Getting back to Zelda.  As my first Wii game to ever experience, I was amazed at how the controls simply melt into your hands and your conscienceness as you play.  Once I learned how to do the moves, I didn't question what buttons I was pushing or how to do anything...it came natural.  I did run into problems adjusting to targeting and learning how to move the camera around, and this was the biggest frustration I had...but this was an early build, and I did not know what all the buttons were.  Eventually I found the recenter button for the camera and things felt better.

The biggest question with the game is how does the fighting feel, and honestly, the sword fighting doesn't really feel any more or less engaging than pressing a button.  I mean pushing forward on the Wiimote, or side to side is basically pressing a button.  The only difference may be that there is alittle more emotion in the action.  You feel more of a neccessity to swing your attacks quickly as you are getting swarmed by enemies...I guess you actually feel threatened yourself in a way, instead of just Link.  And that is what makes the game work.  You feel like you are accomplishing each task, not just playing as Link.  When you physically move your hand to target an enemy you feel the accomplishment is worth more.  You did that...you didn't just push a button.

Overall, the Zelda demo wasn't worth an hour wait to experience, however, it is a game that completely sells the Wii console and is a must own title.  If you are getting Zelda buy it for Wii not the Gamecube, you will be happier in the end.

Wii Boxing:

Next, I played Wii Boxing.  In every way Zelda was brilliant, Wii Boxing failed in my opinion.  The controller weights were an issue in this game, as punching didn't feel right at all.  It was hard to aim your hits, and moving around and blocking didn't feel intuitive at all.  I was victories over my opponent, but we both felt like we were truly in control of the game.  And that was unfortunate.  I hope my opinions change later when I play the game at home, but as it stands this was the least impressive game at the event.

Excite Truck:

Excite truck to me is an enigma.  Here's the deal.  The game is fun, but it completely lacks any polish in the demo.  Racing the tracks this arcade racer as more depth than you would initially think.  The game focuses on racing and stunts.  Getting big air, and taking risks on the course award you star points...to progress and unlock levels you must achieve a certain score.  This opens alot of depth in the game, and the powerups and level warping effects make the game even more of a winner.  It was really quite enjoyable to watch a group of cars fly up into the air as you alter the ground and throw them...bonus that you get extra star points for the manuever.  The issue I had was that the controls were so sensitive that you couldn't truly focus on the depth of the game design.  If the control is tightened up you have an amazing launch racer that is completely worth the purchase price.  If control is still too sensitive then the game will be unplayable, and I would only recommend it as a rental.

Wario Ware Smooth Moves:

Let me first announce that I didn't enjoy the first Wario Ware games.  I want substance and objectives to my games...and Wario Ware didn't ever deliver.  Yet, Smooth Moves instantly captivated me.  The game relies on a simple design element:  The games are so intuitive that you don't have to explain how to play them...in fact the entire game is figuring out exactly how to play the game.  Before the game starts you are told how to hold the controller....from there you must use context clues to fullfill the challenge.  The game is extremely fun, and would be an ultimate party game, with one single catch.  You have to play the game honestly.  The game could be played not performing the actions the way you were intended...but you lose the fun of the game.  For example:  Hola Hoop game.  If you don't put the controller by your waist and actually hola hoop then there is not point to that game.  However you can successfully beat the level by just shaking the Wiimote.  If you and your friends will honestly play this game it will be fun and really enjoyable...if you won't then avoid this game because you won't have fun.

Wii Bowling:

Bowling is the second best game I played at the event.  Again, the game requires you to act like you are truly bowling for the full experience...but that full experience is amazing.  I doubted the stories of people saying it ACTUALLY feels like bowling...but it does.  You simply lineup the shot, hold the B button, pull your hand back...step forward and throw the ball (remembering to release the B button.)  The game truly rocks.  Just like in real bowling you must be really careful how you throw your ball, any twist of the wrist will ruin your accuracy...and often times I was laughing and complaining that there was no way I moved my wrist, but in reality I had to of, and I just didn't notice.

Wii Tennis:

Wii Tennis was the best game I played at the show.  This simple game was more engaging and fun than Excite Truck, Zelda, Wario Ware and the rest.  This was the second to last game I played, and I was beginning to feel like a natural with the Wiimote, it really doesn't take much time to get comfortable with the concept of the control system.  The game simply perfectly responded to your actions.  Most of the hits were perfect representations of my actions, whether they were the results I wanted was another story.  I played doubles against the Wii representative and noticed that game had much more depth than you realize.  Returning the ball is a real art, as you can simply aim for the center court, but precise targetted aims into the corners were much more difficult and risker.  Playing doubles added another interesting element...both players can swing for the ball...and you control both at the same time.  So if you are able to get a good shot with your partner playing the net you can get a quick shot in and surprise your challenger.  This made Lob shots more valuable to attempt to prevent that strategy, and required you to think about where you were targeting the ball more.

