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Originally posted by: Kairon
Miscreants! Philistines! NEANDERTHALS!
It's people like YOU who keep freckles, beauty, and my obsession of the moment out of games like Harvest Moon!
Unlike Requiem, I have no complaints about pale skin, unless it's pale to the point of looking sickly, but the woman in that first link of yours looks like she has the measles, and I don't find that attractive. The other picture isn't clear enough for me to tell.
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Originally posted by: EasyCure
also the redheads in harvest moon were always the best. Anne from HM64 is my favorite; tomboyish yet cute and feminine.
I was specifically referring to Nami, who as far as I know first appeared in AWL, where she was the smart, hard to get one. Since there were only three choices in that game (one of its biggest failings), my opinion may have been skewed, but I was a little peeved that she was in Magical Melody, but unavailable. It's not even that she's taken, either, so it's kind of annoying because it's an obvious limitation on my freedom in the game.
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Originally posted by: Smash_Brother
Frankly, I find it so difficult to find a woman with enough going on in her head to keep me interested that being picky about what they look like after that equates celibacy.
I still have standards, and if I'm willing to work hard to stay reasonably thin then I can at least demand the same of her, but women who you can run intellectual circles around just never work out.
Personally, I don't apply the same standard to fictitious, famous, and real women. When it comes to the HM girls, there's little enough visual information to go on that it's mostly in your head, anyway. And while I have no problem saying that I don't find Uma Thurman attractive at all, if she weren't famous, and I saw her walking down the street, I would definitely turn my head. There are plenty of very good looking women in the world. I'm just more critical of those put on a pedestal.
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Originally posted by: KDR_11k
I hope they understand that the gameplay needs to be sufficiently unrealistic, farming is work after all so an exact simulation would feel just like work.
Indeed. For example, when I say I'd like a harvester to pull behind my tractor, I'm talking about a single, horrendously unrealistic machine that can dig up potatos, pluck ears of corn, and pick up strawberries without bruising them. I'd be willing to accept a little more realism than that, like two machines, one for single-harvest crops and one for multiple-harvest crops. I might even accept a decrease in yield caused by damage to the crops from the rough handling, but I don't want to hire a hundred migrant workers to pick peaches or anything like that. I only want more realism when it makes the game more fun or when unrealism makes the game less fun, like growing grapes on trees and, as I've already mentioned, animals that don't need males to breed. Speaking of which, how about making it possible to breed the sheep one of these years, Marvelous?