Author Topic: It's Happening: Phoenix Wright 2!  (Read 8871 times)

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Offline KnowsNothing

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RE: It's Happening: Phoenix Wright 2!
« Reply #25 on: June 13, 2006, 02:08:11 AM »
I like Monkey Island.

I do like adventure games, but there's something about this game that just annoys me.  I guess it's that in a game where you play a lawyer, even one that's as ridiculous as Pheonix Wright, I want there to be a certain level of believability (ie. not having a T-Bone steak as decisive evidence in a murder trial).  I mean, if I were playing a game like Another Code and I ran into similar frustrating problems I'd chalk it up to the genre, but for some reason I can't do that with Pheonix Wright.  LOOK I DON'T KNOW.
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Offline vudu

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RE: It's Happening: Phoenix Wright 2!
« Reply #26 on: June 13, 2006, 09:08:30 AM »
Poor KnowsNothing.

The game can be a bit odd like that.  You just have to get used to it and plow through.  I found myself resorting to GameFAQS a couple times during the game because I couldn't figure out what to do next.  Although, with me it was more of a problem during the evidence gathering stage than the courtroom stage.  Don't be afraid to save your game and then just keep guessing random things until you get it right.

Also, you're going to hate the fifth case.  Just warning you now.
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Offline Kairon

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RE: It's Happening: Phoenix Wright 2!
« Reply #27 on: June 13, 2006, 09:56:16 AM »
MUAHAHAHAHAHA!

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Offline Smash_Brother

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RE:It's Happening: Phoenix Wright 2!
« Reply #28 on: June 13, 2006, 12:36:01 PM »
Quote

Originally posted by: KnowsNothing I do like adventure games, but there's something about this game that just annoys me.  I guess it's that in a game where you play a lawyer, even one that's as ridiculous as Pheonix Wright, I want there to be a certain level of believability (ie. not having a T-Bone steak as decisive evidence in a murder trial).  I mean, if I were playing a game like Another Code and I ran into similar frustrating problems I'd chalk it up to the genre, but for some reason I can't do that with Pheonix Wright.  LOOK I DON'T KNOW.


The thing about any puzzle game or game which will involve deductive logic is that you're not playing the game based on the general concept of deductive logic but rather you're playing it to the deductive logic of whoever WROTE the game.

When I first played Banjo-Kazooie, I found the puzzles to be immensely difficult, but as I went on, I found them easier and easier because I feel I was inadvertently getting inside the head of the puzzle designer. After beating both BK1 and 2, I found SFA to be a breeze because I was so used to what Rare considered a "puzzle" that I saw where they were going with most of the puzzles before they even became difficult.

I'm not a natural problem solver, but I do pick up on the logic that other people use pretty well.

However, in a game like PW, there's always a chance that someone is going to throw you a total curve ball and they do that I believe at least once in every case. I know it sucks, but if you have to sit there with trial and error, do it. I had to do it more in the earlier cases than the later cases, actually, because I had their reasoning pinned down pretty well after the first 2-3 cases.

In any case, I just think the storyline was worth it so I'd keep going with it if I were you. It's very satisfying to put away the final villain.
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Offline KnowsNothing

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RE: It's Happening: Phoenix Wright 2!
« Reply #29 on: June 13, 2006, 01:11:03 PM »
Heh, as it turns out my problem was merely a silly error on my part...what you had to do was press EVERYTHING until an event happens.  What happened with me was that I pressed the first few, used up my penalties, reloaded, and pressed all the other statements without realizing that I reloaded and  everything I had done prior never really happened...

BUT STILL YOU GUYS
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Offline Strell

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RE: It's Happening: Phoenix Wright 2!
« Reply #30 on: June 13, 2006, 02:15:55 PM »
KN, you are probably hitting on the game's two "flaws."

1) When you fail a case, even after spending 20-30 minutes on it, you have to start back from the beginning.  This is generally heralded as a flaw in adventure games - getting stuck and having to start from some point in the past.  Sierra's games were notorious for this because you could miss one item that was later on irretrievable OR you'd do something wrong, which damned your chance at completing the game, but you wouldn't know until several hours later.  Case in point: King's Quest 6, where you have to get into the castle at the end.  There's two ways to do it, but if you attempt the first way and fail and then try the SECOND, by then you've basically screwed yourself out of winning.  And that means, basically, starting over from scratch.  It's the same in PW when you lose all your "points" during cross-examination, then being forced to wade back through testimony.

2) THere are times when you, as a player, are thinking "Wtf, I'm a lawyer, why not just question ____?"  But the game won't let you, so you have to go through a lot of testimony just to hit back on the same question you asked yourself earlier, at which point you CAN ask it, and ultimately it progresses the case.  I mean, there were times when someone said something weird and I caught it, but it wouldn't come into play until much later on the case.  The whole time I kept saying "Wtf, they just said a HUGE contradiction," but there was no way for me to hit on it.

I.e., there's only one route toward progress.  In Day of the Tentacle, if you can't figure something out, you can switch to the other characters and work on their problems.  In the meantime, you might subconciously figure out a solution and/or run across an item that'll solve it.  True, there's still bottlenecks, but at least you can busy yourself without a total stoppage point.

Problem 2 is less prevalent in other adventure games because generally there's little barring you from progression.  For example, in Day of the Tentacle, you know you need to, say, get the contract signed in order to buy a diamond.  There's only one way to do it, but the logic leading up to it makes sense inside the game world.  Equivalently speaking, if the same were to happen in PW, you'd have all the necessary items and things, but you're still scratching your head because it ends up that something completely unrelated needs to be triggered first.

Good adventure games typically avoid these problems by providing clues from a variety of sources.  Like talking to the same people, but using different conversation trees.  Or asking other people, who might drop a little clue.  Or being able to look at evidence and having your main character give you a clue.  All of it is built around the idea that you can only move forward, and not damn-yourself backward.  This is why I like Lucasarts's games over Sierra's, simply because the majority of the former's games do not create situations where you have lost, but are unaware.  Sierra's are a total bitch because half the time you don't know you've killed your chance or winning and/or even with proper examination and look commands, you can't progress because you don't use the exact right word (Space Quest is especially guilty of this).

As long as we're on it, if you haven't already, do NOT play Sprung.  The logic in that game is far worse.  It's a nice little game and it needs more recognition than it gets, but the conversations are almost entirely nonsensical.  I'm well aware that's how conversation normally is, but there's very little ways to determine whether or not you are doing something wrong without having to start over (i.e., problem 1).  
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