Overall, playing Wii Tennis and Bowling I must say Wii Sports is an incredible package.  It is definately not just a budget title, but a truly next generation experience worth purchasing, but getting it free is a sweet deal.

I came away from the event with more confidence in Nintendo and the system than I ever imagined.  Why the system works so well, is that you don't feel like you are playing a video game...but you feel like you are engaged in whatever experience is on the television.  If it is Tennis you feel like you are playing tennis, bowling...bowling.  And everything I accomplished in Zelda felt more rewarding and personal some how.

Bravo Nintendo, I can't wait to play more.


 

Offline IceCold

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #56 on: October 20, 2006, 08:33:52 PM »
Awesome impressions Spak.. you've got me salivating

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Offline Kairon

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #57 on: October 20, 2006, 09:09:33 PM »
Wow, you're pretty positive on the Wii there Spakula.

It sounds like the Wii is at its best when you're...well, simply focusing on playing the games.

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Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #58 on: October 20, 2006, 10:37:07 PM »
Great report Spak, it is interesting though to see how opinions differ since many thought Boxing was a blast to play and one of their favorites yet you say the opposite. Oh we'll all know for sure at launch, and besides the game is a pack in it isn't like one game out of a compilation of 5 is going to kill it.
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Offline Blue Plant

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #59 on: October 20, 2006, 11:36:25 PM »
Nice impressions, indeed. :D

(It's up on GoNintendo now, and youch, a couple of those people are seriously disturbing in their replies.)

Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #60 on: October 20, 2006, 11:52:11 PM »
Quote

Originally posted by: Blue Plant
Nice impressions, indeed.

(It's up on GoNintendo now, and youch, a couple of those people are seriously disturbing in their replies.)


Some of the those people remind me of some of the idiots at Gamefaqs, they can't read anything longer than 20 words and when someone may have a slightly different opinion than them they take personal shots. Spak's imrpessions were far from negative except for the Wiiboxing (which I wouldn't really call negative, just concerned) yet those posts act like he was bashing Wii!
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Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #61 on: October 20, 2006, 11:55:44 PM »
There I defended your honor Spak .  What a bunch of punks, I don't even think they can read.
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Offline Blue Plant

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #62 on: October 21, 2006, 12:01:31 AM »
Quote

Originally posted by: VGrevolution

Some of the those people remind me of some of the idiots at Gamefaqs, they can't read anything longer than 20 words and when someone may have a slightly different opinion than them they take personal shots. Spak's imrpessions were far from negative except for the Wiiboxing (which I wouldn't really call negative, just concerned) yet those posts act like he was bashing Wii!


I agree (there's a bit of a lack of moderation over there, sadly).  I wonder if they'd also bash grandmothers for enjoying Wii Golf more than Zelda...  Though I'm excited for TP as any Zelda fan would be, I honestly can't wait to try Wii Tennis and Golf with my family first.

Edit:  Ha!  You tell them, VG! >:D

Offline Spak-Spang

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #63 on: October 21, 2006, 05:29:32 AM »
Boxing could be great.  I played the game once, and It just wasn't responding well to me.  It simply could have been that I personally didn't grasp all the controls...but it just didn't feel right.

When I played the other person must have been constantly dodging (keeping the controls off to the side) because I couldn't aim a single punch to hit him.  And I wasn't punching too fast or frantic or anything.  I still beat him rather easily, but It just felt floaty and odd.  While I was there in line other people were commenting that Wii Boxing was their favorite game.  Someone even remarked it was the reason to buy a Wii.  So boxing got some pretty positive reviews.  

I personally am just not one of them.

Thanks for the support guys.  I just wanted to be honest about my impressions and be completely fair.  I could have gone off and just said everything was perfect as a Nintendo fanboy, but that wasn't true.


Offline KnowsNothing

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #64 on: October 21, 2006, 08:27:46 AM »
Hey Spak, how to you respond to the criticisms about lag in Wii Tennis?
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Offline Ceric

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #65 on: October 21, 2006, 08:52:40 AM »
Love the impression Spak-Spang.  I know if something was bad you tell us.  I was worried about Excite Truck being to sensitive.  I find most racers how they are today to be to sensitive for my clumsiness.  No resistance holding the controller in the air.  Yeah thats like asking for sensitivity  issues.  Hopefully it will be tightened up some.

