Author Topic: A Wii dissapointment?  (Read 10463 times)

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Offline Ian Sane

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RE: A Wii dissapointment?
« Reply #25 on: October 30, 2006, 01:26:58 PM »
"The Remote alone operates the default software that comes with the Wii unit. That makes it the main input device."

What is the "default software"?  WiiSports?  On one hand they're acting like the remote alone is the standard but on the other hand a whole lot of their first party games require both parts.  Seems to me that the remote is by itself merely so they can sell us more accessories.  I'm thinking that well over half of the final Wii lineup (probably more like 80%) will require the use of the nunchuk in order to even play them.

Offline Kairon

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RE:A Wii dissapointment?
« Reply #26 on: October 30, 2006, 01:28:53 PM »
Does Nintendo really phail if Wii Sports Tennis doesn't use the IR Pointer?

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Offline MaryJane

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RE:A Wii dissapointment?
« Reply #27 on: October 30, 2006, 01:35:01 PM »
I don't personally believe that, kairon.

My gripe is I want games to use only the Wii-mote, I want an intense 80hour game to blow me away, and keep me entertained and then I can truly say DAMN this controller is the SH*T.

I love the nun-chuck, i think it's a brilliant add-on, but that's what it should be, an add-on and not an essential part to the console.

Although I'm looking forward to the game I'm goin to play Devil's Advocate and say in WiiSports, the boxing game uses the nunchuck, and realistically no one punches with both hand at the same time, and I know the use of both makes it more realistic, and hey if they can do it why not, but a hand could have just been assigned A or B and use only the Wii-Mote.

Honestly though, I'm more looking forward to games developed to use only the Wii-mote, more than an I am disappointed by the lack of launch games that do.  
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Offline Ceric

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RE: A Wii dissapointment?
« Reply #28 on: October 30, 2006, 01:40:42 PM »
Personally I believe that just like with Graphics that the huge leap that people expect just isn't going to come in an form anymore.  We went through that boom.

Though I haven't yet thought of something that I though excluding the nunchuk from would enhance except for.... METEOS WII!!!!!!
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Offline Kairon

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RE: A Wii dissapointment?
« Reply #29 on: October 30, 2006, 01:44:38 PM »
I don't think we should expect the great majority of games to use just the Wiimote. After all, we do have TWO hands for a reason...

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Offline wandering

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RE:A Wii dissapointment?
« Reply #30 on: October 30, 2006, 01:45:57 PM »
Quote

Though I haven't yet thought of something that I though excluding the nunchuk from would enhance except for.... MYST WII!!!!!!

Fixed.
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Offline Ian Sane

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RE: A Wii dissapointment?
« Reply #31 on: October 30, 2006, 01:52:20 PM »
From a practical point of view I don't want to see virtually any Wii games that just use the remote.  To me that seems too limiting.  But if Nintendo is going to be all high and mighty about their wacky new controller they should back it up.  Do I think that many really amazing games even can be made with just the remote?  No.  But should they be possible considering how Nintendo has pushed the thing?  Yeah.  If they just packed both parts together and pushed both parts as essential parts of the controller this discussion wouldn't be happening.  But they didn't and I think any criticism regarding the remote's functionality by itself is valid since Nintendo acted like it alone was the future.

I'd just like some awesome epic games from Nintendo that don't control like crap.  I don't really care what controller they use for that.  I would prefer masterpieces using the classic controller than sh!t games using the remote.  It's all about what results in the best games.

Offline GoldenPhoenix

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RE:A Wii dissapointment?
« Reply #32 on: October 30, 2006, 03:12:54 PM »
Ian has a point in that I too would much rather see a game that doesn't shoehorn Wiimote controls into it if it is not needed or isn't fun. Like I said before I look at the Wiimote/nunchuck as not only a potential device to revolutionize games but one that will also combine, when the need arises, with tried and true controls (in this case the analog stick) to make for some unique and above all else FUN experiences.
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Offline Ceric

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RE:A Wii dissapointment?
« Reply #33 on: October 30, 2006, 03:16:05 PM »
Quote

Originally posted by: VGrevolution
Ian has a point in that I too would much rather see a game that doesn't shoehorn Wiimote controls into it if it is not needed or isn't fun. Like I said before I look at the Wiimote/nunchuck as not only a potential device to revolutionize games but one that will also combine, when the need arises, with tried and true controls (in this case the analog stick) to make Voltron: Defender of the Universe.


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Offline zakkiel

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RE: A Wii dissapointment?
« Reply #34 on: October 30, 2006, 04:12:34 PM »
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Well you would be surprised, just look at some of the responses on GoNintendo.com.
Oh, I know, people are stupid. I'm just saying: I can pontificate all I like about what it would be like to stand on the moon, but my opinion would have no weight over those of the people who actually stood on the moon. And from what I've seen, the majority of those with quality hands-on time with SMG have very good things to say.

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Offline Mario

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RE: A Wii dissapointment?
« Reply #35 on: October 30, 2006, 04:21:11 PM »
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The Wii needs a game that the second people even find out about it they think "oh that explains everything". If the remote is really what Nintendo says it is we probably should have seen that game already.

Wii Sports

Offline Smash_Brother

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RE:A Wii dissapointment?
« Reply #36 on: October 30, 2006, 04:26:28 PM »
Quote

Originally posted by: Ian Sane
From a practical point of view I don't want to see virtually any Wii games that just use the remote.  To me that seems too limiting.  But if Nintendo is going to be all high and mighty about their wacky new controller they should back it up.  Do I think that many really amazing games even can be made with just the remote?  No.  But should they be possible considering how Nintendo has pushed the thing?  Yeah.  If they just packed both parts together and pushed both parts as essential parts of the controller this discussion wouldn't be happening.  But they didn't and I think any criticism regarding the remote's functionality by itself is valid since Nintendo acted like it alone was the future.


I think the inclusion of of the nunchuck and the classic controller, PLUS the inclusion of 4 GC controller ports on the top of the Wii, speaks to the fact that Nintendo understands their vision will take time to truly set with people.

You can't accuse them of setting the standard with the Wiimote when they've provided so many alternatives for developers, and most of those developers have been all too happy to redo the control schemes for their games to fit the Wiimote. Weird, eh?

Also, the Wiimote improves functionality of existing games. This goes without saying. I don't even need to PLAY Red Steel to know that I will definitely prefer pointing at enemies instead of having to clumsily maneuver a reticle over them via an analogue stick.

This is what we see first: gimm!ck games which integrate some aspects of the new controller.

The Wii is insanely lucky to have a game like Wii Sports which does a good job of translating the Wii's abilities into a concept that non-gamers can understand and even appreciate.

The DS was pushed into success despite lacking that one essential game which showcased the system's potential. Meanwhile, the Wii at least HAS the game which can showcase its potential (not its fullest potential, but potential to entertain).

Long story short, the Wii has more going for it than the DS did and the DS did just fine. With the sheer amount of enthusiasm developers have shown for working on the Wii, I've yet to see anything which worries me about the console's future.
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Offline IceCold

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RE: A Wii dissapointment?
« Reply #37 on: October 30, 2006, 08:48:52 PM »
I actually saw this article yesterday and commented on it on the page.. I was going to post it here, but I forgot.

The author's pretentious and superfluous word choice is sickening. Many of his points are lacking, too..

First off, saying that the SIXAXIS games might outshine Wii games is just plain ignorant. How many developers can you name that are actively supporting the motion control? Never mind that its functionality is severely lacking. Want to swing a sword with the SIXAXIS? Aim in first person mode? Use it as a cursor? I'm sorry, you CAN'T!

And then the Mario Galaxy thing, which reminded me a lot about this thread, so I'll post what I said then concerning the same topic.

------
Firstly, how much more can you do with the Mario platformer formula while keeping it intuitive? Even with the jump to SM64, it was, at its core, the same basic game. Analogue control perfected platforming motion in the 3D world, and now, even with the new controller, not much can be improved on. This is exactly why, even though the development team tried many different things with the controller, Miyamoto overruled it since they didn't make controlling Mario any more intuitive. In fact, it was the opposite. Thinking about it, this is really the first console Nintendo has ever made whose control scheme is not tailored for a Mario game. The NES, well, we all know about Mario's escapades on it. The SNES was an extension. Mario 64 was a pioneer in analogue control, with the 64 controller. Then the GameCube, another extension, was the best controller for platformers, bar none. The Wii, on the other hand, is not designed specifically for a game like Mario, but instead opens the door to many other genres. So you want a "radically different" Mario? Well, now that would be a disaster..

And even with these limitations, Galaxy still uses the controller beautifully while staying true to its roots. It's the perfect balance of traditional platforming and new, innovative use of the controller without overusing it just for the novelty.

I'm also going to thoroughly disagree with you about the fact that you could be playing this on the GameCube. Graphics aside, did you watch the videos? Specifically the one with the Spider boss.. Tell me with a straight face that that can be done well with a GameCube controller. And this is just a glimpse of the ideas that Miyamoto has running through his head. There will no doubt be other brilliant ways that unlock the potential of the controller in Galaxy without utilising it in excess.

Mario Galaxy is my most anticipated game. I haven't felt this longing for a game since the 64 era. It does everything I expected and more, with some awesome additions. A platformer is extremely difficult to translate to this new control scheme, yet Miyamoto has found a way again. I just don't understand your concerns, Mario; I don't think you want a Mario game at all by the sounds of it, rather a completely new game with a new concept.  
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Offline IceCold

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RE: A Wii dissapointment?
« Reply #38 on: October 30, 2006, 08:55:27 PM »
Quote

I don't want every stage to feel like I'm just jumping around on spheres at nighttime, which is what it often looks like
I think it was Tezuka who said that the E3 demo was "contained" or linear on purpose to guide the player through his time limit while showing the differences between planets. I expect the final game will have much more variety.
Quote

Is that all the Wii-mote is good for? I want games that are established genres to use ONLY the Wii-mote. If the sensor bar picks up all movements, including depth perception(if the Wii-mote moves closer or further from the T.V) why can't I move solely with that?
There is no resistance, and it would not go back automatically to the neutral point when let go, like an analogue stick. This is necessary for movement - the remote can't replace an analogue stick in that regard.
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Offline couchmonkey

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RE: A Wii dissapointment?
« Reply #39 on: October 31, 2006, 04:56:07 AM »
I think people that believe that the remote will move perfectly through 3D space are going to be a "Wii" bit disappointed.  Besides the missing neutral point that IceCold pointed out, I think there are a lot of other complications - otherwise we would be seeing 1:1 movement in Red Steel's sword fighting.  Developers will probably surprise us as they come up with better and better Wii controls over the next five years (that's an exciting thought) but I have the impression that this solution isn't as "perfect" as some people think.
That's my opinion, not yours.
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