Now for a follow-up question like from KnowsNothing.  Do you think that for us hardcore people that considering actually finding a way to add weight to the Nunchuku, I think you mentioned it was light, to balance it out with the Wiipointer be something to consider?
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Offline Spak-Spang

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #66 on: October 21, 2006, 09:28:22 AM »
Ceric:  I think the nunchuck attachment just takes getting used to.  In most games the weight won't be a problem.  Zelda it wasn't.  In fact overall, Zelda played quite well with the new control system, and it convinced me that almost all traditional games can work with this new control system better than it can with traditional controls.  The only exception I know for sure is fighting games, and they may be able to evolve with the controller in the future.  

I am not sure adding weight to the attachment would be a good idea or wise.  I am not quite sure exactly how the movement sensors work and adding weight might throw it off more.  It is literally just getting used to the system...and I am willing to bet that 3rd party accessories will be weighted differently, and that nerf controller would definately be heavier.  

KnowsNothing:  I was worried about lag in the games.  For example, baseball games are hard to play because you have to mentally determine the virtual space the ball is at and swing accordingly...and it can be difficult.  I wish I had a chance to play Baseball to comment on how that felt.  Tennis I didn't have any problems.  Honestly, there may be lag, but your movements are usually quick enough that you don't miss the ball.  In fact, I only missed once when I played the game.  I think your brain processes the timing quickly, because you have the Wii player on the court and can visually see where the ball and player are.  It also doesn't hurt that in Tennis you began to swing before the ball gets to you, to get a good square hit on the ball.  Overall all the system is very forgiving and I do not think lag is even an issue in the game...except for those that are searching for a problem.  

Now, Lag was a huge problem in Boxing.  You finished your movements before the computer finished his.  This has several reasons.  Punching is a much quicker action, that also involves stringing combos and hits together.  If you are moving faster than the computer you have to literally slow down your entire process to allow the game to catch up.  It was one of the major issues that made Boxing difficult to play.  

I would say it really depends on how each designer programs the games and situations.  I think with the Wii you need to have more forgiving controls so that everything feels right.  Except for Boxing I never thought any game controlled too loose and was unresponsive.  However, Excite Truck was too responsive and didn't have any forgivness factored in.


Offline Ceric

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #67 on: October 21, 2006, 09:33:12 AM »
So your saying the Wii should take up religion.

The Wii thy Holy Console.  
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Offline Spak-Spang

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #68 on: October 21, 2006, 09:38:32 AM »
Yes.  Be saved...buy a Wii.  

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Offline trip1eX

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #69 on: October 21, 2006, 10:04:44 AM »
Yeah thanks for the impressions.  I think alot of the controls will take a bit of getting used to.  Like Excite Truck.  I'm sure after you play it a few times you'll get alot better at controlling it.  

I remember when I first used mouse/keyboard for a game and it felt way too spastic even tho it was intuitively easy to figure out.  It took awhile to get good at it.    

Offline Spak-Spang

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #70 on: October 21, 2006, 10:34:41 AM »
VGrevolution:  By the way thanks for posting support for me.

Its funny, everyone here knows that I am very supportive of Nintendo and slightly a fanboy even.

But it was funny reading comments like go buy a PS3 and such.

I know my writing wasn't perfect.  I wrote it at 11:30pm after being at work and the event all day I was tired.  Still writing isn't a strong skill of mine, so those complaints were valid.


Offline Ceric

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RE: Official Fusion Tour Wii Impressions Thread
« Reply #71 on: October 21, 2006, 12:41:07 PM »
It was very well written like most of your posts.  I few grammar and spelling issues but they where above the average number.
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Offline GoldenPhoenix

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #72 on: October 21, 2006, 12:51:44 PM »
Quote

Originally posted by: Spak-Spang
VGrevolution:  By the way thanks for posting support for me.

Its funny, everyone here knows that I am very supportive of Nintendo and slightly a fanboy even.

But it was funny reading comments like go buy a PS3 and such.

I know my writing wasn't perfect.  I wrote it at 11:30pm after being at work and the event all day I was tired.  Still writing isn't a strong skill of mine, so those complaints were valid.


Oh I know it wasn't perfect but some of those people were acting quite immature over there mainly responding to your complaints instead of reading the whole thing!
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Offline MegaByte

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RE:Official Fusion Tour Wii Impressions Thread
« Reply #73 on: October 30, 2006, 03:59:31 AM »
Quote

- The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on. The console doesn’t have the blue light on.


By the way, the blue light was on when loading a disc into the slot, and then went off afterwards.
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